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000.C.3D_VECTORS.pd
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000.C.3D_VECTORS.pd
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#N canvas 59 24 1057 750 10;
#X obj 57 7 vs-3D-data-gui \$0 \$0-3d-data-one;
#A saved 25 0 0 0 1 50 180 0;
#X obj 56 137 vs-3D-wav-gui \$0 \$0-3d-wav-one;
#A saved 50 0 0 0 1 25 100 0;
#X text 59 635 Derek Holzer;
#X text 59 684 [email protected];
#X text 59 659 Helsinki May 2019;
#X obj 701 369 cnv 15 320 360 empty empty Connect_here_to_test 20 12
0 14 -191407 -66577 0;
#X obj 710 396 vs-rotate-gui \$0 \$0-rotate-one;
#A saved 120 45 180 0 0 0 1 10 0 0;
#X obj 373 7 vs-cube-gui \$0 \$0-cube-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 373 127 vs-pyramid-gui \$0 \$0-pyramid-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 373 247 vs-tetrahedron-gui \$0 \$0-tet-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 373 367 vs-octahedron-gui \$0 \$0-oct-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 373 487 vs-sphere-gui \$0 \$0-sphere-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 710 7 vs-dodecahedron-gui \$0 \$0-dod-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 710 127 vs-icosahedron-gui \$0 \$0-ico-one;
#A saved 50 0 0 0 1 25 100 1 0;
#X obj 373 607 vs-hand-gui \$0 \$0-hand-one;
#A saved 50 0 0 0 1 25 100 0 0;
#X obj 710 597 vs-audiodac-gui \$0 \$0-dac-3dvectors;
#A saved 75 1 5 6 0 1 100 0 0;
#X obj 710 526 vs-projector-gui \$0 \$0-project-one;
#A saved 100 0 0 85;
#X obj 21 268 cnv 15 340 350 empty empty empty 20 12 0 14 -4034 -66577
0;
#X obj 231 521 cnv 15 100 60 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 267 543 bng 15 250 50 0 empty empty ? 17 7 0 10 -4032 -1 -1
;
#X text 245 525 CLICK THE;
#X text 249 561 FOR HELP;
#X text 47 534 When in doubt about the;
#X text 46 554 inlets and outlets --->;
#X text 61 322 INLETS:;
#X text 61 412 OUTLETS:;
#X text 87 435 1) X signal;
#X text 87 455 2) Y signal;
#X text 87 495 3) Brightness signal (0-1);
#X text 87 345 1) Ramp signal (i.e. from [phasor~]) (0-1);
#X text 87 475 3) Z signal;
#X text 87 365 2) Scale signal (0-1);
#X text 87 385 3) Brightness signal (0-1);
#X text 30 302 for their inlets and outlets:;
#X text 27 590 CAUTION: make sure to rename "\$0-<objectname>-one"
to "\$0-<objectname>-two" when making multiple copies!;
#X text 30 282 All 3D vector generators follow a pattern;
#X obj 710 725 switch~;
#X connect 6 0 16 0;
#X connect 6 1 16 1;
#X connect 6 2 16 2;
#X connect 6 3 16 3;
#X connect 13 0 6 0;
#X connect 13 1 6 1;
#X connect 13 2 6 2;
#X connect 13 3 6 3;
#X connect 15 0 36 0;
#X connect 16 0 15 0;
#X connect 16 1 15 1;
#X connect 16 2 15 2;