You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Tiled Objects (in an Object Layer) have 'surprising' behaviour with regards to the meaning of the X and Y coordinates:
Rectangles and ellipses without width/height values use X/Y as their center
Rectangles and ellipses with their width/height values set use X/Y as their top-left corner
Polygon objects use X/Y to position the first point in the polygon. Rotations rotate about this point
Tile Objects use X/Y as the bottom-left corner
Text Objects use X/Y as their top-left corner
These rules apply even for collision objects in the Tile Collision Editor.
We'd like to come up with a way for users of this library to not have to implement this logic over and over.
My proposed fix would be to keep this code as-is and consider it the 'low level interface'. Then provide a 'high level interface' that provides better-behaving position functions to make it easier for library users so they don't each have to encode these very specific rules in order to get a 1-to-1 with the Tiled editor.
More concretely, something like providing places for object-center, object-left, etc.
We can also toss other utility style functions into this 'high level interface' to overall ease making use of Tiled.
Thanks!
The text was updated successfully, but these errors were encountered:
Creating this from #14
Tiled Objects (in an Object Layer) have 'surprising' behaviour with regards to the meaning of the X and Y coordinates:
These rules apply even for collision objects in the Tile Collision Editor.
We'd like to come up with a way for users of this library to not have to implement this logic over and over.
My proposed fix would be to keep this code as-is and consider it the 'low level interface'. Then provide a 'high level interface' that provides better-behaving position functions to make it easier for library users so they don't each have to encode these very specific rules in order to get a 1-to-1 with the Tiled editor.
More concretely, something like providing places for
object-center
,object-left
, etc.We can also toss other utility style functions into this 'high level interface' to overall ease making use of Tiled.
Thanks!
The text was updated successfully, but these errors were encountered: