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Can't build on Xcode, no such file or directory error #22
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Hey I'm having this issue too, any updates? |
I need more information regarding how to produce this error. I have not seen it before and I don't know how to get it. |
@MccaMorgan |
@tobytaro Can you tell more infos please? You made it build success by adding which dependency? |
@skjalgsm We are trying to use this Toolkit too,what information do you need? |
I need to get a way to reproduce this error on my machine. Preferably a
unity project with stickers set up. And i need to know which unity version,
which mac version and which xcode version is being used.
…On Fri, 24 Nov 2017 at 08:33, kaka12300wu ***@***.***> wrote:
@skjalgsm <https://github.com/skjalgsm> We are trying to use this Toolkit
too,what information do you need?
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@skjalgsm for some reasone I can not provide the Unity project,our Unity Version is 5.4.5P3,Xcode Version is 8.2.1,and our project is using XUporter,included xcodeapi from Unity. |
I have now made an update to this plugin. It requires that you redo your Xcode generation from unity in order to work. Can you please test to see if it works for you now? |
Closing this issue now as I believe it to be fixed. please reopen again if you can't get it to work. |
Hey there, The issue still persists, but I did a bit of digging and found a connection to issue #10 This is also what tobytaro pointed out as well as M0rph3v5. I just needed a visual clue to understand what they mean. I hope this helps others :) |
Hello. When I try the above workaround I get this error message: 👎 Cycle in dependencies between targets 'Unity-iPhone' and 'Unity-iPhone-Stickers'; building could produce unreliable results. Any ideas? Help appreciated. Simon |
Hey. Thanks! |
Hi Simon, did you try using the plugin in a plain project? This would assure that your setup should be working as expected. If that is the case, my guess is that you're using some other plugin that is called after the iMessageSticker PostProcess Build and overwrites the changes. Search for |
Hi. CodeSign /Users/admin/Library/Developer/Xcode/DerivedData/Unity-iPhone-fobqiyvsdutjhfemnwaibqnqbzek/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/Unity-iPhone-Stickers.appex (in target: Unity-iPhone-Stickers) Signing Identity: "iPhone Developer: Simon XXXXX(Q9RN95)"
/Users/admin/Library/Developer/Xcode/DerivedData/Unity-iPhone-fobqiyvsdutjhfemnwaibqnqbzek/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/Unity-iPhone-Stickers.appex: replacing existing signature |
Sounds like a signing problem... Did you create a provision profile for your stickers? It is your appname with a ".stickers" at the end, like "com.company.title.stickers". |
You're tip concerning the post process build order WAS right! |
I got this error after using your plugin
error: /Users/User/Library/Developer/Xcode/DerivedData/Unity-iPhone-gvttajoivpvyzcdcgyqgrpcvstmn/Build/Products/ReleaseForRunning-iphoneos/Unity-iPhone-Stickers.appex: No such file or directory
After that I decided to delete the plugin in Unity and add sticker manually in Xcode. It works well at first, but after I build from unity to Xcode, the error show up again? Seems that the plugin is not removed completely from unity? I have delete the whole stickers folder from your plugin.
Pls help me to solve the problem. It has stuck me for 2 days.
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