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we have tried the Resource containerization after the update and found 2 errors
Error 1:
With containerization switched on, various DLCs occasionally lead to instand crashes after restarts, which we have also had in live operation for months now and are otherwise not noticeable in either clientside or serverside logs. Including this free mod, for recreation purposes: https://www.gta5-mods.com/maps/tiny-secret-garage-fivem-sp
Error message is then like this
[[13:41:50][Error] Error on asset reading. Collection [RawStreamer], readedBytes = 4294967295, lastFileReadBytes = 0[Error] Error on asset reading. Collection [RawStreamer], readedBytes = 4294967295, lastFileReadBytes = 0[13:41:50]
[Failed to reload map store, asset: fruzze_garage_ls/INVALID-ASSET-ID exception code: 13:3221225477 41
Could be caused by a faulty asset file:
This could cause future issues, please report this error[ Failed to reload map store, asset: fruzze_garage_ls/INVALID-ASSET-ID exception
The message looks like a DLC error, but it doesn't make much sense if it's been on prod for months.
Error 2:
After switching containerization on once and then switching it off again, the “size to download” remains at the maximum download size (in our case ~10 GB) after a resource change
But as soon as you have downloaded the changed resource, you join the server.
The same behavior, that you are shown more than you actually download, is also the case when containerization is switched on, which is not too bad, but it just causes confusion
Reproduction steps
Error 1:
Load Resource on Server, Switch on Resource Containerization, connect (and crash after the queue)
Error 2:
Switch Resource Containerization on, download all assets, Switch it off, change something in a resource, restart server, reconnect
Expected behaviour
Error 1:
That Resources that work on turned Containerization turned off, also work when its turned on
Error 2:
That you only see the size of the resources to be downloaded, not the total size of all resources on the server
Additional context
No response
Operating system
Server: Ubuntu 24.10 ; Client: Windows 10 22H2
Version
16.2.24 (release) and 16.2.25-rc.3
Crashdump ID
39861353-d397-4e6f-aa6b-806eee5c1e69
Confirmation of issue's presence
By submitting this ticket, I affirm that I have verified the presence of this issue on the latest RC (Release Candidate) version available at the time of writing this ticket.
The text was updated successfully, but these errors were encountered:
Description of the problem
Greetings,
we have tried the Resource containerization after the update and found 2 errors
Error 1:
With containerization switched on, various DLCs occasionally lead to instand crashes after restarts, which we have also had in live operation for months now and are otherwise not noticeable in either clientside or serverside logs. Including this free mod, for recreation purposes: https://www.gta5-mods.com/maps/tiny-secret-garage-fivem-sp
Error message is then like this
[[13:41:50][Error] Error on asset reading. Collection [RawStreamer], readedBytes = 4294967295, lastFileReadBytes = 0[Error] Error on asset reading. Collection [RawStreamer], readedBytes = 4294967295, lastFileReadBytes = 0[13:41:50]
[Failed to reload map store, asset: fruzze_garage_ls/INVALID-ASSET-ID exception code: 13:3221225477 41
Could be caused by a faulty asset file:
This could cause future issues, please report this error[ Failed to reload map store, asset: fruzze_garage_ls/INVALID-ASSET-ID exception
The message looks like a DLC error, but it doesn't make much sense if it's been on prod for months.
Error 2:
After switching containerization on once and then switching it off again, the “size to download” remains at the maximum download size (in our case ~10 GB) after a resource change
But as soon as you have downloaded the changed resource, you join the server.
The same behavior, that you are shown more than you actually download, is also the case when containerization is switched on, which is not too bad, but it just causes confusion
Reproduction steps
Error 1:
Load Resource on Server, Switch on Resource Containerization, connect (and crash after the queue)
Error 2:
Switch Resource Containerization on, download all assets, Switch it off, change something in a resource, restart server, reconnect
Expected behaviour
Error 1:
That Resources that work on turned Containerization turned off, also work when its turned on
Error 2:
That you only see the size of the resources to be downloaded, not the total size of all resources on the server
Additional context
No response
Operating system
Server: Ubuntu 24.10 ; Client: Windows 10 22H2
Version
16.2.24 (release) and 16.2.25-rc.3
Crashdump ID
39861353-d397-4e6f-aa6b-806eee5c1e69
Confirmation of issue's presence
The text was updated successfully, but these errors were encountered: