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Xcode Target Dependencies #30
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+1, Would be nice to get this working. It looks like there is a code in post build script to add this dependency but it's not working for me. Xcode 9.4.1 with Unity 2017.4.8.f1 |
I just merged in a PR that might fix this issue as xcode might not have recognized "iPhone Development" as your code sign identity and it fixed itself automatically when you selected the "Unity-iPhone-Stickers" target. Could you update and check to see if it works now? 4c2d8c2 |
We still get the following error: error: /Users/john/Library/Developer/Xcode/DerivedData/Unity-iPhone-andttpaqhibkcyezyvfjideiywma/Build/Products/ReleaseForRunning-iphoneos/Unity-iPhone-Stickers.appex: No such file or directory |
I think I found a solution to the problem. It works out of the box for me now on a completely fresh jenkins box using fastlane. What was missing was that TargetAttributes didn't have a reference to the new sticker target and I fixed it by adding a reference to the team id there. |
Hello,
in order for this plugin to work we must open the Xcode generated project and select "Build Phases" -> "Target Dependencies" -> "Unity-iPhone-Stickers" target.
https://www.dropbox.com/s/0yshd72o862mem4/Screen%20Shot%202018-07-05%20at%2018.37.11.png?dl=0
Is there a way to automate this process?
Kind regards,
John.
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