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<html>
<head>
<title>How to play</title>
<link rel='stylesheet' type='text/css' href='stylesheets/howto.css'>
<link rel="icon" type="image/png" href="icon.png">
</head>
<body style="padding: 10px 20%">
<h1 style="text-align: center">
HOW TO PLAY
</h1>
<div style="text-align: center">
How to Play – Antimatter Dimensions
</div>
<hr>
<div style="text-align: center">
Antimatter Dimensions is an Idle Incremental game with multiple layers of unlocks, prestige, and achievements. The basic Goal is to reach infinity and receive an infinity point, which can be spent on various skills to increase your overall production.
</div>
<hr>
<div style="text-align: center">
You can choose whether or not you would like to see spoilers here. Setting this to "Avoid spoilers" will only show the content you have access to, as well as the next piece(s) of content you will unlock.
</div>
<table style="margin: auto;">
<tr>
<td>
<button onclick='showspoilers()' class="storebtn" id="showspoilersbtn" style="margin-top: 5px;">View: <br> Avoid spoilers</button>
</td>
<td>
<button class="storebtn" id="importbtn" style="margin-top: 5px;">Import your save</button>
</td>
</tr>
</table>
<hr>
<button onclick='changestate(1)' id='div1btn' class="storebtn">Dimensions</button>
<div style="text-align: left" id='div1' class='hidden'>
<b>Dimensions:</b>
<br>
Dimensions are your production units in game. The first Dimension produces your Antimatter. Each consecutive dimension produces the previous one, allowing you to have steady growth. There are eight dimensions total.
<br>
<b>Dimension Multiplier:</b> Beside the dimension there is a multiplier (example: First Dimension x1.0). The base production of each dimension is multiplied by this number. This multiplier increases by 2x(Base) for every 10 of that dimension purchased. Each time this occurs, the price of the dimension will increase.
<br>
<b>Accumulated Dimension Quantity:</b> The next column is your current amount of that dimension you own. This is a combination of how many you have purchased with antimatter, as well as produced from the higher dimension.
<br>
<b>Purchased Dimensions Quantity:</b> Next to each accumulated quantity of owned dimensions, the amount of that dimension purchased toward the next multiplier upgrade is displayed in brackets. If you have (4) next to your accumulated dimension quantity, you will need 6 more of that dimension for the next multiplier increase.
<br>
<b>Dimension Growth Percent:</b> This number represents the amount of growth that dimension experiences per second. +100% means the dimension is doubling each second. This allows you to judge overall growth.
<br>
<b>Cost & until 10:</b> You can buy a single quantity of each dimension with antimatter when the cost button is highlighted. Alternatively, if the Until 10 button is highlighted, you can buy whatever quantity gets you to that dimensions next dimension multiplier.
<br>
<b>Max all:</b> Max all will buy max tickspeed (see below), then will buy until 10 of 8th dimension until it can't anymore, then 7th, and so on.
<br>
<b>Dimension base prices:</b> 10, 100, 10000, 1e6, 1e9, 1e13, 1e18, 1e24
<br>
<b>Base per 10 bought dimension price increases:</b>1000, 10000, 1e5, 1e6, 1e8, 1e10, 1e12, 1e15
<br>
<b>Hotkeys: 1, 2, 3, 4, 5, 6, 7, 8</b> for buy until 10 []th dimension, <b>M</b> for Max all
</div>
<hr id='div1hr'>
<button onclick='changestate(2)' id='div2btn' class="storebtn">Ticks</button>
<div style="text-align: left" id='div2' class='hidden'>
<b>Tick:</b> Production in the game happens on each “tick”.
<br>
<b>Interval:</b> The length of time between ticks. This is lowered by purchasing tick interval reductions.
<br>
<b>Cost:</b> The cost in antimatter for reducing the tick interval by the % displayed above (Without Galaxies your base tickspeed decrease is 11% per purchase)
<br>
<b>Buy Max:</b> This will buy the maximum amount of tick interval decreases available with your current amount of Antimatter.
<br>
Note that the actual tickspeed time is fake and the game always runs at 20 ticks per second.
</div>
<hr id='div2hr'>
<button onclick='changestate(3)' id='div3btn' class="storebtn">Dimension Shift/Boost</button>
<div style="text-align: left" id='div3' class='hidden'>
<b>Dimension Shift:</b> This resets your current game, but unlocks another dimension for your next run. Each one requires 20 (base) of your highest unlocked dimension.
<br>
<b>Dimension Boost:</b> A dimension shift, but you don't unlock a new dimension. This happens after 4 dimension shifts. Each one requires 20+(boosts*15) (base) eighth dimensions.
<br>
Each dimension shift and boost will provide a x2 (base) multiplier to first dimension, and each dimension after will have half (base) multiplier as the previous (min 1).
<br>
<b>Hotkey: D</b>
</div>
<hr id='div3hr'>
<button onclick='changestate(4)' id='div4btn' class="storebtn">Antimatter Galaxies</button>
<div style="text-align: left" id='div4' class='hidden'>
Purchasing an Antimatter Galaxy will reset your game back to the point where only 4 Dimensions are available, but will increase the effect of your tick speed interval reduction by 2%.
<br>
Though it will have very little impact for the first few purchases, the increase is multiplicative and won’t take long to be visible.
<br>
Your first galaxy will increase your tickspeed interval upgrade as if it were 10% originally, so you will have 12% after 1 galaxy.
<br>
Galaxies require 80+(galaxies*60) (base) Eighth Dimensions. (80+galaxies*60+(galaxies-99)^2*2 when above 100 non-replicanti galaxies, with even faster scaling later on)
<br>
<b>Hotkey: G</b>
</div>
<hr id='div4hr'>
<button onclick='changestate(5)' id='div5btn' class="storebtn">Dimensional Sacrifice</button>
<div style="text-align: left" id='div5' class='hidden'>
You unlock Dimensional Sacrifice after your first dimensional boost.
<br>
Sacrificing will immediately reduce the owned quantity of dimensions 1 through 7 to zero. This does not reduce the multiplier or the current cost. In return, it will multiply the Eighth Dimension Multiplier by the shown value. It will take time to get back to the production you previously had, but you will end up with a net increase.
<br>
<b>When should I Sacrifice?</b> Depends on your percentages (+%/s), but if they are over ~2% and the multiplier is over 2x, I'd say it's worth it. The lower the percentage, the longer it takes to gain back your dimensions.
<br>
<b>Dimensional Sacrifice Checkbox:</b> This allows you to complete dimensional sacrifices without having the warning popup.
<br><br>
The dimensional sacrifice formula (where n is the total amount of first dimensions you've had) is:
<br>
Base: (log(n)/10)^m, where m is 2 at base, 2.2 with the "The Gods are pleased" achievement, and 2.5 with the "Gift from the Gods" achievement.
<br>
Eighth Dimension Autobuyer Challenge: m^0.05/n^0.04*j, where m is the current number of first dimensions you have and j is your previous sacrifice multiplier.
<br>
After Infinity Challenge 2: n^m, where m is 0.01 at base and 0.011 with the "Yet another infinity reference" achievement.
<br>
<b>Hotkey: S</b>
</div>
<hr id='div5hr'>
<button onclick='changestate(6)' id='div6btn' class="storebtn">Infinity</button>
<div style="text-align: left" id='div6' class='hidden'>
Once you have too much Antimatter for the world to handle (2^1024, or 1.7976931348623159e308) you’ll reach infinity and be able to perform a “Big Crunch”.
<br>
Each Infinity completed will give an Infinity Point. These can be spent on upgrades in the new infinity tab. You must purchase these upgrades from top to bottom.
<br>
The "x2 IP from all sources" upgrade can be bought multiple times, but each purchase requires 10 times as much IP. You must buy all 16 previous infinity upgrades to buy the first level.
<br>
<b>When should I try to reach Infinity?</b> It's recommend to get 2 galaxies before attempting to reach it. On the way there, you should dimension boost as many times as you can.
</div>
<hr id='div6hr'>
<button onclick='changestate(7)' id='div7btn' class="storebtn">Achievements</button>
<div style="text-align: left" id='div7' class='hidden'>
Each achievement has conditions that must be met before they are earned. Some are very simple, and some are significantly trickier. You may have to infinity or start a challenge before attempting some of the harder ones.
<br>
You will receive a x1.5 multiplier to all dimensions for each completed row. In addition, some achievements have their own rewards.
</div>
<hr id='div7hr'>
<button onclick='changestate(8)' id='div8btn' class="storebtn">Challenges</button>
<div style="text-align: left" id='div8' class='hidden'>
Challenges are unlocked after first infinity; they change in-game mechanics in different ways to create more difficult infinity circumstances.
<br>
Each completed challenge will award an auto buyer. You can run them multiple times (though only the first time grants a reward), and they can be exited at any time via the “Exit Challenge” button on the challenge tab.
<br>
The rightmost row of Infinity Upgrades does not work in challenges.
</div>
<hr id='div8hr'>
<button onclick='changestate(9)' id='div9btn' class="storebtn">Autobuyers</button>
<div style="text-align: left" id='div9' class='hidden'>
<b>Autobuyers:</b>
<br>
Autobuyers (awarded by completing challenges) allow the automatic purchase of dimensions, dimension shifts/boosts, galaxies, tickspeed interval decreases, Big Crunches, and Dimensional Sacrifice (later). They are located under the infinity tab in "Autobuyers".
<br><br>
<b>Priority:</b> Priorities tell the game which autobuyer will buy if two are affordable in the same tick. Priority 1 is bought 1st, Priority 2 is bought 2nd, etc. Two equal priorities will pick their buying order randomly. <!-- While you cannot set these, big crunch has a priority of 0, galaxies have a priority of 10, dimboosts 11, and sacrifice (once unlocked) 11. -->
<br>
<b>Autobuyer Speed:</b>The cooloff period before the autobuyer makes another purchase. This rounds up to the nearest 100ms, so 200ms and 101ms are the same speed.
<br>
<b>Bulk Buy:</b> Once the Speed of an Autobuyer is maxed, all future upgrades will double the amount the autobuyer purchases per tick. This can be disabled.
<br>
<b>Dimension Autobuyer Buy Quantity:</b> Autobuyers for dimensions can be set to buy a single, or until 10, on each cooldown. Bulk buy does not work when the autobuyer is set to singles.
<br>
<b>Tickspeed Autobuyer Buy Quantity:</b> The tickspeed autobuyer can be set to buy a single or the max available on each cooldown.
<br>
<b>Automatic Dimboost Customization:</b> With the Dimboost autobuyer you can set the max amount of 8th dimensions to use for the autobuyer, the amount of galaxies before dimboosts are always autopurchased, and (when unlocked) the ability to buy dimboosts in bulk (at a fixed amount).
<br>
<b>Max Galaxies:</b> The highest amount of galaxies the galaxies autobuyer will buy.
<br>
<b>IP on crunch:</b> Once you break Infinity, you can set how many IP you would like to wait for before crunching. It accepts e notation (12.34e5 is 1234000).
<br>
<b>Sacrifice Autobuyer:</b> This autobuyer has a maxed timer from the start. You can set how much multiplier it waits for before sacrificing. It accepts e notation.
<br>
The double autobuyer tick speed upgrade will have all autobuyers buy twice as fast.<br>
<b>Toggle All Autobuyers:</b> This button will turn all of your autobuyers on or off. <!--say how it decides which?-->
<br>
<b>Hotkey: A</b> (for toggle all autobuyers)
</div>
<hr id='div9hr'>
<button onclick='changestate(10)' id='div10btn' class="storebtn">Breaking Infinity</button>
<div style="text-align: left" id='div10' class='hidden'>
Originally Antimatter Dimensions was restricted by "Infinity". Since a significant update, you can now "Break Infinity" once your Big Crunch autobuyer has been maxed. This opens up a selection of new upgrades as well as the ability to gain more than 1 infinity point per run.
<br>
<b>Fixing Infinity:</b>You can revert the breaking at anytime by clicking fix infinity.
<br>
<b>IP Gain Formula:</b>10^(log(current antimatter)/n-0.75)*bonuses, where n is 308 at default, 307.8 with the "This achievement doesn't exist II" achievement, or 290 with the relevant timestudy.
</div>
<hr id='div10hr'>
<button onclick='changestate(11)' id='div11btn' class="storebtn">Infinity Dimensions</button>
<div style="text-align: left" id='div11' class='hidden'>
<b>Unlocking Infinity Dimensions:</b>Infinity Dimensions are unlocked by reaching a certain amount of antimatter.
<br>
<b>Infinity Dimension Cost:</b>Infinity dimensions are only purchasable in sets of 10, and cost Infinity points.
<br>
<b>Infinity Dimension Production:</b>Similar to the original dimensions, each infinity dimension produces the dimension below it. Dimension 3 produce 2, 2 produces 1. Instead of antimatter, Infinity Dimension produces Infinity power, which translates to an overall multiplier on all original dimensions.
<br>
Infinity Power gives a boost to all dimensions equal to (power^7).
</div>
<hr id='div11hr'>
<button onclick='changestate(12)' id='div12btn' class="storebtn">Infinity Challenges</button>
<div style="text-align: left" id='div12' class='hidden'>
Infinity Challenges are like regular challenges, but they have higher end goals and are generally harder than regular challenges (but have a different kind of reward).
<br>
They unlock at set amounts of antimatter - the ones unlocking later are (generally) more difficult.
</div>
<hr id='div12hr'>
<button onclick='changestate(13)' id='div13btn' class="storebtn">Replicanti</button>
<div style="text-align: left" id='div13' class='hidden'>
Each replicanti has an upgradable chance to update every replicanti tick. You will gain a bonus to infinity dimensions based on how much replicanti you have.
<br>
When replicanti reach infinity, you can buy a galaxy. This will not increase the cost of normal galaxies. The amount of replicanti galaxies you can have is capped (upgradable). Once you reach infinity replicanti, they will not continue growing (unless you have the relevant time study).
<br>
When offline, in an inactive tab, lagging, or a tickspeed under 50ms, replicanti get calculated with an approximation. This can cause wildly varying results, especially at extremely low numbers (1-5).
<br>
When at low values (100-1000) (when none of the conditions above are true), there may be some minor variances in the expected amount of replicanti gain.
<br><b>Formulas:
<br>Infinity Dimension power increase:</b> log2(replicanti)^2, plus replicanti^0.032 if you have the relevant time study, times 5^galaxies if you have that time study.
<br><b>Chance upgrade cost:</b>x(1e15) per upgrade
<br><b>Speed upgrade cost:</b>x(1e10) per upgrade
<br><b>Galaxy upgrade cost:</b>1e(170+n*25+n^2*5)
</div>
<hr id='div13hr'>
<button onclick='changestate(14)' id='div14btn' class="storebtn">Eternity</button>
<div style="text-align: left" id='div14' class='hidden'>
Upon reaching infinity Infinity Points, you can eternity. Eternities will reset everything before this point except challenge times, achievements, and total antimatter. You also unlock a new tab.
<br>
You can pass infinity Infinity Points whenever. You will receive more Eternity Points the more Infinity Points you had before going Eternal.
<br>
<b>EP gain formula:</b> floor(5^(floor(log10(IP))/308-0.7)*bonuses. The x10 EP time study gives the bonus before the outer floor.
</div>
<hr id='div14hr'>
<button onclick='changestate(15)' id='div15btn' class="storebtn">Milestones</button>
<div style="text-align: left" id='div15' class='hidden'>
To make eternities faster and more convenient, you will unlock various buffs as you get more eternities. These buffs are either making you start with something on eternity or unlock an autobuyer.
<br>
For the buffs at the start of an eternity, you will keep the relevant statistic on the run you unlock the milestone. (On 1 > 2, you will keep your autobuyers.)
<br>
The last milestone is at 100 eternities and allows full automation.
</div>
<hr id='div15hr'>
<button onclick='changestate(16)'id='div16btn' class="storebtn">Time Dimensions</button>
<div style="text-align: left" id='div16' class='hidden'>
After your first eternity, you unlock Time Dimensions. You buy them with EP and they provide time shards, which give free tickspeed upgrades (which don't increase the price). These free tickspeed upgrades stay on infinity (applying retroactively to your tickspeed mult through more galaxies).
<br>
Similarly to the other dimensions, a Time Dimension 2 produces a Time Dimension 1 and so on.
<br>
Each tick threshold takes 33% more time shards than the previous (25% with the relevant time study).
</div>
<hr id='div16hr'>
<button onclick='changestate(17)' id='div17btn' class="storebtn">Time Study</button>
<div style="text-align: left" id='div17' class='hidden'>
A Time Study is a powerful post-eternity upgrade, which costs Time Theorems. Time Studies are laid out in a tree-like fashion, where you must buy prerequisites before continuing. There are sometimes choices to make with which Time Study to buy, as you cannot get all of them even if affordable.
<br>
Time Theorems are a limited resource which costs more for each one you buy. They can be bought with antimatter, infinity points, and eternity points.
<br>
<b>Respecs:</b> A Respec allows you to reset the upgrades you have in the tree to retrieve the Time Theorems spent on them. It can be done for free on eternity.
<br>
<b>Costs:</b> (1e20000^times bought) for antimatter, (1e100^times bought) for IP, (2^times bought) for EP.
</div>
<hr id='div17hr'>
<button onclick='changestate(18)' id='div18btn' class="storebtn">Eternity Challenges</button>
<div style="text-align: left" id='div18' class='hidden'>
Eternity Challenges are a new type of Challenges where you must eternity at specified amount of IP to finish the challenge. There is a time study that unlocks an Eternity Challenge when bought, called "Eternity Challenge study", but there is a prerequisite for every Eternity Challenge study. Each time you complete an Eternity Challenge, the goal increases and you need to reach bigger prerequisite values to do it again.
</div>
<hr id='div18hr'>
<button onclick='changestate(19)' id='div19btn' class="storebtn">Time Dilation</button>
<div style="text-align: left" id='div19' class="hidden">
Time dilation is unlocked when you purchase the 5,000 TT time study after beating both EC11 and EC12 five times, and after acquiring a total of 13,000 TT. Dilating time will start a new eternity, and all of your Dimension/Infinity/Time Dimension multipliers’ exponents and tickspeed multipliers’ will be reduced to ^0.75.
<br>
If you can reach 1.79e308 IP and eternity within a dilated eternity, you are rewarded with Tachyon Particles upon the dilated eternity. You can dilate as many times as you want.
<br>
Tachyon Particles generate another currency, Dilated Time. Dilated time is translated into free galaxies by reaching a certain threshold. These galaxies are permanent except when you buy a certain Dilation Upgrade.
<br>
Dilation Upgrades are upgrades that are purchasable with Dilated Time. Some upgrades improve the amount of Dilated Time you gain or reset your free galaxies but decrease the threshold required to get to them. In addition, there is also a TT generator as one of the Dilation upgrades. The first row of dilation upgrades is purchasable as many times as possible, but the rest cannot.
</div>
<hr id='div19hr'>
<button onclick='changestate(20)' id='div20btn' class="storebtn">Meta Dimensions</button>
<div style="text-align: left" id='div20' class='hidden'>
Meta Dimensions are a new type of dimensions that resemble Normal Dimensions, but there is no meta-tickspeed and meta-galaxies. They can be unlocked by buying 1e24 TT dilation study. meta-dimension 1 produces meta-antimatter, which makes dimension boosts more powerful. A meta-dimension 2 produces a meta-dimension 1 and so on until the 8th. Unlike Normal Dimensions, resetting meta-dimensions (with meta-dimension shifts/boosts) does not reset anything outside of it. Only meta-dimensions will reset.
</div>
<hr id='div20hr'>
<button onclick='changestate(21)' id='div21btn' class="storebtn">Mastery Studies</button>
<div style="text-align: left" id='div21' class='hidden'>
Mastery Studies are a new type of Time & Dilation studies, but the cost will rise each time you buy a time study. When you respec, the costs of all time studies will decrease.
</div>
<hr id='div21hr'>
<button onclick='changestate(22)' id='div22btn' class="storebtn">Quantum</button>
<div style="text-align: left" id='div22' class='hidden'>
</div>
<hr id='div22hr'>
<button onclick='changestate(23)' id='div23btn' class="storebtn">Quarks & Gluons</button>
<div style="text-align: left" id='div23' class='hidden'>
When you go quantum, you receive a number of quarks based on meta-antimatter. At any time, you can assign all your quarks to be either red, green, or blue quarks. Your quarks will produce an amount of color power based on the difference between the color quarks you have the most of and the color you have the second-most of. So, if you had 4 red quarks and 1 blue quark, you would get 3 red charge, producing 3 red power per second. Each color power provides a boost: red provides stronger galaxies, green provides more replicated galaxies, and blue provide faster dilated time production. Note that even if you aren't generating a particular color power, the color power you have already generated is still effective.
<br>
If you have two or more quark colors, upon quantum some quarks will fuse to become gluons. There are three types of gluons: red-green, green-blue, and blue-red. T form them you must have both of the specified colors; when you quantum, only the first color in the gluon's name will be removed, however. For example, if you had 4 green quarks and 2 blue quarks, two green-blue gluons would form, and you'd have 2 green quarks left over. If you had 4 red, 3 green, and 2 blue, you'd end up with 3 red-green gluons, 2 green-blue gluons and 2 blue-red gluons, with 1 red and 1 green quark left. You can spend your accumulated gluons on various upgrades to increase your production further, as well as an upgrade that doubles the amount of quarks you gain on quantum.
</div>
<hr id='div23hr'>
<button onclick='changestate(24)' id='div24btn' class="storebtn">Electrons</button>
<div style="text-align: left" id='div24' class='hidden'>
You unlock electrons by purchasing the first new dilation study under mastery studies that costs 2e82 time theorems. Electrons provide a boost to your multiplier per 10 dimensions bought, but in order to use them, you have to sacrifice your regular galaxies. The number of electrons you get is equal to the number of galaxies you sacrificed times the number of electrons per galaxy you currently have. This number starts at 2 electrons per galaxy, and can be upgraded using either time theorems, dilated time, meta-antimatter, or meta-dimension boosts. Each upgrade increases the electrons per galaxy by 0.25.
</div>
<hr id='div24hr'>
<button onclick='changestate(25)' id='div25btn' class="storebtn">Quantum Challenges</button>
<div style="text-align: left" id='div25' class='hidden'>
Like infinity challenges, there are quantum challenges where you must reach a certain amount of antimatter and then do a quantum reset (you must also reach 9.31e446 meta-antimatter). To start a QC you must spend a certain number of electrons, increasing from one challenge to the next. In addition to the conditions of each individual challenge, electrons don't do anything during quantum challenges.
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<button onclick='changestate(26)' id='div26btn' class="storebtn">Paired Challenges</button>
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Paired challenges consist of two quantum challenges whose conditions are applied at once. You can assign each of the four paired challenges to any pair of quantum challenges, though the same challenge can't be used twice. The cost to start a PC is based on the sum of costs for the component challenges, and the goal is also based on the goals of the component challenges. You can respec PC assignments at any time, though you will lose the PCs you already completed.
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<button onclick='changestate(27)' id='div27btn' class="storebtn">Replicants</button>
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Upon buying the appropriate mastery study, you can make replicants to gather preons which provide a boost to extra replicated galaxies. To get a replicant you have to reset your replicanti amount after reaching certain requirements (starts at e3,000,000, increases e100,000 each time).
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You can spend gluons to buy quantum food, which, when used, turns normal replicants into worker replicants. Worker replicants gather more preons, and also produce eggons, which turn into baby replicants. Baby replicants will eventually become normal replicants. You can also spend gluons to make eggons hatch faster.
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<button onclick='changestate(28)' id='div28btn' class="storebtn">Emperor Dimensions</button>
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As with other types of dimensions, each emperor dimension produces the one below it, and there are 8 total emperor dimensions. First emperor dimensions are the same as worker replicants, second emperor dimensions produce worker replicants, etc. To get the highest emperor dimension available, you must spend quantum food, similar to promoting a normal replicant to a worker replicant. You increase the amount of the highest dimension you can get, as well as unlocking the ability to buy higher dimensions, by spending gluons.
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<button onclick='changestate(29)' id='div29btn' class="storebtn">Nanofield</button>
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Nanofield allows you to gain further bonuses by getting preon energy, produced by preon charge. You can enable the production of preon charge, which produces preon energy, but also preon anti-energy. Preon anti-energy slows down preon energy production until a cap of anti-energy is reached, where preon energy production completely stops.. When this happens, the only way to get more preon energy is to get more preon charge. You can get rewards from your preon energy, with the first one requiring 50 preon energy, and each subsequent one requiring 4 times as much preon energy. Note: Preon charge, energy, and anti-energy reset on quantum, but you keep whatever rewards you have already earned on previous quantums.
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<button onclick='changestate(30)' id='div30btn' class="storebtn">Tree of Decay</button>
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Upon unlocking this feature, you can convert your normal quarks into unstable quarks. there are three kinds of unstable quarks, one for each kind of normal quark. Unstable quarks will give you same-colored quark spins as long as you have them, but they also decay at an exponential rate (until 1, then decreases linearly to 0). You can use quark spins to buy two new kinds of upgrades: Branch upgrades which affect only one type of quark and always cost that type of spin, and tree upgrades which upgrade something else (not related to unstable quarks or quark spins), whose cost rotates between different quark spins. There are a total of 3 branch upgrades for each color, and 8 tree upgrades, all of which are repeatable. You keep your unspent quark spins and all tree upgrades on each quantum.
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<button onclick='changestate(31)' id='div31btn' class="storebtn">Big Rip</button>
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Once you unlock this feature by buying a mastery study, you can big rip the universe. To do this, you must have one of your paired challenges assigned to be QC6+QC8, which is the hardest paired challenge to complete. When you big rip, You start a new quantum inside PC6+8, with only your quantum mechanics working (from quarks and gluons on), but nothing before that (it all comes back upon exiting the big rip). At any time, you can exit the big rip to gain an amount of space shards based on your best antimatter amount while big ripped. You can spend space shards to buy various upgrades that make big rips easier, either by giving a boost that only applies in big rips, or letting you keep something inside big rips.
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<button onclick='changestate(32)' id='div32btn' class="storebtn">Break Eternity</button>
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This is a feature exclusive to big rip runs which unlocks at 1e1215 EP. While eternity is broken, time dimensions will now work in big rips, as will galaxies (though galaxy costs scale much faster in big rips). When you eternity, you gain eternal matter based on your time shards. You can spend this eternal matter to buy 7 new big-rip-exclusive upgrades (one of which is repeatable).
