From 1b9c76b89c8269f581e1cedb4a2a414823531a55 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Tue, 16 Jan 2024 18:53:55 +0000 Subject: [PATCH] Fixed very tall window. Labels with autowrap inside a Container must have a minimum size. See https://github.com/godotengine/godot/issues/83546 --- CHANGELOG.md | 1 + .../texture_editor/set_editor/texture_set_import_editor.tscn | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index adefa7a6..14d18780 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -22,6 +22,7 @@ For a more detailed list of past and incoming changes, see the commit history. - Fixed LOD chunks sometimes overlapping when the heightmap is modified (issue #411) - Fixed detail layers were rendering repeating instances outside the terrain when `map_scale` is not 1.0 - Fixed detail layers were not rendering correctly when terrain is in centered mode +- Fixed texture import dialog was opening a very tall window (issue #423) 1.7.2 diff --git a/addons/zylann.hterrain/tools/texture_editor/set_editor/texture_set_import_editor.tscn b/addons/zylann.hterrain/tools/texture_editor/set_editor/texture_set_import_editor.tscn index 549f7a17..81bff885 100644 --- a/addons/zylann.hterrain/tools/texture_editor/set_editor/texture_set_import_editor.tscn +++ b/addons/zylann.hterrain/tools/texture_editor/set_editor/texture_set_import_editor.tscn @@ -97,6 +97,7 @@ size_flags_vertical = 3 [node name="Label3" type="Label" parent="Import/HS/VB2"] modulate = Color(0.564706, 0.564706, 0.564706, 1) +custom_minimum_size = Vector2(400, 80) layout_mode = 2 text = "These images should remain accessible for import to work. Tip: you can place them in a folder with a `.gdignore` file, so they won't take space in your exported game."