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simobject.cpp
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simobject.cpp
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#include "simobject.h"
/******************************************************************************/
/******************************************************************************/
CSimObject::CSimObject(const char* pch_name)
{
if (pch_name != NULL)
{
m_pchName = (char*) malloc(strlen(pch_name) + 1);
strcpy(m_pchName, pch_name);
} else {
m_pchName = NULL;
}
}
/******************************************************************************/
/******************************************************************************/
CSimObject::~CSimObject()
{
TSimObjectsIterator i = m_vecSimObjectChildren.begin();
for (i = m_vecSimObjectChildren.begin(); i != m_vecSimObjectChildren.end(); i++)
{
delete (*i);
}
if (m_pchName)
free(m_pchName);
}
/******************************************************************************/
/******************************************************************************/
const char* CSimObject::GetName() const
{
return m_pchName;
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::Draw(CRender* pc_render)
{
TSimObjectsIterator i = m_vecSimObjectChildren.begin();
for (i = m_vecSimObjectChildren.begin(); i != m_vecSimObjectChildren.end(); i++)
{
(*i)->Draw(pc_render);
}
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::SimulationStep(unsigned int n_step_number,
double f_time,
double f_step_interval)
{
for (int i = 0; i < m_vecSimObjectChildren.size(); i++)
{
m_vecSimObjectChildren[i]->SimulationStep(n_step_number, f_time, f_step_interval);
}
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::Keypressed(int keycode)
{
TSimObjectsIterator i = m_vecSimObjectChildren.begin();
for (i = m_vecSimObjectChildren.begin(); i != m_vecSimObjectChildren.end(); i++)
{
(*i)->Keypressed(keycode);
}
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::AddChild(CSimObject* pc_child)
{
m_vecSimObjectChildren.push_back(pc_child);
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::RemoveChild(CSimObject* pc_child)
{
TSimObjectsIterator i = m_vecSimObjectChildren.begin();
while (i != m_vecSimObjectChildren.end() && (*i) != pc_child)
i++;
if (i == m_vecSimObjectChildren.end())
{
printf("%s tried to remove a non-existing child %s", GetName(), pc_child->GetName());
fflush(stdout);
} else {
m_vecSimObjectChildren.erase(i);
}
}
/******************************************************************************/
/******************************************************************************/
void CSimObject::PrintfChildren(unsigned indent)
{
for (int j = 0; j < indent; j++)
printf(" ");
if (m_pchName)
printf("%s\n", GetName());
else
printf("NULL\n");
TSimObjectsIterator i = m_vecSimObjectChildren.begin();
for (i = m_vecSimObjectChildren.begin(); i != m_vecSimObjectChildren.end(); i++)
{
(*i)->PrintfChildren(indent + 2);
}
}
/******************************************************************************/
/******************************************************************************/
TSimObjectsVector* CSimObject::GetChildren()
{
return &m_vecSimObjectChildren;
}
/******************************************************************************/
/******************************************************************************/