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[Feature] Support dynamic shadows from MG1 #329

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NightFright2k19 opened this issue Aug 12, 2024 · 3 comments
Open

[Feature] Support dynamic shadows from MG1 #329

NightFright2k19 opened this issue Aug 12, 2024 · 3 comments

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@NightFright2k19
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Apparently Ironwail still does not support the dynamic shadows featured in "Dimension of the Machine" (MG1) from Quake Enhanced. It would be nice to eventually get this since the episode profits greatly from this effect (e.g. when giant fans cast their shadows on nearby walls).

@garoto
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garoto commented Aug 12, 2024

Like it is a simple toggle switch during compile time.

@NightFright2k19
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NightFright2k19 commented Aug 13, 2024

Is it already? Unfortunately, compiling code on my own isn't so easy. If there's a way to compile a version which supports it, I'd like to try, but I cannot create custom builds on my own, I'm afraid.

@garoto
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garoto commented Aug 13, 2024

It's not in the engine, no. I mean, it'd be all over the news if it was a thing. I was trying to be snarky.

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