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<button onclick='changestate(33)' id='div33btn' class="storebtn">Ghostify</button>
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This is a prestige layer beyond Quantum that unlocks when you can complete Big Rip (reach MA and AM requirements). This resets all previous progress, and gives you Ghost Particles based on your antimatter.
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<button onclick='changestate(34)' id='div34btn' class="storebtn">Brave Milestones</button>
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Brave Milestones unlock on Ghostify, and they can be achieved by Ghostifying while under a certain amount of Quantums. Each Brave Milestone provides you with a reward that greatly boosts progress and makes Ghostifies much faster and more efficient.
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<button onclick='changestate(35)' id='div35btn' class="storebtn">Neutrinos</button>
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There are three types of Neutrinos: Tau, Muon, and Electron. You gain one type of Neutrino at a time, gaining 1 of that type every time you gain a galaxy. Once you go quantum or Ghostify, the type of Neutrino you are gaining cycles between the three. Neutrino Boosts are more powerful based on the total amount of Neutrinos you have, and you can unlock more Neutrino Boosts by spending Ghost Particles. You can also spend Ghost Particles on Neutrino mult upgrades, which multiply Neutrino gain. You can spend Neutrinos on Ghost Particle gain multipliers and Neutrino upgrades, more of which unlock as you Ghostify more and more.
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<button onclick='changestate(36)' id='div36btn' class="storebtn">Automator Ghosts</button>
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Automator Charge is gained based on your Quantum Worth, resets on Ghostify, and when it passes certain thresholds, Automator Ghosts unlock. Automator Power is your best Automator Charge, however when Automator Ghosts are used, Automator Power is used up. Automator Ghosts automate various features such as Nanofield and Big Rips.
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<button onclick='changestate(37)' id='div37btn' class="storebtn">Ghostly Photons</button>
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To unlock Ghostly Photons, you need to get 1e6,100,000,000 antimatter while your universe is Big Ripped first. While you are Big Ripped, Ghostly Photons are gained based on your Dilated Time, and while you are not Big Ripped, Dark Matter is gained based on your Dilated Time. Ghostly Photons boost generation of Ghostly Rays, and Dark Matter extends the limit of Ghostly Rays you can have at any time. There are 8 different colours of Ghostly Photon Lights, each of which have a specified reward (except Ultraviolet Light). You can gain these lights by reaching thresholds of Ghostly Rays. Ultraviolet Light can be used to Light Empowerment, which performs a Ghostify reset and resets Ghostly Photons, but boosts the effects of each Ghostly Photon Light. Light Empowerments also can provide certain extra boosts to certain lights.
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<button onclick='changestate(38)' id='div37btn' class="storebtn">Darkness</button>
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To unlock Darkness, you need to reach 3 Light Empowerments. You can sacrifice all of your GHP to gain Darkness Generators, which generate Darkness for you. Darkness provides you with Free Electrons, and it can be used to buy Darkness Upgrades.
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<button onclick='changestate(39)' id='div39btn' class="storebtn">Ghostly Challenges</button>
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To unlock Ghostly Challenges, you need to purchase the relevant Darkness Upgrade. There are four Ghostly Challenges, which all start at Tier 0. Each Ghostly Challenge requires a certain amount of Quantum Worth to complete, and you have to Ghostify while in the challenge with that Quantum Worth amount to complete it. Once you complete a Ghostly Challenge, its tier increases, causing the challenge itself to be more difficult and the Quantum Worth requirement to increase. Ghostly Challenge rewards are magnified with more tiered completions, however they do nothing while in a Ghostly Challenge.
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<button onclick='changestate(40)' id='div40btn' class="storebtn">Endless Mirrors</button>
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To unlock Endless Mirrors, you have to reach Tier 2 of Ghostly Challenge 4. You generate Light Energy based on your Ghostly Photon Lights, which can be used to buy Endless Mirrors. Endless Mirrors generate Refraction Factor, which translates to a Refraction Factor. This factor determines how fast you generate Refracted Light, which boosts Meta-Dimension Boost power and Light Energy gain. You can also spend Refraction Energy on Light Energy gain multipliers.
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<button onclick='changestate(41)' id='div41btn' class="storebtn">Ghost Dimensions</button>
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To unlock Ghost Dimensions, you have to reach 25 Endless Mirrors. Ghost Dimensions cost Ghost Particles, and First Ghost Dimensions produce Ghost Power. Ghost Power translates to Free Nanofield rewards, an increase to the maximum Dimension Boost amount in Big Rips outside EC10, and a boost to multiplier per 10 Meta-Dimensions while outside EC10.
