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Fixed hands at origin problem
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Added a batch file between the .vrmanifest file and the actual exe so that SteamVR won't be able to indentify aardvarkxr.exe processes as being Aardvark. They have different identities based on which gadget is connecting, so they need to provide their own app keys.
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JoeLudwig committed Dec 2, 2020
1 parent c11e9dc commit 6875b2e
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2 changes: 1 addition & 1 deletion data/aardvark.vrmanifest
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"launch_type": "binary",
"action_manifest_path": "input/aardvark_actions.json",
"is_dashboard_overlay": true,
"binary_path_windows": "../aardvarkxr.exe",
"binary_path_windows": "runaardvark.bat",
"image_path": "aardvark_capsule_main.png",
"arguments": "",
"strings": {
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2 changes: 2 additions & 0 deletions data/runaardvark.bat
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start ..\aardvarkxr.exe

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