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I read through the code of the leaderboard and realized that every "leaderboard" has its own member data.
In my game there are around 100 Leaderboards, but the member data is always the same. Is there a possibility to use a single memberData key in order to save some memory?
Also updating member data on e.g. name change would mean that I need 100 updates instead of a single one.
The text was updated successfully, but these errors were encountered:
I read through the code of the leaderboard and realized that every "leaderboard" has its own member data.
In my game there are around 100 Leaderboards, but the member data is always the same. Is there a possibility to use a single memberData key in order to save some memory?
Also updating member data on e.g. name change would mean that I need 100 updates instead of a single one.
The text was updated successfully, but these errors were encountered: