This is a new variable thickness Ada 2012 binding to SDL 2.x.y (http://www.libsdl.org ). This means that things are
wrapped when they need to be into a thicker binding and those things that can just be imported, are.
There will still be a need to use conditional compilation for the various platforms as there will be
some platform specifics which cannot be abstracted out cleanly, but this will be reduced as much as possible.
The bindings are only generated for the specific parts of SDL which Ada does not already have support for, i.e.
threads are not bound as Ada has tasking support built in.
Usage, Licence & Attribution
SDLAda is distributed under the same zlib licence as the SDL library is. You may use this library in any way
you like whether free or commercial. I would add that whilst you don't have to state that your game uses this
library, it would be nice if you did, it's all good advertising for Ada :)
You do not need to complete any copyright assignment forms, the licence will not change from zlib as I want people to be
able to use the library however they wish without restrictions.
This was originally built with the idea that there could be different compilers and their build scripts would go into a build/<compiler>
directory. This can still be built with the makefile, the subsequent extracted components cannot.
There are a number of variables which can be set to control the compilation:
SDL_PLATFORM = Can be set to one of the following values: linux, windows, macosx, macos_homebrew, ios or android
SDL_MODE = Can be one of: debug or release. Defaults to debug.
cd build/gnat
make SDL_PLATFORM=linux SDL_MODE=release
You can build the library with Alire now, by calling the following in the root directory:
This seems to have come up as an issue, people not checking the original makefile on lines 29 and 93 on how to link SDLAda. SDL2 comes with the sdl2-config
command which includes the following options:
$ sdl2-config --help
Usage: /usr/bin/sdl2-config [--prefix[= DIR]] [--exec-prefix[= DIR]] [--version] [--cflags] [--libs]
$ sdl2-config --cflags
-I/usr/include/SDL2 -D_REENTRANT
$ sdl2-config --libs
-L /usr/lib64 -lSDL2
These options will differ depending on operating system. SDL3 seems like it might operate in a bit more of a portable way.
To link an application with sdlada, you will need to add -largs $(sdl2-config --libs)
to command line:
$ cd < game| app dir>
$ alr build -- -largs $( sdl2-config --libs)
You'll also need to add -lSDL2_image
, -lSDL2_ttf
and -lSDL2_mixer
for your platform. TODO: Fix this.
This will only be required for the time being.
Get the latest verion with Alire
As the source is going through changes right now, they are not in the Alire index, yet, so grab it with:
alr with sdlada --use=https://github.com/ada-game-framework/sdlada.git
This doesn't require the previous section on linking.
SDLAda's alire.toml is set up to use the Homebrew and MacPorts distributions, so you need to install the dependencies first.
brew install sdl2
brew install sdl2_ttf
brew install sdl2_image
brew install sdl2_mixer
sudo port install libsdl2
sudo port install libsdl2_ttf
sudo port install libsdl2_image
sudo port install libsdl2_mixer
make SDL_PLATFORM=linux SDL_MODE=release DESTDIR=$HOME/opt/sdlada install
You can find more examples hosted on Rosetta Code .
See LICENCE file.
To everyone who has provided patches, pull requests, typo fixes, etc.
I have tried to model the types correctly, but remember SDL is a C library and some things may not make sense. Please
file a bug report if you use this library and find that a type does not cover enough values for cross-platform use.
Anything listed here is a question of whether it's required.
Do we need to hook into the Assert module? To raise an exception maybe?
Create event tagged type hierarchy, use Poll to convert the C events into these types.
Task safe event handling?
Split Image, TTF into separate GPR files.
Cross platform testing.
Optimisations to make the library as thin as possible:
Enable -gnatN for inlining.
Try to get as much pre-elaborated as possible.
Disable a shared library build, make it a static only build, this makes it easier to distribute. i.e. Link with this
library and distribute SDL2 libs only.
Hide the RWops stuff maybe? Should really be using Ada streams and files.
See alire.toml
Library
Version
SDL
2.28.5
SDL_image
2.6.3
SDL_mixer
2.6.3
SDL_ttf
2.20.2
Name
Bound
Since
Won't bind
SDL_Init
y
SDL_InitSubSystem
y
SDL_Quit
y
SDL_QuitRequested
n
SDL_QuitSubSystem
y
SDL_SetMainReady
n
SDL_WasInit
y
SDL_WinRTRunApp
n
Name
Bound
Since
Won't bind
SDL_AddHintCallback
n
SDL_ClearHints
y
SDL_DelHintCallback
n
SDL_GetHint
y
SDL_GetHintBoolean
n
SDL_ResetHint
n
2.24.0
SDL_ResetHints
n
2.26.0
SDL_SetHint
y
SDL_SetHintWithPriority
y
Name
Bound
Since
Won't bind
SDL_ClearError
y
SDL_GetError
y
SDL_GetErrorMsg
y
SDL_SetError
y
Name
Bound
Since
Won't bind
SDL_Log
y
SDL_LogCritical
y
SDL_LogDebug
y
SDL_LogError
y
SDL_LogGetOutputFunction
n
SDL_LogGetPriority
n
SDL_LogInfo
y
SDL_LogMessage
y
SDL_LogMessageV
n
SDL_LogResetPriorities
y
SDL_LogSetAllPriority
y
SDL_LogSetOutputFunction
n
SDL_LogSetPriority
y
SDL_LogVerbose
y
SDL_LogWarn
y
Name
Bound
Since
Won't bind
SDL_assert
n
SDL_assert_paranoid
n
SDL_assert_release
n
SDL_GetAssertionHandler
n
SDL_GetAssertionReport
n
SDL_GetDefaultAssertionHandler
n
SDL_ResetAssertionReport
n
SDL_SetAssertionHandler
n
SDL_TriggerBreakpoint
n
Name
Bound
Since
Won't bind
SDL_COMPILEDVERSION
n
*
SDL_GetRevision
y
SDL_GetRevisionNumber
y
SDL_GetVersion
y
SDL_REVISION
n
*
SDL_VERSION
n
*
SDL_VERSIONNUM
n
*
SDL_VERSION_ATLEAST
n
*
Display and Window Management
Name
Bound
Since
Won't bind
SDL_CreateWindow
y
SDL_CreateWindowFrom
y
SDL_DestroyWindow
y
SDL_DestroyWindowSurface
n
2.28.0
SDL_DisableScreenSaver
y
SDL_EnableScreenSaver
y
SDL_FlashWindow
n
2.0.16
SDL_GetClosestDisplayMode
y
SDL_GetCurrentDisplayMode
y
SDL_GetCurrentVideoDriver
y
SDL_GetDesktopDisplayMode
y
SDL_GetDisplayBounds
y
SDL_GetDisplayDPI
y
2.0.4
SDL_GetDisplayMode
y
SDL_GetDisplayName
y
SDL_GetDisplayOrientation
y
2.0.9
SDL_GetDisplayUsableBounds
y
2.0.5
SDL_GetGrabbedWindow
n
2.0.4
SDL_GetNumDisplayModes
y
SDL_GetNumVideoDisplays
y
SDL_GetNumVideoDrivers
y
SDL_GetPointDisplayIndex
y
2.24.0
SDL_GetRectDisplayIndex
n
2.24.0
SDL_GetVideoDriver
y
SDL_GetWindowBordersSize
n
2.0.5
SDL_GetWindowBrightness
y
SDL_GetWindowData
y
SDL_GetWindowDisplayIndex
y
SDL_GetWindowDisplayMode
y
SDL_GetWindowFlags
y
SDL_GetWindowFromID
y
SDL_GetWindowGammaRamp
y
SDL_GetWindowGrab
y
SDL_GetWindowICCProfile
n
2.0.18
SDL_GetWindowID
y
SDL_GetWindowKeyboardGrab
n
2.0.16
SDL_GetWindowMaximumSize
y
SDL_GetWindowMinimumSize
y
SDL_GetWindowMouseGrab
n
2.0.16
SDL_GetWindowMouseRect
n
2.0.18
SDL_GetWindowOpacity
n
2.0.5
SDL_GetWindowPixelFormat
y
SDL_GetWindowPosition
y
SDL_GetWindowSize
y
SDL_GetWindowSizeInPixels
n
2.26.0
SDL_GetWindowSurface
y
SDL_GetWindowTitle
y
SDL_GL_CreateContext
y
SDL_GL_DeleteContext
y
SDL_GL_ExtensionSupported
y
SDL_GL_GetAttribute
y
SDL_GL_GetCurrentContext
y
SDL_GL_GetCurrentWindow
n
SDL_GL_GetDrawableSize
y
SDL_GL_GetProcAddress
y
SDL_GL_GetSwapInterval
y
SDL_GL_LoadLibrary
y
SDL_GL_MakeCurrent
y
SDL_GL_ResetAttributes
y
SDL_GL_SetAttribute
y
SDL_GL_SetSwapInterval
y
SDL_GL_SwapWindow
y
SDL_GL_UnloadLibrary
y
SDL_HasWindowSurface
n
2.28.0
SDL_HideWindow
y
SDL_IsScreenSaverEnabled
y
SDL_MaximizeWindow
y
SDL_MinimizeWindow
y
SDL_RaiseWindow
y
SDL_RestoreWindow
y
SDL_SetWindowAlwaysOnTop
n
2.0.16
SDL_SetWindowBordered
n
SDL_SetWindowBrightness
y
SDL_SetWindowData
y
SDL_SetWindowDisplayMode
y
SDL_SetWindowFullscreen
y
SDL_SetWindowGammaRamp
y
SDL_SetWindowGrab
y
SDL_SetWindowHitTest
n
SDL_SetWindowIcon
y
SDL_SetWindowInputFocus
n
2.0.5
SDL_SetWindowKeyboardGrab
n
2.0.16
SDL_SetWindowMaximumSize
y
SDL_SetWindowMinimumSize
y
SDL_SetWindowModalFor
n
2.0.5
SDL_SetWindowMouseGrab
n
2.0.16
SDL_SetWindowMouseRect
n
2.0.18
SDL_SetWindowOpacity
n
2.0.5
SDL_SetWindowPosition
y
SDL_SetWindowResizable
n
2.0.5
SDL_SetWindowSize
y
SDL_SetWindowTitle
y
SDL_ShowWindow
y
SDL_UpdateWindowSurface
n
SDL_UpdateWindowSurfaceRects
y
SDL_VideoInit
y
SDL_VideoQuit
y
Name
Bound
Since
Won't bind
SDL_CreateRenderer
y
SDL_CreateSoftwareRenderer
y
SDL_CreateTexture
y
SDL_CreateTextureFromSurface
y
SDL_CreateWindowAndRenderer
n
SDL_DestroyRenderer
y
SDL_DestroyTexture
y
SDL_GetNumRenderDrivers
y
SDL_GetRenderDrawBlendMode
y
SDL_GetRenderDrawColor
y
SDL_GetRenderDriverInfo
y
SDL_GetRenderer
y
SDL_GetRendererInfo
y
SDL_GetRendererOutputSize
y
SDL_GetRenderTarget
n
SDL_GetTextureAlphaMod
y
SDL_GetTextureBlendMode
y
SDL_GetTextureColorMod
y
SDL_GetTextureScaleMode
y
2.0.12
SDL_GetTextureUserData
n
2.0.18
SDL_GL_BindTexture
y
SDL_GL_UnbindTexture
y
SDL_LockTexture
y
SDL_LockTextureToSurface
n
2.0.12
SDL_QueryTexture
y
SDL_RenderClear
y
SDL_RenderCopy
y
SDL_RenderCopyEx
y
SDL_RenderCopyExF
y
2.0.10
SDL_RenderCopyF
y
2.0.10
SDL_RenderDrawLine
y
SDL_RenderDrawLineF
y
2.0.10
SDL_RenderDrawLines
y
SDL_RenderDrawLinesF
y
2.0.10
SDL_RenderDrawPoint
y
SDL_RenderDrawPointF
y
2.0.10
SDL_RenderDrawPoints
y
SDL_RenderDrawPointsF
y
2.0.10
SDL_RenderDrawRect
y
SDL_RenderDrawRectF
y
2.0.10
SDL_RenderDrawRects
y
SDL_RenderDrawRectsF
y
2.0.10
SDL_RenderFillRect
y
SDL_RenderFillRectF
y
2.0.10
SDL_RenderFillRects
y
SDL_RenderFillRectsF
y
2.0.10
SDL_RenderFlush
y
2.0.10
SDL_RenderGeometry
y
2.0.18
SDL_RenderGeometryRAW
n
2.0.18
SDL_RenderGetClipRect
y
SDL_RenderGetIntegerScale
y
2.0.5
SDL_RenderGetLogicalSize
y
SDL_RenderGetMetalCommandEncoder
n
2.0.8
SDL_RenderGetMetalLayer
n
2.0.8
SDL_RenderGetScale
y
SDL_RenderGetViewport
y
SDL_RenderGetWindow
y
2.0.22
SDL_RenderIsClipEnabled
n
SDL_RenderLogicalToWindow
y
2.0.18
SDL_RenderPresent
y
SDL_RenderReadPixels
n
SDL_RenderSetClipRect
y
SDL_RenderSetIntegerScale
y
2.0.5
SDL_RenderSetLogicalSize
y
SDL_RenderSetScale
y
SDL_RenderSetViewport
y
SDL_RenderSetVSync
n
2.0.18
SDL_RenderTargetSupported
y
SDL_RenderWindowToLogical
y
2.0.18
SDL_SetRenderDrawBlendMode
y
SDL_SetRenderDrawColor
y
SDL_SetRenderTarget
y
SDL_SetTextureAlphaMod
y
SDL_SetTextureBlendMode
y
SDL_SetTextureColorMod
y
SDL_SetTextureScaleMode
y
2.0.12
SDL_SetTextureUserData
n
2.0.18
SDL_UnlockTexture
y
SDL_UpdateNVTexture
n
2.0.16
SDL_UpdateTexture
n
2.0.0
SDL_UpdateYUVTexture
n
2.0.1
Pixel Formats and Conversion Routines
Name
Bound
Since
Won't bind
SDL_AllocFormat
y
SDL_AllocPalette
y
SDL_CalculateGammaRamp
y
SDL_FreeFormat
y
SDL_FreePalette
y
SDL_GetPixelFormatName
y
SDL_GetRGB
y
SDL_GetRGBA
y
SDL_MapRGB
y
SDL_MapRGBA
y
SDL_MasksToPixelFormatEnum
y
SDL_PixelFormatEnumToMasks
y
SDL_SetPaletteColors
n
SDL_SetPixelFormatPalette
n
Name
Bound
Since
Won't bind
SDL_EncloseFPoints
y
2.0.22
SDL_EnclosePoints
y
SDL_FRectEmpty
y
?
SDL_FRectEquals
y
2.0.22
SDL_FRectEqualsEpsilon
y
2.0.22
SDL_HasIntersection
y
SDL_HasIntersectionF
y
2.0.22
SDL_IntersectFRect
y
2.0.22
SDL_IntersectFRectAndLine
y
2.0.22
SDL_IntersectRect
y
SDL_IntersectRectAndLine
y
SDL_PointInFRect
y
?
SDL_PointInRect
y
?
SDL_RectEmpty
y
?
SDL_RectEquals
n
?
*
SDL_UnionFRect
y
2.0.22
SDL_UnionRect
y
Surface Creation and Simple Drawing
Name
Bound
Since
Won't bind
SDL_BlitScaled
y
SDL_BlitSurface
y
SDL_ConvertPixels
n
2.0.0
SDL_ConvertSurface
y
2.0.0
SDL_ConvertSurfaceFormat
n
2.0.0
SDL_CreateRGBSurface
y
2.0.0
SDL_CreateRGBSurfaceFrom
n
2.0.0
SDL_CreateRGBSurfaceWithFormat
n
2.0.5
SDL_CreateRGBSurfaceWithFormatFrom
n
2.0.5
SDL_FillRect
y
SDL_FillRects
y
SDL_FreeSurface
y
SDL_GetClipRect
y
SDL_GetColorKey
y
SDL_GetSurfaceAlphaMod
y
SDL_GetSurfaceBlendMode
y
SDL_GetSurfaceColorMod
y
SDL_GetYUVConversionMode
n
2.0.8
SDL_GetYUVConversionModeForResolution
n
2.0.8
SDL_HasColorKey
n
2.0.9
SDL_HasSurfaceRLE
n
2.0.14
SDL_LoadBMP
y
SDL_LoadBMP_RW
y
SDL_LockSurface
y
SDL_LowerBlit
y
SDL_LowerBlitScaled
y
SDL_MUSTLOCK
y
TODO: Function expression.
SDL_PremultiplyAlpha
n
2.0.18
SDL_SaveBMP
n
SDL_SaveBMP_RW
n
SDL_SetClipRect
y
SDL_SetColorKey
y
SDL_SetSurfaceAlphaMod
y
SDL_SetSurfaceBlendMode
y
SDL_SetSurfaceColorMod
y
SDL_SetSurfacePalette
n
SDL_SetSurfaceRLE
y
SDL_SetYUVConversionMode
n
2.0.8
SDL_SoftStretch
n
2.0.0
SDL_SoftStretchLinear
n
2.0.16
SDL_UnlockSurface
y
SDL_UpperBlit
n
2.0.0
SDL_UpperBlitScaled
n
2.0.0
Platform-specific Window Management
Name
Bound
Since
Won't bind
SDL_GetWindowWMInfo
y
Name
Bound
Since
Won't bind
SDL_GetClipboardText
y
SDL_GetPrimarySelectionText
n
2.26.0
SDL_HasClipboardText
y
SDL_HasPrimarySelectionText
n
2.26.0
SDL_SetClipboardText
y
SDL_SetPrimarySelectionText
n
2.26.0
Name
Bound
Since
Won't bind
SDL_Vulkan_CreateSurface
n
2.0.6
SDL_Vulkan_GetDrawableSize
n
2.0.6
SDL_Vulkan_GetInstanceExtensions
n
2.0.6
SDL_Vulkan_GetInstanceExtensions
n
2.0.6
SDL_Vulkan_LoadLibrary
n
2.0.6
SDL_Vulkan_UnloadLibrary
n
2.0.6
Name
Bound
Since
Won't bind
SDL_Metal_CreateView
n
2.0.12
SDL_Metal_DestroyView
n
2.0.12
SDL_Metal_GetDrawableSize
n
2.0.14
SDL_Metal_GetLayer
n
2.0.14
Name
Bound
Since
Won't bind
SDL_AddEventWatch
n
SDL_DelEventWatch
n
SDL_EventState
n
SDL_FilterEvents
n
SDL_FlushEvent
n
SDL_FlushEvents
n
SDL_GetEventFilter
n
SDL_HasEvent
n
SDL_HasEvents
n
SDL_PeepEvents
n
SDL_PollEvent
y
SDL_PumpEvents
n
SDL_PushEvent
n
SDL_RegisterEvents
n
SDL_SetEventFilter
n
SDL_WaitEvent
n
SDL_WaitEventTimeout
n
Name
Bound
Since
Won't bind
SDL_ClearComposition
y
2.0.22
SDL_GetKeyboardFocus
y
SDL_GetKeyboardState
y
SDL_GetKeyFromName
y
SDL_GetKeyFromScancode
y
SDL_GetKeyName
y
SDL_GetModState
y
SDL_GetScancodeFromKey
y
SDL_GetScancodeFromName
y
SDL_GetScancodeName
y
SDL_HasScreenKeyboardSupport
y
SDL_IsScreenKeyboardShown
y
SDL_IsTextInputActive
y
SDL_IsTextInputShown
y
2.0.22
SDL_ResetKeyboard
y
2.24.0
SDL_SetModState
y
SDL_SetTextInputRect
y
SDL_StartTextInput
y
SDL_StopTextInput
y
Name
Bound
Since
Won't bind
SDL_CaptureMouse
y
SDL_CreateColorCursor
n
SDL_CreateCursor
n
SDL_CreateSystemCursor
y
SDL_FreeCursor
y
SDL_GetCursor
y
SDL_GetDefaultCursor
n
SDL_GetGlobalMouseState
y
SDL_GetMouseFocus
n
SDL_GetMouseState
y
SDL_GetRelativeMouseMode
y
SDL_GetRelativeMouseState
y
SDL_SetCursor
y
SDL_SetRelativeMouseMode
y
SDL_ShowCursor
n
SDL_WarpMouseGlobal
y
SDL_WarpMouseInWindow
y
Name
Bound
Since
Won't bind
SDL_GetJoystickGUIDInfo
n
2.26.0
SDL_JoystickAttachVirtual
n
2.0.14
SDL_JoystickAttachVirtualEx
n
2.24.0
SDL_JoystickClose
y
SDL_JoystickCurrentPowerLevel
n
2.0.4
SDL_JoystickDetachVirtual
n
2.0.14
SDL_JoystickEventState
y
SDL_JoystickFromInstanceID
n
SDL_JoystickFromPlayerIndex
n
2.0.12
SDL_JoystickGetAttached
y
SDL_JoystickGetAxis
y
SDL_JoystickGetAxisInitialState
n
2.0.6
SDL_JoystickGetBall
y
SDL_JoystickGetButton
y
SDL_JoystickGetDeviceGUID
y
SDL_JoystickGetDeviceInstanceID
n
2.0.6
SDL_JoystickGetDevicePlayerIndex
n
2.0.9
SDL_JoystickGetDeviceProduct
n
2.0.6
SDL_JoystickGetDeviceProductVersion
n
2.0.6
SDL_JoystickGetDeviceType
n
2.0.6
SDL_JoystickGetDeviceVendor
n
2.0.6
SDL_JoystickGetFirmwareVersion
n
2.24.0
SDL_JoystickGetGUID
y
SDL_JoystickGetGUIDFromString
y
SDL_JoystickGetGUIDString
y
SDL_JoystickGetHat
y
SDL_JoystickGetPlayerIndex
n
2.0.9
SDL_JoystickGetProduct
n
2.0.6
SDL_JoystickGetProductVersion
n
2.0.6
SDL_JoystickGetSerial
n
2.0.14
SDL_JoystickGetType
n
2.0.6
SDL_JoystickGetVendor
n
2.0.6
SDL_JoystickHasLED
n
2.0.14
SDL_JoystickHasRumble
n
2.0.18
SDL_JoystickHasRumbleTriggers
n
2.0.18
SDL_JoystickInstanceID
y
SDL_JoystickIsVirtual
n
2.0.14
SDL_JoystickName
y
SDL_JoystickNameForIndex
y
SDL_JoystickNumAxes
y
SDL_JoystickNumBalls
y
SDL_JoystickNumButtons
y
SDL_JoystickNumHats
y
SDL_JoystickOpen
y
SDL_JoystickPath
n
2.24.0
SDL_JoystickPathForIndex
n
2.24.0
SDL_JoystickRumble
n
2.0.9
SDL_JoystickRumbleTriggers
n
2.0.14
SDL_JoystickSendEffect
n
2.0.16
SDL_JoystickSetLED
n
2.0.14
SDL_JoystickSetPlayerIndex
n
2.0.12
SDL_JoystickSetVirtualAxis
n
2.0.14
SDL_JoystickSetVirtualButton
n
2.0.14
SDL_JoystickSetVirtualHat
n
2.0.14
SDL_JoystickUpdate
y
SDL_LockJoysticks
y
2.0.7
SDL_NumJoysticks
y
SDL_UnlockJoysticks
y
2.0.7
Name
Bound
Since
Won't bind
SDL_GameControllerAddMapping
y
SDL_GameControllerAddMappingsFromFile
y
SDL_GameControllerAddMappingsFromRW
n
SDL_GameControllerClose
y
SDL_GameControllerEventState
y
SDL_GameControllerFromInstanceID
n
2.0.4
SDL_GameControllerFromPlayerIndex
n
2.0.12
SDL_GameControllerGetAppleSFSymbolsNameForAxis
n
2.0.18
SDL_GameControllerGetAppleSFSymbolsNameForButton
n
2.0.18
SDL_GameControllerGetAttached
y
SDL_GameControllerGetAxis
y
SDL_GameControllerGetAxisFromString
y
SDL_GameControllerGetBindForAxis
y
SDL_GameControllerGetBindForButton
y
SDL_GameControllerGetButton
y
SDL_GameControllerGetButtonFromString
y
SDL_GameControllerGetFirmwareVersion
n
2.24.0
SDL_GameControllerGetJoystick
y
SDL_GameControllerGetNumTouchpadFingers
n
2.0.14
SDL_GameControllerGetNumTouchpads
n
2.0.14
SDL_GameControllerGetPlayerIndex
n
2.0.9
SDL_GameControllerGetProduct
n
2.0.6
SDL_GameControllerGetProductVersion
n
2.0.6
SDL_GameControllerGetSensorData
n
2.0.14
SDL_GameControllerGetSensorDataRate
n
2.0.16
SDL_GameControllerGetSensorDataWithTimestamp
n
2.26.0
SDL_GameControllerGetSerial
n
2.0.14
SDL_GameControllerGetSteamHandle
n
2.30.0
SDL_GameControllerGetStringForAxis
y
SDL_GameControllerGetStringForButton
y
SDL_GameControllerGetTouchpadFinger
n
2.0.14
SDL_GameControllerGetType
n
2.0.12
SDL_GameControllerGetVendor
n
2.0.6
SDL_GameControllerHasAxis
n
2.0.14
SDL_GameControllerHasButton
n
2.0.14
SDL_GameControllerHasLED
n
2.0.14
SDL_GameControllerHasRumble
n
2.0.18
SDL_GameControllerHasRumbleTriggers
n
2.0.18
SDL_GameControllerHasSensor
n
2.0.14
SDL_GameControllerIsSensorEnabled
n
2.0.14
SDL_GameControllerMapping
y
SDL_GameControllerMappingForDeviceIndex
n
2.0.9
SDL_GameControllerMappingForGUID
y
SDL_GameControllerMappingForIndex
n
2.0.6
SDL_GameControllerName
y
SDL_GameControllerNameForIndex
y
SDL_GameControllerNumMappings
n
2.0.6
SDL_GameControllerOpen
y
SDL_GameControllerPath
n
2.24.0
SDL_GameControllerPathForIndex
n
2.24.0
SDL_GameControllerRumble
n
2.0.9
SDL_GameControllerRumbleTriggers
n
2.0.14
SDL_GameControllerSendEffect
n
2.0.16
SDL_GameControllerSetLED
n
2.0.14
SDL_GameControllerSetPlayerIndex
n
2.0.12
SDL_GameControllerSetSensorEnabled
n
2.0.14
SDL_GameControllerTypeForIndex
n
2.0.12
SDL_GameControllerUpdate
y
SDL_IsGameController
y
Name
Bound
Since
Won't bind
SDL_GetNumTouchDevices
n
SDL_GetNumTouchFingers
n
SDL_GetTouchDevice
n
SDL_GetTouchFinger
n
SDL_LoadDollarTemplates
n
SDL_RecordGesture
n
SDL_SaveAllDollarTemplates
n
SDL_SaveDollarTemplate
n
Name
Bound
Since
Won't bind
SDL_LockSensors
n
2.0.14
SDL_NumSensors
n
2.0.9
SDL_SensorClose
n
2.0.9
SDL_SensorFromInstanceID
n
2.0.9
SDL_SensorGetData
n
2.0.9
SDL_SensorGetDataWithTimestamp
n
2.26.0
SDL_SensorGetDeviceInstanceID
n
2.0.9
SDL_SensorGetDeviceName
n
2.0.9
SDL_SensorGetDeviceNonPortableType
n
2.0.9
SDL_SensorGetDeviceType
n
2.0.9
SDL_SensorGetInstanceID
n
2.0.9
SDL_SensorGetName
n
2.0.9
SDL_SensorGetNonPortableType
n
2.0.9
SDL_SensorGetType
n
2.0.9
SDL_SensorOpen
n
2.0.9
SDL_SensorUpdate
n
2.0.9
Name
Bound
Since
Won't bind
SDL_HapticClose
n
SDL_HapticDestroyEffect
n
SDL_HapticEffectSupported
n
SDL_HapticGetEffectStatus
n
SDL_HapticIndex
n
SDL_HapticName
n
SDL_HapticNewEffect
n
SDL_HapticNumAxes
n
SDL_HapticNumEffects
n
SDL_HapticNumEffectsPlaying
n
SDL_HapticOpen
n
2.0.0
SDL_HapticOpened
n
2.0.0
SDL_HapticOpenFromJoystick
n
SDL_HapticOpenFromMouse
n
SDL_HapticPause
n
SDL_HapticQuery
n
SDL_HapticRumbleInit
n
SDL_HapticRumblePlay
n
SDL_HapticRumbleStop
n
SDL_HapticRumbleSupported
n
SDL_HapticRunEffect
n
SDL_HapticSetAutocenter
n
SDL_HapticSetGain
n
SDL_HapticStopAll
n
SDL_HapticStopEffect
n
SDL_HapticUnpause
n
SDL_HapticUpdateEffect
n
SDL_JoystickIsHaptic
y
SDL_MouseIsHaptic
n
SDL_NumHaptics
n
Audio Device Management, Playing and Recording
Name
Bound
Since
Won't bind
SDL_AudioInit
y
SDL_AudioQuit
y
SDL_AudioStreamAvailable
n
2.0.7
SDL_AudioStreamClear
n
2.0.7
SDL_AudioStreamFlush
n
2.0.7
SDL_AudioStreamGet
n
2.0.7
SDL_AudioStreamPut
n
2.0.7
SDL_BuildAudioCVT
n
SDL_ClearQueuedAudio
y
SDL_CloseAudio
n
SDL_CloseAudioDevice
y
SDL_ConvertAudio
n
SDL_DequeueAudio
n
SDL_FreeAudioStream
n
2.0.7
SDL_FreeWAV
n
SDL_GetAudioDeviceName
y
SDL_GetAudioDeviceSpec
n
2.0.16
SDL_GetAudioDeviceStatus
y
SDL_GetAudioDriver
y
SDL_GetAudioStatus
n
SDL_GetCurrentAudioDriver
y
SDL_GetDefaultAudioInfo
n
2.24.0
SDL_GetNumAudioDevices
y
SDL_GetNumAudioDrivers
y
SDL_GetQueuedAudioSize
y
SDL_LoadWAV
n
SDL_LoadWAV_RW
n
SDL_LockAudio
n
SDL_LockAudioDevice
n
SDL_MixAudio
n
SDL_MixAudioFormat
n
SDL_NewAudioStream
n
2.0.7
SDL_OpenAudio
n
SDL_OpenAudioDevice
y
SDL_PauseAudio
n
SDL_PauseAudioDevice
y
SDL_QueueAudio
n
SDL_UnlockAudio
n
SDL_UnlockAudioDevice
n
Name
Bound
Since
Won't bind
SDL_CreateThread
n
SDL_CreateThreadWithStackSize
n
2.0.9
SDL_DetachThread
n
SDL_GetThreadID
n
SDL_GetThreadName
n
SDL_SetThreadPriority
n
SDL_ThreadID
n
SDL_TLSCleanup
n
2.0.16
SDL_TLSCreate
n
SDL_TLSGet
n
SDL_TLSSet
n
SDL_WaitThread
n
Thread Synchronization Primitives
Name
Bound
Since
Won't bind
SDL_CondBroadcast
n
SDL_CondSignal
n
SDL_CondWait
n
SDL_CondWaitTimeout
n
SDL_CreateCond
n
SDL_CreateMutex
n
SDL_CreateSemaphore
n
SDL_DestroyCond
n
SDL_DestroyMutex
n
SDL_DestroySemaphore
n
SDL_LockMutex
n
SDL_SemPost
n
SDL_SemTryWait
n
SDL_SemValue
n
SDL_SemWait
n
SDL_SemWaitTimeout
n
SDL_TryLockMutex
n
SDL_UnlockMutex
n
Name
Bound
Since
Won't bind
SDL_AtomicAdd
n
SDL_AtomicCAS
n
SDL_AtomicCASPtr
n
SDL_AtomicDecRef
n
SDL_AtomicGet
n
SDL_AtomicGetPtr
n
SDL_AtomicIncRef
n
SDL_AtomicLock
n
SDL_AtomicSet
n
SDL_AtomicSetPtr
n
SDL_AtomicTryLock
n
SDL_AtomicUnlock
n
SDL_CompilerBarrier
n
SDL_MemoryBarrierReleaseFunction
n
2.0.6
Name
Bound
Since
Won't bind
SDL_AddTimer
n
SDL_Delay
y
SDL_GetPerformanceCounter
y
SDL_GetPerformanceFrequency
y
SDL_GetTicks
y
SDL_GetTicks64
y
2.0.18
SDL_RemoveTimer
n
SDL_TICKS_PASSED
n
Name
Bound
Since
Won't bind
SDL_GetBasePath
y
SDL_GetPrefPath
y
Name
Bound
Since
Won't bind
SDL_AllocRW
n
SDL_FreeRW
n
* (implicitly called by RWclose)
SDL_RWFromConstMem
n
SDL_RWFromFP
n
* (unix only)
SDL_RWFromFile
y
SDL_RWFromMem
n
SDL_RWclose
y
SDL_RWread
y
SDL_RWseek
y
SDL_RWsize
y
SDL_RWtell
y
SDL_RWwrite
y
SDL_ReadBE16
y
SDL_ReadBE32
y
SDL_ReadBE64
y
SDL_ReadLE16
y
SDL_ReadLE32
y
SDL_ReadLE64
y
SDL_ReadU8
y
SDL_WriteBE16
n
SDL_WriteBE32
n
SDL_WriteBE64
n
SDL_WriteLE16
n
SDL_WriteLE32
n
SDL_WriteLE64
n
Shared Object Loading and Function Lookup
Name
Bound
Since
Won't bind
SDL_LoadObject
y
SDL_LoadFunction
y
SDL_UnloadObject
y
Name
Bound
Since
Won't bind
SDL_GetPlatform
n
*
Name
Bound
Since
Won't bind
SDL_GetCPUCacheLineSize
y
SDL_GetCPUCount
y
SDL_GetSystemRAM
n
SDL_Has3DNow
y
SDL_HasARMSIMD
n
2.0.12
SDL_HasAVX
y
SDL_HasAVX512F
n
2.0.12
SDL_HasAVX2
y
SDL_HasAltiVec
y
SDL_HasLSX
n
2.24.0
SDL_HasLASX
n
2.24.0
SDL_HasMMX
y
SDL_HasNEON
n
2.0.6
SDL_HasRDTSC
y
SDL_HasSSE
y
SDL_HasSSE2
y
SDL_HasSSE3
y
SDL_HasSSE41
y
SDL_HasSSE42
n
SDL_SIMDAlloc
n
2.0.10
SDL_SIMDFree
n
2.0.10
SDL_SIMDGetAlignment
n
2.0.10
SDL_SIMDRealloc
n
2.0.14
Byte Order and Byte Swapping
Name
Bound
Since
Won't bind
SDL_Swap16
n
SDL_Swap32
n
SDL_Swap64
n
SDL_SwapBE16
n
SDL_SwapBE32
n
SDL_SwapBE64
n
SDL_SwapFloat
n
SDL_SwapFloatBE
n
SDL_SwapFloatLE
n
SDL_SwapLE16
n
SDL_SwapLE32
n
SDL_SwapLE64
n
Name
Bound
Since
Won't bind
SDL_MostSignificantBitIndex32
n
SDL_HasExactlyOneBitSet32
n
Name
Bound
Since
Won't bind
SDL_GetPowerInfo
y
Name
Bound
Since
Won't bind
SDL_ShowMessageBox
n
SDL_ShowSimpleMessageBox
n
Platform-specific Functionality
Name
Bound
Since
Won't bind
SDL_AndroidBackButton
n
SDL_AndroidGetActivity
n
SDL_AndroidGetExternalStoragePath
n
SDL_AndroidGetExternalStorageState
n
SDL_AndroidGetInternalStoragePath
n
SDL_AndroidGetJNIEnv
n
SDL_AndroidRequestPermission
n
SDL_AndroidSendMessage
n
SDL_AndroidShowToast
n
SDL_Direct3D9GetAdapterIndex
n
SDL_DXGIGetOutputInfo
n
SDL_GDKGetDefaultUser
n
SDL_GDKGetTaskQueue
n
SDL_GetAndroidSDKVersion
n
SDL_iPhoneSetAnimationCallback
n
SDL_iPhoneSetEventPump
n
SDL_IsAndroidTV
n
SDL_IsChromebook
n
SDL_IsDeXMode
n
SDL_IsTablet
n
SDL_LinuxSetThreadPriority
n
SDL_LinuxSetThreadPriorityAndPolicy
n
SDL_RenderGetD3D11Device
n
SDL_RenderGetD3D12Device
n
SDL_RenderGetD3D9Device
n
SDL_SetWindowsMessageHook
n
SDL_WinRTGetDeviceFamily
n
SDL_WinRTGetFSPathUNICODE
n
SDL_WinRTGetFSPathUTF8
n
Standard Library Functionality
Name
Bound
Since
Won't bind
alloca
n
SDL_acos
n
SDL_stack_alloc
n
SDL_stack_free
n
SDL_malloc
n
SDL_calloc
n
SDL_realloc
n
SDL_free
n
SDL_GetOriginalMemoryFunctions
n
SDL_SetMemoryFunctions
n
SDL_GetNumAllocations
n
SDL_getenv
n
SDL_setenv
n
SDL_CompareCallback
n
SDL_qsort
n
SDL_bsearch
n
SDL_abs
n
SDL_isalpha
n
SDL_isalnum
n
SDL_isblank
n
SDL_iscntrl
n
SDL_isdigit
n
SDL_isxdigit
n
SDL_ispunct
n
SDL_isspace
n
SDL_isupper
n
SDL_islower
n
SDL_isprint
n
SDL_isgraph
n
SDL_toupper
n
SDL_tolower
n
SDL_crc16
n
SDL_crc32
n
SDL_memset
n
SDL_copyp
n
etc.
Name
Bound
Since
Won't bind
IMG_Linked_Version
y
IMG_Init
y
IMG_Quit
y
IMG_Load
y
IMG_Load_RW
n
IMG_LoadTyped_RW
y
IMG_LoadTexture
n
IMG_LoadTexture_RW
n
IMG_LoadTextureTyped_RW
n
IMG_LoadCUR_RW
n
IMG_LoadICO_RW
n
IMG_LoadBMP_RW
n
IMG_LoadPNM_RW
n
IMG_LoadXPM_RW
n
IMG_LoadXCF_RW
n
IMG_LoadPCX_RW
n
IMG_LoadGIF_RW
n
IMG_LoadJPG_RW
n
IMG_LoadTIF_RW
n
IMG_LoadPNG_RW
n
IMG_LoadTGA_RW
n
IMG_LoadLBM_RW
n
IMG_LoadXV_RW
n
IMG_ReadXPMFromArray
n
IMG_isCUR
n
IMG_isICO
n
IMG_isBMP
n
IMG_isPNM
n
IMG_isXPM
n
IMG_isXCF
n
IMG_isPCX
n
IMG_isGIF
n
IMG_isJPG
n
IMG_isTIF
n
IMG_isPNG
n
IMG_isLBM
n
IMG_isXV
n
IMG_SavePNG
y
IMG_SavePNG_RW
n
IMG_SetError
n
*
IMG_GetError
n
*
Name
Bound
Since
Won't bind
TTF_Init
y
TTF_WasInit
n
*
TTF_Quit
y
TTF_GetError
n
*
TTF_SetError
n
*
TTF_OpenFont
n
*
TTF_OpenFontRW
n
*
TTF_OpenFontIndex
n
*
TTF_OpenFontIndexRW
y
TTF_CloseFont
y
TTF_ByteSwappedUNICODE
n
TTF_GetFontStyle
y
TTF_SetFontStyle
y
TTF_GetFontOutline
y
TTF_SetFontOutline
y
TTF_GetFontHinting
y
TTF_SetFontHinting
y
TTF_GetFontKerning
y
TTF_SetFontKerning
y
TTF_FontHeight
y
TTF_FontAscent
y
TTF_FontDescent
y
TTF_FontLineSkip
y
TTF_FontFaces
y
TTF_FontFaceIsFixedWidth
y
TTF_FontFaceFamilyName
y
TTF_FontFaceStyleName
y
TTF_GlyphIsProvided
n
TTF_GlyphMetrics
n
TTF_SizeText
y
TTF_SizeUTF8
y
TTF_SizeUNICODE
n
TTF_RenderText_Solid
y
TTF_RenderUTF8_Solid
y
TTF_RenderUNICODE_Solid
n
TTF_RenderGlyph_Solid
n
TTF_RenderText_Shaded
y
TTF_RenderUTF8_Shaded
y
TTF_RenderUNICODE_Shaded
n
TTF_RenderGlyph_Shaded
n
TTF_RenderText_Blended
y
TTF_RenderUTF8_Blended
y
TTF_RenderUNICODE_Blended
n
TTF_RenderGlyph_Blended
n
TTF_Linked_Version
y
SDL_TTF_MAJOR_VERSION
y
SDL_TTF_MINOR_VERSION
y
SDL_TTF_PATCHLEVEL
y