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sceneAround.lua
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sceneAround.lua
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---------------------------------------------------------------------------------
--
-- scene1.lua
--
---------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
local widget = require( "widget" )
local json = require "json"
---------------------------------------------------------------------------------
-- BEGINNING OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
searchLat = 0
searchLong = 0
native.showAlert( "راهنما", 'بعد از ظاهر شدن نقشه دکمه " روی نقش نشان بده" (بالا سمت راست) را فشار دهید تا بیزینسها رو نقش نشان داده شوند.\nبا لمس علامتهای قرمز روی نقشه اسم بیزینس را مشاهده فرمایید.', { "OK" } )
-- Touch event listener for background image
local function onSceneTouch( self, event )
if event.phase == "began" then
composer.gotoScene( "scene1", "slideRight", 800 )
return true
end
end
-- Called when the scene's view does not exist:
function scene:create( event )
backButton = "sceneAround"
local sceneGroup = self.view
--image.touch = onSceneTouch
for i = 1,math.floor(_H/5) do
local titleBar = display.newLine( 0, i, _W*2, i )
titleBar:setStrokeColor( 0.6-i/400, 0.7-i/400, 0.8-i/400 )
sceneGroup:insert( titleBar )
end
local title = display.newText( "Businesses \nAround you", _W*1.15, _H*.57,_W*1.8,_H, systemFontBold, _W*.08 )
title:setFillColor( 0,0,1 )
sceneGroup:insert( title )
local title = display.newText( "بیزینسهای \nاطراف", _W*1.7, _H*.57,_W*1.8,_H, systemFontBold, _W*.08 )
title:setFillColor( 0,0,1 )
sceneGroup:insert( title )
--------------
local function back( event )
composer.gotoScene( "sceneMain", "slideRight", 400 )
end
backB = widget.newButton
{
x=_W/8,
y=_H/10,
defaultFile = "Buttons/back.png",
overFile = "Buttons/backOver.png",
onPress = back,
}
backB:scale( 2, 2 )
sceneGroup:insert( backB )
--------------------
local function teeRowRender( event )
-- Get reference to the row group
local row = event.row
-- Cache the row "contentWidth" and "contentHeight" because the row bounds can change as children objects are added
local rowHeight = row.contentHeight
local rowWidth = row.contentWidth
local jobText = display.newText( row, row.id, 0, 0, systemFontBold, 25 )
jobText:setFillColor( 0,0,0 )
jobText.anchorX = 0
jobText.x = _W*.15
jobText.y = rowHeight * 0.55
-- Precalculate y position. NOTE: row's height will change as we add children
local rowArrow = display.newImage( row, "Buttons/rowArrow.png", false )
-- Right-align the arrow
rowArrow.anchorX = 1
rowArrow.x = rowWidth - _W/6
rowArrow.y = rowHeight*.5
end
singleListData=""
local function jobList( event )
local row = event.row
singleListData = row.id
numberClicked = row.index
composer.gotoScene( "sceneGps", "slideUp", 400 )
end
---
teeList = widget.newTableView
{
left = .1*_W,
top = _H*1.1,
height = _H*.8,
width = _W*1.8,
onRowRender = teeRowRender,
onRowTouch = jobList,
listener = scrollListener,
scrollBarOptions = {
sheet = scrollBarSheet,
topFrame = 1,
middleFrame = 2,
bottomFrame = 3
}
}
sceneGroup:insert( teeList )
-------------------
local function busArounds1( event )
if not event.error then
nameSearch ={}
phoneSearch ={}
emailSearch ={}
addressSearch ={}
webSearch ={}
postcodeSearch ={}
suburbSearch ={}
latSearch= {}
longSearch={}
for i=1,#event.response.result do
teeList:insertRow{
id = event.response.result[i].content.." "..event.response.result[i].suburb,
rowHeight = _H/5,
isCategory = false,
}
nameSearch[i]=event.response.result[i].content
