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Bezier interpolation #1

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taylorbf opened this issue Jun 8, 2015 · 1 comment
Open

Bezier interpolation #1

taylorbf opened this issue Jun 8, 2015 · 1 comment
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@taylorbf
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taylorbf commented Jun 8, 2015

Non-linear interpolation options

@taylorbf taylorbf self-assigned this Jun 8, 2015
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taylorbf commented Jun 9, 2015

I've uploaded spline.html into the gh-pages repository.

  • getCurvePoints() translates our breakpoint array into a much longer array of breakpoints that exist on curves.
  • It uses canonical splines as coded here
  • Aspects such as variable tension (on the curves) are possible now but I have not explored them yet
  • spline.html also lets you increase the # of breakpoints without causing errors. It can go up to about 40. It sounds pretty nice at 40.

Needs

  • The first and last points are not connected by a curve. They sometimes have a sharp edge between them, as our waveform did before, which adds a brightness to the tone. Somehow we need to make our curve function understand that it should create a curve from the last breakpoint to the first breakpoint.

abbernie pushed a commit that referenced this issue Oct 7, 2015
Update cnames_active.js
abbernie pushed a commit that referenced this issue Oct 7, 2015
Added mapping for 'skx'.
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