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animat_windows.pro
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animat_windows.pro
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#INCLUDEPATH += /homes/ahd11/local/qwt/include
#LIBS += -L/homes/ahd11/local/qwt/lib -lqwt
#QWT_ROOT = /homes/ahd11/local/qwt/
#QMAKE_RPATHDIR *= $${QWT_ROOT}/lib
#contains(QWT_CONFIG, QwtFramework) {
# LIBS += -F$${QWT_ROOT}/lib
#}
#else {
# LIBS += -L$${QWT_ROOT}/lib
#}
#IPATH = $${INCLUDEPATH}
#qtAddLibrary(qwt)
#INCLUDEPATH = $${IPATH}
#contains(QWT_CONFIG, QwtSvg) {
# QT += svg
#}
#else {
# DEFINES += QWT_NO_SVG
#}
CONFIG += qwt
HEADERS += \
w_widget_Simulation.h \
w_widget_Evolution.h \
w_widget_Boxes.h \
w_plot_Neuron.h \
w_plot_Evolution.h \
w_MainWindow.h \
Settings.h \
NeuralNet.h \
Individual.h \
h_World.h \
h_Simulation.h \
h_Robot.h \
h_Item.h \
h_EatableItem.h \
graph_Simulation.h \
graph_Scene.h \
graph_Robot.h \
graph_Item.h \
graph_EatableItem.h \
Evolution.h \
w_view_World.h \
Condor.h \
h_Sensor.h
SOURCES += \
w_widget_Simulation.cpp \
w_widget_Evolution.cpp \
w_widget_Boxes.cpp \
w_plot_Neuron.cpp \
w_plot_Evolution.cpp \
w_MainWindow.cpp \
Settings.cpp \
NeuralNet.cpp \
main.cpp \
Individual.cpp \
h_World.cpp \
h_Simulation.cpp \
h_Robot.cpp \
h_Item.cpp \
h_EatableItem.cpp \
graph_Simulation.cpp \
graph_Scene.cpp \
graph_Robot.cpp \
graph_Item.cpp \
graph_EatableItem.cpp \
Evolution.cpp \
w_view_World.cpp \
Condor.cpp \
h_Sensor.cpp
FORMS += \
w_widget_Simulation.ui \
w_widget_Evolution.ui \
w_widget_Boxes.ui \
w_plot_MFR.ui \
w_MainWindow.ui