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Build Error on macOS #288
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Yet another one caused by godotengine/godot#36690 |
Which version did you try to compile? I cannot find the code referred by your log. |
I attached the commits of godot and godot_voxel under the error log. |
Ooops indeed you did. |
I didn't needed that old version, but with 3.3, I've got the same error. Am I still using too old versions? Anyway, here is the output of the usage of the latest 3.x branches of both projects: godot:godotengine/godot@64cfd5c
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Using Godot 3.2 or 3.3 should not make much difference, the fix to that issue was done in my module. I haven't ported to Godot 4 yet so the master branch is still compatible with Godot 3.3. |
I tried to use the master of both repositories, but your master uses e.g. core/pool_vector.h, which is just available in the 3.x branches of godot. Albeit your last commit to your godo4 branch is more than a year old, that would be the current state of development for godot4, right? Are you planning on working to support godot 4 in the future, or do you want to only develop for 3.x? |
My master branch tracks Godot's 3.x branch. |
Thanks for the info. |
I'm trying to build on macOS and get the following error:
Here are the used versions:
godot: 3.2
Commit: godotengine/godot@2407df9
godot_voxel: 3.2.3
Commit: 603357e
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