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cursortextureclass.h
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cursortextureclass.h
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////////////////////////////////////////////////////////////////////////////////
// Filename: cursortextureclass.h
////////////////////////////////////////////////////////////////////////////////
#ifndef _CURSORTEXTURECLASS_H_
#define _CURSORTEXTURECLASS_H_
//////////////
// INCLUDES //
//////////////
#include <d3d11.h>
#include <stdio.h>
#include <stdint.h>
////////////////////////////////////////////////////////////////////////////////
// Class name: CursorTextureClass
////////////////////////////////////////////////////////////////////////////////
class CursorTextureClass
{
private:
struct TargaHeader
{
unsigned char data1[12];
unsigned short width;
unsigned short height;
unsigned char bpp;
unsigned char data2;
};
public:
CursorTextureClass();
CursorTextureClass(const CursorTextureClass&);
~CursorTextureClass();
bool Initialize(
ID3D11Device*, // D3D11 device
ID3D11DeviceContext*, // D3D11 device context
HWND&, // game HWND
HANDLE&, // Shared surface handle
int*, // mouse cursor bitmap data
float, // mouse position remap scale X
float, // mouse position remap scale Y
int // mouse pointer size
);
void Shutdown();
ID3D11ShaderResourceView* GetTexture();
ID3D11ShaderResourceView** GetTextureArray();
private:
bool LoadTarga(char*, int&, int&);
private:
unsigned char* m_targaData;
ID3D11Texture2D* m_texture;
ID3D11ShaderResourceView* m_textureView;
ID3D11ShaderResourceView* m_texture1View;
ID3D11ShaderResourceView* m_textureViews[2];
};
#endif