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Playing back gsflibs ought to be possible. Unfortunately, agbplay doesn't expose an API for loading data from a buffer instead of from disk, and does a validity check on the ROM header, which gsflibs might not have preserved.
The text was updated successfully, but these errors were encountered:
Playing back gsflibs ought to be possible. Unfortunately, agbplay doesn't expose an API for loading data from a buffer instead of from disk, and does a validity check on the ROM header, which gsflibs might not have preserved.
The text was updated successfully, but these errors were encountered: