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Issue Description
Under the Customize your own simulation header in the README, #3, it states that I should update the data/firstmap.ts file to change the background environment. Except that file doesn't exist.
It seems to have been replaced by a gentle.js during a Merge pull request #177.
Expected Behavior
I expected to see a firstmap.ts file in the data directory, but instead found a gentle.js.
Optional Request
I also was further confused by the fact that there are several different tilesets in src/components/editor/tilesets + src/components/editor/map.
I really appreciate AI Town V2's emphasis on making it easy to mod. I would love a deeper explanation on how to take advantage of the existing tilesets.
Thanks!
The text was updated successfully, but these errors were encountered:
On Thu, Dec 14, 2023 at 9:46 AM filmsaremyalc ***@***.***> wrote:
*Issue Description*
Under the Customize your own simulation header in the README, #3, it
states that I should update the data/firstmap.ts file to change the
background environment. Except that *file doesn't exist*.
It seems to have been replaced by a gentle.js during a Merge pull request
#177.
*Expected Behavior*
I expected to see a firstmap.ts file in the data directory, but instead
found a gentle.js.
*Optional Request*
I also was further confused by the fact that there are several different
tilesets in src/components/editor/tilesets + src/components/editor/map.
I really appreciate AI Town V2's emphasis on making it easy to mod. I
would love a deeper explanation on how to take advantage of the existing
tilesets.
Thanks!
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Issue Description
Under the
Customize your own simulation
header in the README,#3
, it states that I should update thedata/firstmap.ts
file to change the background environment. Except that file doesn't exist.It seems to have been replaced by a
gentle.js
during aMerge pull request #177
.Expected Behavior
I expected to see a
firstmap.ts
file in thedata
directory, but instead found agentle.js
.Optional Request
I also was further confused by the fact that there are several different tilesets in
src/components/editor/tilesets
+src/components/editor/map
.I really appreciate AI Town V2's emphasis on making it easy to mod. I would love a deeper explanation on how to take advantage of the existing tilesets.
Thanks!
The text was updated successfully, but these errors were encountered: