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[Dunno] About Translations #369

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inukaze opened this issue Dec 15, 2024 · 0 comments
Open

[Dunno] About Translations #369

inukaze opened this issue Dec 15, 2024 · 0 comments

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@inukaze
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inukaze commented Dec 15, 2024

HI there, i notice in the IronWail version 0.7.0 add experimental cvar for translations

If i want start make a spanish translation which file i must be create and someone can give some lines like example to know which thing i am translating because inside Quake Dimension Of The Machine i saw messages like

I supppose map variables :

$MAP_MG1_SKILL_SELECT_NIGHTMARE
$MAP_MG1_INTRO_E1
$MAP_MG1_EXIT_TO_SECRET_LEVEL
$MAP_MG1_DEEPER_INTO_THE_MACHINE
$QC_ONE_MORE
$QC_SEQUENCE_COMPLETED
$MAP_BARRIER_ELSEWHERE
$QC_FOUND_SECRET
$MAP DOOR NEARBY
$MAP_MG1_A_DOOR_HAS_BEEN_OPENED

I suppose item variables :

$QC_GOT_ITEM$QC_BIOSUIT
$QC_GOT_ITEM$QC_NEED_SILVER_KEY
$QC_GOT_ITEM$QC_NEED_GOLD_KEY
$QC_GOT_ITEM$QC_SILVER_KEY
$QC_GOT_ITEM$QC_GOLD_KEY
$QC_GOT_ITEM$QC_GOLD_KEYCARD
$QC_GOT_ITEM$QC_QUAD_DAMAGE
$QC_GOT_ITEM$QC_DOUBLE_SHOTGUN
$QC_GOT_ITEM$QC_GRENADE_LAUNCHER
$QC_BACKPACK_GOT$QC_BACKPACK_SHELLS5
$QC_BACKPACK_GOT$QC_BACKPACK_NAILS5
$QC_BACKPACK_GOT$QC_BACKPACK_CELLS5
$QC_BACKPACK_GOT$QC_BACKPACK_ROCKETS2

I suppose player vs creatures variables :

$QC_KS_GRUNTPLAYER
$QC_KS_OGREPLAYER

Well the thing is i saw that messages during gameplay, ok i edit this post after, i going to test if the messages are like that in the base game.

Yes the message are similar on the base game i notice the follow lines just going to the Nightmare difficulty selection :
$MAP_SKILL_NIGHTMARE
$MAP_WELL_WISHES_HINT -> What do this ?

i try to change language i saw the follow messages on console :
Couldn't load 'LOCALIZATION/LOC_ENGLISH.TXT'
Couldn't load 'LOCALIZATION/LOC_GERMAN.TXT'
Couldn't load 'LOCALIZATION/LOC_FRENCH.TXT'
Couldn't load 'LOCALIZATION/LOC_ITALIAN.TXT'
Couldn't load 'LOCALIZATION/LOC_SPANISH.TXT'

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