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Description:
I'm facing difficulties with camera collision in A-Frame version 1.4.0. Despite applying the collide attribute to the a-box entity and experimenting with a raycaster for the camera entity, the camera still passes through objects in the scene without triggering the expected collision behavior.
A-Frame Version: 1.4.0
Platform / Device: Windows OS with updated browser
Expected Behavior:
I expect the camera to collide with objects in the A-Frame scene, preventing it from passing through and providing a realistic virtual reality experience.
Actual Behavior:
The camera continues to move through objects without triggering the anticipated collision detection.
Be sure to use latest versions, aframe 1.4.2 or 1.5.0 and aframe-extras 7.2.0.
The universal-controls was renamed to movement-controls a long time ago, you will also need to adapt your code to use a rig entity.
kinematic-body doesn't exist anymore, it has been removed. You will have to use a navmesh.
Look at the Castle example from aframe-extras repo that has a navmesh.
I also wrote some comments about navmesh here.
@dmarcos This is not an aframe issue, but an aframe-extras support question, so you can close it. @mrunmayeejagtap If have additional question about navmesh, please reach out to the community on WebXR Discord aframe channel.
Description:
I'm facing difficulties with camera collision in A-Frame version 1.4.0. Despite applying the collide attribute to the a-box entity and experimenting with a raycaster for the camera entity, the camera still passes through objects in the scene without triggering the expected collision behavior.
I expect the camera to collide with objects in the A-Frame scene, preventing it from passing through and providing a realistic virtual reality experience.
The camera continues to move through objects without triggering the anticipated collision detection.
I appreciate any guidance or insights on resolving this camera collision problem.
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