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cssdm_ctrl.cpp
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include "cssdm_headers.h"
#include "cssdm_config.h"
#include "cssdm_ctrl.h"
#include "cssdm_ffa.h"
#include "cssdm_callbacks.h"
#include "cssdm_events.h"
extern ConVar cssdm_enabled;
extern ConVar cssdm_ffa_enabled;
extern bool g_IsLoadedOkay;
bool g_IsRunning = false;
bool g_IsMapStarted = false;
bool g_HasConfigRan = false;
void DM_StartEverything()
{
if (!g_IsMapStarted || g_HasConfigRan)
{
return;
}
g_HasConfigRan = true;
/* If we're not running but we should be, start up now.
* g_IsRunning should never be true here.
*/
if (!g_IsRunning && cssdm_enabled.GetInt() == 1)
{
/* We should be enabled! */
DM_Enable();
}
}
void OnLevelInitialized()
{
if (!g_IsLoadedOkay)
{
return;
}
g_IsMapStarted = true;
engine->ServerCommand("exec cssdm/cssdm.cfg\n");
char map_cmd[128];
snprintf(map_cmd, sizeof(map_cmd), "exec cssdm/maps/%s.cssdm.cfg\n", STRING(gpGlobals->mapname));
engine->ServerCommand(map_cmd);
engine->ServerCommand("cssdm internal 1\n");
}
void OnLevelEnd()
{
/* We fully disable CS:S DM when the map ends.
* This is so our DM_Enable call is properly paired, but
* also so CGameRules hooks get flushed.
*/
DM_ClearRagdollTimers();
if (g_IsRunning)
{
DM_Disable();
}
g_IsMapStarted = false;
g_HasConfigRan = false;
}
bool DM_Disable()
{
if (!g_IsLoadedOkay || !g_IsRunning)
{
return false;
}
g_IsRunning = false;
/* If FFA is enabled, we must unpatch it. */
if (DM_FFA_IsPatched())
{
DM_Unpatch_FFA();
}
DM_OnShutdown();
return true;
}
bool DM_Enable()
{
if (!g_IsLoadedOkay || g_IsRunning || !g_IsMapStarted || !g_HasConfigRan)
{
return false;
}
g_IsRunning = true;
DM_OnStartup();
/* If FFA should be enabled, patch it. */
if (cssdm_ffa_enabled.GetInt() != 0
&& DM_FFA_IsPrepared()
&& !DM_FFA_IsPatched())
{
DM_Patch_FFA();
}
return true;
}
CON_COMMAND(cssdm, "CS:S DM console menu")
{
int argc = args.ArgC();
if (argc < 2)
{
/* :TODO: display menu */
return;
}
const char *arg = args.Arg(1);
if (strcmp(arg, "internal") == 0)
{
if (argc < 3)
{
return;
}
int num = atoi(args.Arg(2));
if (num == 1)
{
DM_StartEverything();
}
}
}