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cssdm_detours.cpp
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include "cssdm_headers.h"
#include "cssdm_detours.h"
#include "cssdm_utils.h"
#include "cssdm_events.h"
#include <sm_platform.h>
#include "CDetour/detours.h"
CDetour *csdrop_callback = NULL;
CDetour *drpwpns_callback = NULL;
#if SOURCE_ENGINE == SE_CSGO
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, Vector, vec, bool, unknown)
#else
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
#endif
{
#if SOURCE_ENGINE == SE_CSGO
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
#else
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
#endif
OnClientDroppedWeapon(reinterpret_cast<CBaseEntity *>(this), weapon);
}
void DoGatePatch(unsigned char *target, void *callback, dmpatch_t *restore)
{
DM_SetMemPatchable(target, 20);
/* First, save restore bits */
for (size_t i=0; i<restore->bytes; i++)
{
restore->patch[i] = target[i];
}
target[0] = 0xFF; /* JMP */
target[1] = 0x25; /* MEM32 */
*(void **)(&target[2]) = callback;
}
DETOUR_DECL_MEMBER2(DetourDrpWpns, void, bool, unknown1, bool, unknown2)
{
OnClientDropWeapons(reinterpret_cast<CBaseEntity *>(this));
DETOUR_MEMBER_CALL(DetourDrpWpns)(unknown1, unknown2);
}
void InitDropWeaponsDetour()
{
drpwpns_callback = DETOUR_CREATE_MEMBER(DetourDrpWpns, "DropWeapons");
if(drpwpns_callback)
{
drpwpns_callback->EnableDetour();
}
}
void InitCSDropDetour()
{
csdrop_callback = DETOUR_CREATE_MEMBER(DetourCSWeaponDrop, "CSWeaponDrop");
if(csdrop_callback)
{
csdrop_callback->EnableDetour();
}
}
void DM_InitDetours()
{
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pDmConf);
InitDropWeaponsDetour();
InitCSDropDetour();
}
void DM_ShutdownDetours()
{
if (drpwpns_callback)
{
drpwpns_callback->Destroy();
drpwpns_callback = NULL;
}
if (csdrop_callback)
{
csdrop_callback->Destroy();
csdrop_callback = NULL;
}
}