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<button onclick='changestate(42)' id='div42btn' class="storebtn">Break Dilation</button>
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To unlock Break Dilation, you have to purchase 1 Eighth Ghost Dimension. Breaking Dilation allows you to gain Tachyon Particles without Dilating Time, however, you also begin to generate Cherenkov Radiation based on your TP, which divides your DT gain. The only way to reset your Cherenkov Radiation is to Fix Dilation, which performs a Ghostify reset and resets your TP amount. You can spend Cherenkov Radiation on Break Dilation upgrades, and on a rebuyable Break Dilation upgrade which boosts the effectiveness of all 4 Dilation rebuyable upgrades.
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<button onclick='changestate(43)' id='div43btn' class="storebtn">Baryons</button>
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To unlock Baryons, you have to purchase the relevant Break Dilation upgrade. There are two types of Nucleons: Protons & Neutrons, which both cost Darkness. You can sacrifice both types of Nucleons to gain Sacrificed Nucleons, which reduce the Quark mult cost.
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<button onclick='changestate(44)' id='div44btn' class="storebtn">Hyperons</button>
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Reach 20 Sacrificed Nucleons to unlock Hyperons. There are 4 types of Hyperons, each one providing you with a buff to progress and a nerf to progress in some capacity when activated. The amount of that Hyperon that gets activated is based on your Sacrificed Nucleons that get resetted when you activate it. Eventually, you can try to Supercharge your Hyperons, which causes you to enter a Ghostify run where all Hyperon nerfs are activated and made much more powerful, and all Hyperon buffs are disabled. If you can Ghostify while in this run, you gain Supercharged Hyperons, which boost Active Hyperons that are translated to their buffs. Other Supercharged Hyperon boosts are activated at higher amounts, stopping at 5 Supercharged Hyperons.
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<button onclick='changestate(45)' id='div45btn' class="storebtn">Annihilation</button>
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To unlock Annihilation, you need 5 Supercharged Hyperons. Annihilating your timeline forces you to do a Light Empowerment reset that also resets what Fixing Dilation resets. This also resets your Neutrinos, Light Empowerments, Darkness amount, Endless Mirror progress, and Ghost Dimensions (amounts are reset to bought amounts). Time Studies, Mastery Studies, most Dilation Studies, Dimensional Sacrifice, Quark Multipliers, and Brave Milestones are disabled while Annihilated. Any features unlocked by Dilation Studies that are not disabled (time dilation, meta dimensions, electrons, quantum and paired challenges, and big rip) are severely nerfed. When you exit an Annihilation run, you gain Exotic Matter, which boosts Free Tickspeed Upgrades, and can be used to purchase Annihilation Upgrades and the one rebuyable upgrade.
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<button onclick='changestate(46)' id='div46btn' class="storebtn">Anti-Baryons</button>
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Anti-Baryons are unlocked when Annihilation is unlocked, and there are 4 types of Anti-Baryons. You gain an Anti-Baryon whenever your Exotic Matter reaches the Anti-Baryon requirement threshold. Each Anti-Baryon type boosts progress outside of Annihilation runs in some way.
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<button onclick='changestate(47)' id='div47btn' class="storebtn">Cascade</button>
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Cascade is unlocked at 1 of each Anti-Baryon. Cascading your Anti-Baryons provides you with Cascaded Anti-Baryons (go figure), which generate Cascade Power, which lowers the Anti-Baryon requirement threshold, increases Tree Upgrade efficiency, provides Free Branch Upgrades, and boosts Exotic Matter gain.
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<button onclick='changestate(48)' id='div48btn' class="storebtn">Hadronize</button>
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Once you reach 9.02e15 Exotic Matter, you can Hadronize. Hadronizing resets all previous progress except achievements, which makes it the next prestige layer. This gets you Hadrons based on your Exotic Matter.
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<button onclick='changestate(49)' id='div49btn' class="storebtn">Bonds</button>
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You can spend Hadrons on each of the 8 types of Bonds, which act like a type of Dimensions. Primary Bonds produce Bond Power, which boosts the multiplier per 10 dimensions before being effected by Electrons. Bond Power can also be used to purchase Bond Upgrades.
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<button onclick='changestate(50)' id='div50btn' class="storebtn">Hadronic Researches</button>
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You get Hadronic Research Points based on your best Hadronize time and how many Hadronizes you have done. You can get Hadronic Researches based on your Hadronic Research Points, which act as the milestones of this prestige layer.
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<a href="http://antimatter-dimensions.wikia.com/wiki/Guide">Strategy Guide</a>
<a id='ng3pguide' href="https://ng-plus-plus-plus.wikia.com/wiki/Guide">NG+++ Guide</a>
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