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Errors while building Godot 4 version #366
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The first errors seem to occur in FastNoise2, which I have no idea why. It's trying to include In other news, Godot 4 just replaced |
Just got some insight from Auburn, FastNoise2 doesn't work on The second problem is still valid tho, I'll work on that when I get the time. |
Another thing I noticed:
This suggests you are compiling with the wrong Godot version? Because |
Many thanks for your help. I reverted godot to version that still supports OpenSimplexNoise (
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Interesting you got this error. Neither MSVC nor GCC on Github actions caught this one. I used to have a custom Edit: error and warnings should be fixed after fd0f524 I still need to address the |
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Unfortunately I'm still encountering errors 🙁
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Your compiler seems to be really picky compared to GCC and MSVC... that's another bit they never picked up. It's like Godot configures different warning levels for every compiler?
This one is yet another occurrence of godotengine/godot#36690, but it can be worked around. Should be fixed in 15bf2a6 |
It works now. Thank you so much! |
Is the current version of godot4 branch supposed to be build-ready? I keep getting errors when trying to build godot with voxel module.
I'm building arm64 version on macos.
Here are the logs:
The text was updated successfully, but these errors were encountered: