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This fork

This is a fork of the keyboard layout editor that allows easy export of layouts as SVGs, ready to be cut/milled/whatever. By default, it renders holes for the keyswitches compatible with CherryMX switches, with an option for the flanged holes that allow enthusiasts to modify their springs.

However, the complications with spacebars, etc., make it very challenging to support all possible arrangements. Still remaining/to be implemented:

  • Stepped Keys
  • Spacebar options
  • ISO style enter
  • stabilizers for keys larger than some number of units.

keyboard-layout-editor

Keyboard-layout-editor.com is a web application that enables the editing of keyboard-layouts, i.e., the position and appearance of each physical key.

The motivation for creating this application was a custom keyboard I was designing. I wanted to be able to experiment quickly with different possible layouts and visualize them easily. The existing graphics tools were capable enough, but cumbersome to use for this specific task.

As I sank further into the keyboard-enthusiast scene, I became aware of custom keycap sets that were being created by and for other enthusiasts. The ability to specify various details of the visual-appearance of the keycaps is an attempt to render these custom keycap sets as accurately as possible (within the constraints of HTML/CSS).

History

Version 0.10: Nov 12, 2013

  • Added support for rotated key clusters.
    • Each key has a rotation angle and center-of-rotation.
    • Keys with the same angle/CoR are grouped together into a "custer" for the purposes of sorting the keys, and in the serialized format; e.g., navigating to the next/previous key will go through all the keys in the current cluster before moving on to the next cluster.
    • Crosshairs-indicator displays in the editor to let you know where your center-of-rotation is.
    • Keyboard: Ctrl+Arrows to modify the center-of-rotation; PgUp/PgDn to modify the rotation angle.
    • CAUTION: it's really easy to get confused, and end up with keys outside the visible area; I recommend setting your center-of-rotation before rotating the keys. But you can always "undo" if you mess up.
  • Added rendering rules for the SA keycap profile.
    • Currently renders exactly like DSA.
  • Fixed the rendering of profile-gradients on non-rectangular keys.
    • Works perfectly on DCS profile.
    • Works about as well as possible on DSA/SA. Doesn't look jarring, at least.
  • Added a "center-stepped" key to the "Add Key" dropdown menu.
  • Some performance improvements.
  • Added a new preset: ErgoDox
  • Added a new sample: Symbolics PN 364000
  • Fixed the usual smattering of bugs, and no doubt introduced a bunch more...

Version 0.9: Nov 9, 2013

  • Updated editor with new Signature Plastics color swatches.
    • ABS colors updated; PBT colors added.
    • Colors were sampled from actual plastic chips using an X-Rite ColorMunki, and then converted to sRGB (D65) using the formulas on Bruce Lindbloom's website.
    • Colors are accurate is your monitor is calibrated to sRBG!
  • More accurate (?) colors for the tops of the keycaps.
    • Previously, the color you entered would be used directly on the top of the cap, and then "darkened" for the sides.
    • However, our colors were sampled from the "smooth" part of the chip.
    • Since the sides of a cap are usually smooth, and the top of the cap is usually matte (which tends to reflect more light, appearing brighter), it made sense to switch things around.
    • Now using the color verbatim on the sides of the cap, and using a "lighter" color for the top of the cap.
    • Computing the "lighter" color in LAB space (instead of RGB space).
    • Tweaked the gradients for DSA/DCS, and updated the various samples and default colors to work better with the new rendering.
  • Added a little "indicator" to the palette to indicate which color is being used for the keycap (and label).
    • Also, printing the currently-selected color name beside the color-editor fields.
  • Added a button to swap the keycap and label colors; should make creating some color schemes (e.g., CCnG) really easy.
  • Sanitizing any HTML tags entered into key labels.
    • I wasn't so much worried about my site since there's no server-side component to attack, I don't use cookies, passwords, or personal-data for anything, and XSS rules should prevent anything too egregious.
    • But (in theory, at least) users could be given a link to a "malicious" keyboard layout, and then maybe tricked into doing something bad.
  • Adding "SPACE" to the profile field will now render spacebars with a vertical gradient (so long as the profile is supported). e.g., the profile string should read something like this: "DCS SPACE R1" (or similar).
  • Stepped keycaps are a little more user-friendly.
    • When first creating a stepped cap, I automatically modify the widths to make it obvious what's going on.
    • The secondary width/height fields are no longer force-synced for stepped caps.
  • Added a link to the GitHub issues page, so users can submit bug reports.
  • Added a new sample: Televideo TS-800a
  • Fixed the usual smattering of bugs, and no doubt introduced a bunch more...

Version 0.8: Oct 19, 2013

  • Switched to a new JSONL parser; generates better error messages, and doesn't get hung up on strings with colons in them.
  • Increased the number of font-sizes available; now 1-9. New sizes are more linear (for DSA profile).
  • Support a 3rd (middle) row of text on the keycaps, to support some layouts (e.g., German) that have lots of different legends.
  • Support both a primary & secondary font-size on the caps.
    • Primary is used for the first label; secondary for everything else.
  • HRs now rendered in key legends if used.
  • Added tooltips for most of the editor fields.
  • Added support for 'stepped' keycaps.
    • Added a 'stepped caps-lock' to the 'Add Key' dropdown.
  • Split the 'Load Preset' menu into two sections.
    • The first section is for true "presets"---standard layouts without much customization that serve as a base for the user.
    • The second section is for "samples"; these are layouts with more extensive changes, to serve as examples of what is possible in the editor.
    • Added a couple more samples to the list.
  • Fixed the usual smattering of bugs, and no doubt introduced a bunch more...

Version 0.7: Oct 14, 2013

  • Can specify a background color for the editor (to better visualize the caps on, e.g., a black keyboard).
  • Added the ability to have right-aligned text (upper- & lower-right)... this is useful for some foreign layouts that have lots of legends on the keys.
  • Added the ability to have side-printed legends on the front of the caps (e.g., for "stealth" keyboards, or for media keys legends).
  • Added the ability to have centered legends (either horizontally, vertically, or both).
  • Added the ability to vary the font height (relative sizes from 1-5; default 3); some sets (e.g., Retro DSA) have larger legends on certain keys.
  • Can now specify the 'profile' of a key:
    • You can currently type anything you want here, and it'll be remembered on a per-key basis. I envision this field eventually being used to specify both the profile & the row number (e.g., "DCS R1", or something).
    • I've currently got experimental rendering support if you enter "DCS" or "DSA"... I'm just adjusting the margins and adding a subtle gradient to make it look cylindrical or spherical. It doesn't work very well on oddly-shaped keys, though.
    • If you specify DSA, I'm also switching the font to "Engravers Gothic"; this isn't a perfect match for the "Gorton Modified" that SP uses, but it's reasonably close for most glyphs.
  • Fixed the usual smattering of bugs, and no doubt introduced a bunch more...

Version 0.6: Oct 13, 2013

  • Can now SAVE a copy of your layout to the server
    • You get a nice, shortened URL to use to retrieve your layout later.
    • All layouts are public... if somebody has the link, they can view your layout.
    • Also, there isn't too much security... it would be technically possible for someone to upload a "blank" layout over top of an existing layout (provided they had the link)... however I've got versioning enabled on the server, so if this every happens to you, I can probably retrieve your old layout.
    • I reserve the right to occasionally purge layouts, so I recommend you maintain a bookmark of the permalink to anything important, just in case. (I'm only likely to do this if it looks like there was some sort of attack on the server, or other form of abuse, and would try to only delete layouts that didn't look "finished". But still... backups are recommended.)
  • Added the ability to "ghost" a keycap:
    • Ghosted keys are dimmed out.
    • This is useful for drawing attention to the unghosted keys, while still presenting them in context.
  • Added copy/paste support:
    • Unfortunately, the browser does not expose the clipboard to web-pages in any useful manner...
    • There are a few workarounds I could pursue using Flash applets and such, but they have their own limitations (in addition to requiring Flash). I've got my eye out for other suitable workarounds, but until then... the cut/paste is internal to the current instance of the editor (you can't, e.g., copy from one instance and paste into another).
  • Added a warning if you try to navigate away from the editor without having saved your work.
  • Added some very-crudely sampled GMK color swatches (from sherryton's photo).
  • Plus, the usual smattering of bug-fixes.

Version 0.5: Sept 29, 2013

  • Undo/redo support!
  • Switched to URLON-encoding for the permalinks... since it mostly uses URL-safe characters, it results in significantly shorter URLs.
    • I'm not 100% sold on this... it still results in pretty ugly links. But at least they're shorter.
    • Note that the old permalinks should still work (since the data format didn't change... just the encoding).
  • Alt+click is now allowed wherever Ctrl+Click was previously allowed (helpful for Mac users who can't Ctrl+Click).
  • Shift+click will now "extend" the selection (linearly, in left-to-right fashion).
  • Similarly, Shift+J/K will extend the selection.
  • Ctrl+A will select all keys; ESC will de-select all.
  • A couple of small bugfixes.

Version 0.4: Sept 28, 2013

  • Miscellaneous bug fixes and UI tweaks.
  • Marquee select a bit easier to use, since it continues to track the mouse anywhere over the browser window.
  • I've added pre-baked "ISO Enter" and "J-Shaped Enter" keys to the "Add Keys" dropdown.
  • "Help" dialog to show available keyboard shortcuts.
  • Code now on GitHub for proper versioning and stuff.

Version 0.3: Sept 24, 2013

  • New capabilities:
    • Can now change the text color of a keycap.
    • Can select a 'palette' of colors from the dropdown at the top (currently only showing Signature Plastics ABS colors, but others can be added easily); clicking a swatch sets the cap color, ctrl+click sets the text color.
  • Better keyboard/mouse support:
    • Shift+Arrows to change width/height of the selected keycap.
    • F2 when the keyboard-layout has focus will send focus to the properties-editor.
    • ESC when the properties-editor has focus will send focus to the keyboard-layout.
    • No longer need to hold the 'Alt' key to marquee-select keys.
    • Some common operations (add button, etc.) will automatically focus the keyboard-editor, for more seamless keyboard use.
  • UI changes:
    • Using Bootstrap for a cleaner and more-consistent look & feel.
    • Keyboard presets moved into a dropdown in the top nav-bar.
    • 'permalink' moved to the right side of the nav-bar.
    • "Add/Delete Key" buttons are moved above the keyboard-editor.
    • "Add Key" button has a dropdown, with options to add more than one key at a time.
    • I am now 'disabling' the UI fields instead of hiding them completely; stuff 'jumps around' less.
    • Raw data editor is now on a different 'tab', to get it out of the way of the rest of the UI
    • Raw data editor now reports if you type invalid data.
  • Data changes:
    • The data format hasn't actually changed (permalinks from the last version will still work), but I've made a few changes to simplify it and present it better.
    • I'm using a "non-strict" JSON variant that doesn't require quotes around property names... so there's a lot less "noise" in the data, and it makes it easier for a human to read and understand.
    • The raw-data editor strips off the leading & trailing square brackets (they're still in the permalink, though).
    • The raw-data editor splits "rows" onto separate lines, further enhancing readability.

Version 0.2: Sept 21, 2013

  • Exposed the raw JSON data for easier hand-editing.
    • This is probably the fastest way to add the key labels.
    • Updates after a short delay (i.e., not on every keystroke)
  • Major performance improvements.
    • I was bumping into limits with the number of AngularJS "watches" I had; refactored to bring this down dramatically.
  • Can now do a "marquee select" by holding down 'alt' and dragging a marquee rectangle.
    • Alt+Ctrl+drag will "add" the new rectangle to the existing selection
    • Can still Ctrl+click a single key to toggle its selection state
  • When the "keyboard" has focus, the following hotkeys are available:
    • Arrow keys: move the selected keys (and does what you expect when multiple keys are selected).
    • J/K: select the previous/next key
    • Insert/Delete: add new keys, or delete selected keys.
  • No longer sticking the data in the URL address
    • I found this would really bog down the browser when you were updating frequently.
    • There's a "permalink" link at the bottom of the page that can still be used to save/bookmark a layout.
  • Inserting new keys is a little smarter...
    • doesn't just dump them all down the left
    • new key is auto-selected
  • Deleting keys will now automatically select the next key.

Version 0.1: Sept 18, 2013

  • Initial release.
  • Can specify basic size, position, and label of each keycap.
  • Entirely self contained in the ~13k HTML file (except for JQuery & AngularJS).
    • Keys rendered with HTML DIVs.
    • The "serialized" format (which is JSON) is transformed to an in-memory format (also JSON). The primary difference being that the serialized version is optimized for size, and the in-memory format for rendering.
    • The non-rectangular keys were an interesting problem. My solution is workable, but they're cumbersome and non-intuitive to edit.