Add a hole that will drop players to a lower level (new world map query), as well as an item to take them up a level (a rope or portal or something).
Probably a new endpoint call to query + display all grabbable items on the ground.
Note <2019-09-22 Sun> - This seems like a bad idea - it will mean that the game world would be quite cluttered - a much better feature would be just auto-loot items and let players horde any number of them, then make an out of game web UI or something for facilitating trading (perhaps change item to a uuid code, then uuid code can redeem item/transfer it).
Particularly for mobile, need a button to flip between move/m/s/a
Self explanatory
Probably a better option would just be to add a sqlite layer for persisting the game, that way writes (such as a single bad one) can’t end up botching the entire game state.
Note <2019-09-22 Sun> - I think this one is done?
We can track last gear changed on server (store the step). For a given unit we’ve drawn, if gear hasn’t changed since that step, don’t bother repainting the gear on client.