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Remastered Models Extended, a model pack designed to fill in what Nightdive neglected in hipnotic/id1/rogue, causes Ironwail to instantly crash, citing that bones were renamed in the md5anim's.
i've tested and this don't crash.
but no hi poly models from rme mod are loaded.
maybe this happens because ironwail still need to improve/expand the functionallity to allow custom mods, or something.
on my case, my directory structure are:
copy the entire remaster folder to ironwail root.
then, rename the remaster folder to id1.
and rme mod don't crash, but it don't load any hipoly model, saldy.
it some like this:
if you notice, the id1 folder even include the original Quake_x64_steam.exe file, because, like i said, the directory structure on my case is copying the entire remaster folder.
maybe you, have been copied in different way the remaster files to ironwail.
anyway, we hope ironwail can read this important mod, is necessary to make quake more enjoyable.
Those models (or some of them at least) are invalid. Basically what the message means is that the joints in .md5mesh is inconsistent with hierarchy in .md5anim:
numJoints must be the same (they are not)
There are as many "names" in hierarchy {} as in joints {} (there are not)
The "names" must match in both (they not)
Listed in the same order in both (they are not)
Those are the constraints imposed by the MD5 loading code common to Ironwail , vkQuake and its original source QSS.
Maybe those are valid MD5 if there is no animation (static model), I don't know but for that loading MD5 code they are not.
Remastered Models Extended, a model pack designed to fill in what Nightdive neglected in hipnotic/id1/rogue, causes Ironwail to instantly crash, citing that bones were renamed in the md5anim's.
https://www.moddb.com/mods/quake-remastered-models-extended-quake-rme/addons/quake-rme
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