From e0293bbd84712ee5c9a6d1bac5f66ff6d5f177df Mon Sep 17 00:00:00 2001 From: xshady <54737754+xxshady@users.noreply.github.com> Date: Mon, 26 Feb 2024 02:08:53 +0300 Subject: [PATCH] feat: update "Stream Vehicles" article (#77) --- articles/tutorials/stream_vehicles.md | 48 +++++++++++++++++++++++---- 1 file changed, 41 insertions(+), 7 deletions(-) diff --git a/articles/tutorials/stream_vehicles.md b/articles/tutorials/stream_vehicles.md index dc7a9e3..7e98210 100644 --- a/articles/tutorials/stream_vehicles.md +++ b/articles/tutorials/stream_vehicles.md @@ -2,24 +2,58 @@ This tutorial will show, how to add custom vehicles to your server. For this tutorial we will use [https://www.gta5-mods.com/vehicles/pfister-meteor-add-on](https://www.gta5-mods.com/vehicles/pfister-meteor-add-on) Meteor by Vanillaworks-Team. -## Suggested tools ## + +## Two ways to add vehicle dlc + +There are two ways to add custom vehicle. + +1. Simple +2. Long + +## Simple way + +Just throw the dlc.rpf as resource (available since [v15](https://docs.altv.mp/articles/changelogs/15_0.html)) + +``` +. +├── resources/ +│ └── meteor/ +│ └── dlc.rpf +└── server.toml +``` + +> [!NOTE] +> `resource.toml` is not even needed! + +Add "meteor" resource to `resources` in `server.toml` like this: + +```toml +resources = [ + "meteor", + # other resources... +] +``` + +## Long way + +### Suggested tools ## * [OpenIV](https://openiv.com/) * [Codewalker](https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map) * [Template for fast creating](https://github.com/Carbon-Open-Source-Factory/addon_vehicle_template) -## Creating the resources +### Creating the resources 1. Open ```dlc.rpf``` or any other ```*.rpf``` archive with one of suggested tools. 2. You can drag and drop the files to extract the archive like below. 3. Place all ```ytd```, ```yft```, ```ydd``` and other assets in one folder to load them all with one wildcard (you can split it in subfolders).The safe maximum size of a .ytd / ytf file is 16 MB. 4. You also need to describe each meta file..meta files are XML files. It's required to not break the XML formatting, otherwise it will cause problems. They're easily openable with every texteditor around. -## Folder Structure +### Folder Structure ![](~/altv-docs-assets/altv-docs-gta/images/tutorials/Stream_Vehicles-FolderStructure.png) -## **resource.toml** +### **resource.toml** ``` type = 'dlc' main = 'stream.toml' @@ -27,7 +61,7 @@ main = 'stream.toml' client-files = [ 'stream/*' ] ``` -## **stream.toml** +### **stream.toml** ``` files = [ 'stream/assets/*' ] @@ -42,7 +76,7 @@ files = [ 'stream/assets/*' ] 'stream/audio/meteor_amp.dat' = 'AUDIO_SYNTHDATA' ``` -# Final touch +### Final touch Add the ```meteor``` to the resource list inside the ```server.toml``` file.meteor stands for the resource name which is represented by your folder name.

Resource names aren't case sensitive! @@ -60,7 +94,7 @@ gxt: { } ``` -## Sample file +### Sample file Virus Scan: https://www.virustotal.com/gui/url/8bdb9b4319493b298ae5a38631e253d478c79e58476ebd55a599dad3f6cb555c/detection File: https://www.mediafire.com/file/i09jha5h3gy8kt5/car_lowbike.zip/file