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Currently a GlyphBrush should call process_queued once per frame for the caching system to work properly. Multiple draws can be handled with multiple GlyphBrush each drawing once per frame.
We could probably do better here though.
The text was updated successfully, but these errors were encountered:
Didn't look deeply into the topic. Can we achieve better cache usage with multiple draws, if the user calls GlyphBrush::cleanup_frame() explicitly when finishing a frame? Currently the cache is trimmed after each draw implicitly.
Currently a
GlyphBrush
should callprocess_queued
once per frame for the caching system to work properly. Multiple draws can be handled with multipleGlyphBrush
each drawing once per frame.We could probably do better here though.
The text was updated successfully, but these errors were encountered: