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It would be better to keep mineral patches/geysers in the Expansion class.
This would avoid extra calls to GetUnits() and enable easier income estimation for occupied Expansions.
The text was updated successfully, but these errors were encountered:
Issue alkurbatov#56 "Save minerals/geysers in Expansions"
3bf9754
During Expansion creation, save resources from Clusters to use for later.
8ae7db8
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It would be better to keep mineral patches/geysers in the Expansion class.
This would avoid extra calls to GetUnits() and enable easier income estimation for occupied Expansions.
The text was updated successfully, but these errors were encountered: