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DLE (A DoomLike 2.5D Engine for Amiga Computers by Alpyre)

An educational and experimental hobby project to create a pseudo 3D (2.5D) graphics engine on Amiga computers.

Features:

  • Opens a 4 color native screen (NO RTG)
  • Parses map data from an ASCII map file
  • Loads 48x48 ILBM files as textures (from progdir)
  • Does NOT use Floating Point operations during render
  • Uses affine texture mapping (for maximum fps)
  • Can reach a minimum 25 FPS on mildly accelerated Amiga's
  • A small test map for testing purposes

How to compile

Use SAS/C v6.58 (with the provided makefile)

Demo visual

demo

Controls

Key Function
wasd Movement and look around
F1 Toggle FPS counter
F2 Toggle sectorID display
f Toggle full screen
ESC Quit