Skip to content

Latest commit

 

History

History
52 lines (35 loc) · 1.53 KB

README.md

File metadata and controls

52 lines (35 loc) · 1.53 KB

screenshot

haxe-metazelda

Haxe port of Metazelda : https://github.com/tcoxon/metazelda
Implementation of an algorithm for procedurally-generating dungeons with Zelda-like item-based puzzles.

Overview

haxe-metazelda is the Haxe port of metazelda. It's organized into 2 separated modules :

  1. the metazelda algorithm
  2. the viewer

The metazelda algorithm can easily be imported in your own project, and only needs polygonal-ds.

Dependencies for the viewer

openfl (tested with 1.3.0)

Dependencies for the metazelda algorithm

polygonal-ds (tested with 1.4.1)

Try it

It has successfully been compiled to flash, html5, windows & neko. It should work on any desktop OS and the mobile target hasn't been tested yet (give it a try and tell me if you can).

Screenshots

haxe-metazelda screenshot 1


Gallery on Imgur

How to use it

Check out the wiki.

Todo

  1. improve UI. Maybe use haxeui ?
  2. improve wiki
  3. more doc
  4. snippets
  5. make an example demo project to show how to use it.

Licence

BSD Licence (see LICENCE file)