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status.go
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status.go
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package erpc
import (
"github.com/andeya/goutil/status"
)
// Status a handling status with code, msg, cause and stack.
type Status = status.Status
var (
// NewStatus creates a message status with code, msg and cause.
// NOTE:
// code=0 means no error
// TYPE:
// func NewStatus(code int32, msg string, cause interface{}) *Status
NewStatus = status.New
// NewStatusWithStack creates a message status with code, msg and cause and stack.
// NOTE:
// code=0 means no error
// TYPE:
// func NewStatusWithStack(code int32, msg string, cause interface{}) *Status
NewStatusWithStack = status.NewWithStack
// NewStatusFromQuery parses the query bytes to a status object.
// TYPE:
// func NewStatusFromQuery(b []byte, tagStack bool) *Status
NewStatusFromQuery = status.FromQuery
// CheckStatus if err!=nil, create a status with stack, and panic.
// NOTE:
// If err!=nil and msg=="", error text is set to msg
// TYPE:
// func Check(err error, code int32, msg string, whenError ...func())
CheckStatus = status.Check
// ThrowStatus creates a status with stack, and panic.
// TYPE:
// func Throw(code int32, msg string, cause interface{})
ThrowStatus = status.Throw
// PanicStatus panic with stack trace.
// TYPE:
// func Panic(stat *Status)
PanicStatus = status.Panic
// CatchStatus recovers the panic and returns status.
// NOTE:
// Set `realStat` to true if a `Status` type is recovered
// Example:
// var stat *Status
// defer Catch(&stat)
// TYPE:
// func Catch(statPtr **Status, realStat ...*bool)
CatchStatus = status.Catch
)
// NewStatusByCodeText creates a message status with code, msg, cause or stack.
// NOTE:
//
// The msg comes from the CodeText(code) value.
func NewStatusByCodeText(code int32, cause interface{}, tagStack bool) *Status {
stat := NewStatus(code, CodeText(code), cause)
if tagStack {
stat.TagStack(1)
}
return stat
}
// Internal Framework Status code.
// NOTE: Recommended custom code is greater than 1000.
//
// unknown error code: -1.
// sender peer error code range: [100,199].
// message handling error code range: [400,499].
// receiver peer error code range: [500,599].
const (
CodeUnknownError int32 = -1
CodeOK int32 = 0 // nil error (ok)
CodeNoError int32 = CodeOK // nil error (ok)
CodeInvalidOp int32 = 1
CodeWrongConn int32 = 100
CodeConnClosed int32 = 102
CodeWriteFailed int32 = 104
CodeDialFailed int32 = 105
CodeBadMessage int32 = 400
CodeUnauthorized int32 = 401
CodeNotFound int32 = 404
CodeMtypeNotAllowed int32 = 405
CodeHandleTimeout int32 = 408
CodeInternalServerError int32 = 500
CodeBadGateway int32 = 502
// CodeConflict int32 = 409
// CodeUnsupportedTx int32 = 410
// CodeUnsupportedCodecType int32 = 415
// CodeServiceUnavailable int32 = 503
// CodeGatewayTimeout int32 = 504
// CodeVariantAlsoNegotiates int32 = 506
// CodeInsufficientStorage int32 = 507
// CodeLoopDetected int32 = 508
// CodeNotExtended int32 = 510
// CodeNetworkAuthenticationRequired int32 = 511
)
// CodeText returns the reply error code text.
// If the type is undefined returns 'Unknown Error'.
func CodeText(statCode int32) string {
switch statCode {
case CodeNoError:
return ""
case CodeInvalidOp:
return "Invalid Operation"
case CodeBadMessage:
return "Bad Message"
case CodeUnauthorized:
return "Unauthorized"
case CodeDialFailed:
return "Dial Failed"
case CodeWrongConn:
return "Wrong Connection"
case CodeConnClosed:
return "Connection Closed"
case CodeWriteFailed:
return "Write Failed"
case CodeNotFound:
return "Not Found"
case CodeHandleTimeout:
return "Handle Timeout"
case CodeMtypeNotAllowed:
return "Message Type Not Allowed"
case CodeInternalServerError:
return "Internal Server Error"
case CodeBadGateway:
return "Bad Gateway"
case CodeUnknownError:
fallthrough
default:
return "Unknown Error"
}
}
// Internal Framework Status string.
var (
statInvalidOpError = NewStatus(CodeInvalidOp, CodeText(CodeInvalidOp), "")
statUnknownError = NewStatus(CodeUnknownError, CodeText(CodeUnknownError), "")
statDialFailed = NewStatus(CodeDialFailed, CodeText(CodeDialFailed), "")
statConnClosed = NewStatus(CodeConnClosed, CodeText(CodeConnClosed), "")
statWriteFailed = NewStatus(CodeWriteFailed, CodeText(CodeWriteFailed), "")
statBadMessage = NewStatus(CodeBadMessage, CodeText(CodeBadMessage), "")
statNotFound = NewStatus(CodeNotFound, CodeText(CodeNotFound), "")
statCodeMtypeNotAllowed = NewStatus(CodeMtypeNotAllowed, CodeText(CodeMtypeNotAllowed), "")
statHandleTimeout = NewStatus(CodeHandleTimeout, CodeText(CodeHandleTimeout), "")
statInternalServerError = NewStatus(CodeInternalServerError, CodeText(CodeInternalServerError), "")
)
// IsConnError determines whether the status is a connection error.
func IsConnError(stat *Status) bool {
if stat == nil {
return false
}
code := stat.Code()
if code == CodeDialFailed || code == CodeConnClosed {
return true
}
return false
}