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hterrain_data.gd: Unknown heightmap format 12 #428
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Heightmaps used to have the Godot image format There is still code handling
In fact other things might break with RH, if you find some you can report them, but every new heightmap uses RF .
I dont think the plugin will currently convert to var path := "terrain/height.res"
var im := load(path)
im.convert(Image.FORMAT_RF)
ResourceSaver.save(im, path) |
I pushed a few things, notably this which should load your old heightmap as |
Roger. Will give this a try and if no, export and re-import the heightmap :) |
I've ported my project to Godot 4 and hterrain seems to be complaining about terrain format.
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