Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Extractor detects RichTextLabel twice #3

Open
Zylann opened this issue Nov 27, 2019 · 1 comment
Open

Extractor detects RichTextLabel twice #3

Zylann opened this issue Nov 27, 2019 · 1 comment
Labels
bug Something isn't working Godot problem

Comments

@Zylann
Copy link
Owner

Zylann commented Nov 27, 2019

It detects both bbcode_text and text, which are handily saved both in tscn files and after trial and error, found out Godot only localizes text?

@Zylann Zylann added the bug Something isn't working label Nov 28, 2019
@Zylann Zylann changed the title Fix extractor detecting RichTextLabel twice Extractor detects RichTextLabel twice Dec 5, 2019
@Zylann
Copy link
Owner Author

Zylann commented Jun 14, 2020

I don't know what to do of this bug. In my use case, I want to localize the BBCode, but Godot doesn't do it. And yet, there are other use cases where you want to localize the raw text instead... yet there is no way to tell automatically.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working Godot problem
Projects
None yet
Development

No branches or pull requests

1 participant