phoneSearch[i]=event.response.result[i].phone
emailSearch[i]=event.response.result[i].email
addressSearch[i]=event.response.result[i].address
webSearch[i]=event.response.result[i].web
postcodeSearch[i]=event.response.result[i].postcode
suburbSearch[i]=event.response.result[i].suburb
latSearch[i]=event.response.result[i].coord.latitude
longSearch[i]=event.response.result[i].coord.longitude
markerTitle = nameSearch[i]
myMap:addMarker( latSearch[i], longSearch[i], { title=markerTitle, markerTitle } )
end
else
local alert = native.showAlert( "Network Error", "Please check your internet connection!", { "Ok"} )
end
end
---------------------- Map
local shadow = display.newRect( _W/10, _H/4, _W*1.8, _H/1.2 )
shadow.anchorX = 0.0 -- TopLeft anchor
shadow.anchorY = 0.0 -- TopLeft anchor
shadow:setFillColor( 1, 0, 0, 120/255 )
sceneGroup:insert( shadow )
----
myMap = native.newMapView( _W/10, _H/4, _W*1.8, _H/1.2 )
if myMap then
myMap.anchorX = 0.0 -- TopLeft anchor
myMap.anchorY = 0.0
myMap.mapType = "normal"
sceneGroup:insert( myMap )
end
local function listOnMap( event )
mapcentre = myMap:getUserLocation()
currentLatitude = mapcentre.latitude
currentLongitude = mapcentre.longitude
myMap:setRegion( currentLatitude, currentLongitude, 0.1, 0.1, true )
if mapcentre.errorCode then
native.showAlert( "Error", mapcentre.errorMessage, { "OK" } )
else
-- Current location data was received.
-- Move map so that current location is at the center.
myMap:setRegion( currentLatitude, currentLongitude, 0.1, 0.1, true )
myMap:setCenter( currentLatitude, currentLongitude, true )
end
--[[local options = {
title = "Displayed Title",
subtitle = "Subtitle text",
listener = markerListener,
imageFile = "back.png"}]]--
--myMap:addMarker( latSearch[i], longSearch[i] )
local message1 = {}
message1["geoPoint"] = {
["__type"]= "GeoPoint",
["latitude"]= currentLatitude,
["longitude"]= currentLongitude
}
parse:run( "InfectionCheck_BETA", message1, busArounds1 )
end
-- Search All
local mapB = widget.newButton
{
x = _W*1.5,
y = _H*0.1,
width = _W*.65,
height = _H/7,
label = "Show on Map\nروی نقش نشان بده",
onPress = listOnMap,
emboss = false,
defaultFile = "Buttons/Button.png",
overFile = "Buttons/ButtonOver.png",
labelAlign="center",
fontSize=20
}
sceneGroup:insert( mapB )
--
-- local title1 = display.newText( "Show on Map\nروی نقش نشان بده", _W*2.18, _H*.55,_W*1.8,_H, systemFontBold, _W*.07)
-- title1:setFillColor( 0,0,1 )
-- sceneGroup:insert( title1 )
--- end of Map
--------------
end -- End of scene create
function scene:show( event )
local phase = event.phase
if "did" == phase then
-- remove previous scene's view
composer.removeScene( "scene4" )
--image:addEventListener( "touch", image )
end
end
function scene:hide( event )
local phase = event.phase
if "will" == phase then
print( "1: hide event, phase will" )
-- remove touch listener for image
--image:removeEventListener( "touch", image )
end
end
function scene:destroy( event )
print( "((destroying scene 1's view))" )
end
---------------------------------------------------------------------------------
local locationHandler1 = function( event )
if event.errorCode then
native.showAlert( "GPS Location Error", event.errorMessage, {"OK"} )
else
searchLat = event.latitude
searchLong = event.longitude
end
end
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
Runtime:addEventListener( "location", locationHandler1 )
--Runtime:addEventListener( "heading", directionHandler1 )
---------------------------------------------------------------------------------
return scene