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In many cases tests fail, because of an approximation error. The numbers for each test are generated randomly with something like
int IMin = -10; int IMax = 10; var p0 = new Point3D(seed.Next(IMin, IMax), seed.Next(IMin, IMax), seed.Next(IMin, IMax));
The result is: many times 1-2 out of 100 test runs fail. In the deail we see And
What solutions we have ?
a) we could save a serialized set of data points, that we can manually modify, and load on each test
b) save the seed of a successful test run and re use it several times. Here is a post that talks about it and more about the constructor of Random
The text was updated successfully, but these errors were encountered:
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In many cases tests fail, because of an approximation error. The numbers for each test are generated randomly with something like
The result is: many times 1-2 out of 100 test runs fail.
In the deail we see
And
What solutions we have ?
a) we could save a serialized set of data points, that we can manually modify, and load on each test
b) save the seed of a successful test run and re use it several times. Here is a post that talks about it and more about the constructor of Random
The text was updated successfully, but these errors were encountered: