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SonLVL.log
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Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Users\Admin\Desktop\SSRG Splash Screen\Master\son1voltage\Sonic 1 2005 INIs\SonLVL.ini"...
Game type is S1.
Loading Green Hill Zone Act 1...
Loading 8x8 tiles from file "../artnem/8x8ghz1.bin", using compression Nemesis...
Loading 8x8 tiles from file "../artnem/8x8ghz2.bin", using compression Nemesis...
Loading 16x16 blocks from file "../map16/GHZ.bin", using compression Enigma...
Loading 256x256 chunks from file "../map256/GHZ.bin", using compression Kosinski...
Loading FG layout from file "../levels/ghz1.bin", using compression Uncompressed...
Loading BG layout from file "../levels/ghzbg.bin", using compression Uncompressed...
Loading FG layout from file "../levels/ghz2.bin", using compression Uncompressed...
Loading FG layout from file "../levels/ghz3.bin", using compression Uncompressed...
Loading FG layout from file "../levels/ending.bin", using compression Uncompressed...
Loading palette file "../pallet/sonic.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../pallet/ghz.bin"...
Source: 0 Destination: 16 Length: 48
Loading object definition file "obj.ini".
Loading object definition file "objGHZ.ini".
Loading ObjectDefinition type S12005ObjectDefinitions.Common.Ring from "Common\Ring.cs"...
Loading type from cached assembly "dllcache\S12005ObjectDefinitions.Common.Ring.dll"...
Loading ObjectDefinition type S12005ObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S12005ObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S12005ObjectDefinitions.GHZ.Bridge from "GHZ\Bridge.cs"...
Loading type from cached assembly "dllcache\S12005ObjectDefinitions.GHZ.Bridge.dll"...
Loading ObjectDefinition type S12005ObjectDefinitions.GHZ.SwingingPlatform from "GHZ\SwingingPlatform.cs"...
Loading type from cached assembly "dllcache\S12005ObjectDefinitions.GHZ.SwingingPlatform.dll"...
Loading objects from file "../objpos/ghz1.bin", using compression Uncompressed...
Loading start position "Level Start" from file "../misc/sloc_lev.bin"...
Loading start position "Credits Demo 1" from file "../misc/sloc_end.bin"...
Loading start position "Credits Demo 2" from file "../misc/sloc_end.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Load completed.
Saving Green Hill Zone Act 1...
Saving Green Hill Zone Act 1...
Opening INI file "C:\Users\Admin\Desktop\SSRG Splash Screen\Master\son1voltage\SonLVL.ini"...
Game type is S1.
Loading Green Hill Zone Act 1...
8x8 tile file "../artnem/8x8ghz1.bin" not found.
8x8 tile file "../artnem/8x8ghz2.bin" not found.
16x16 block file "../map16/GHZ.bin" not found.
256x256 chunk file "../map256/GHZ.bin" not found.
FG layout file "../levels/ghz1.bin" not found.
BG layout file "../levels/ghzbg.bin" not found.
FG layout file "../levels/ghz2.bin" not found.
FG layout file "../levels/ghz3.bin" not found.
FG layout file "../levels/ending.bin" not found.
Loading palette file "../pallet/sonic.bin"...
Source: 0 Destination: 0 Length: 16
System.IO.FileNotFoundException: Palette file could not be loaded! Have you set up your disassembly properly?
File name: '../pallet/sonic.bin'
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in c:\Users\Mike\Documents\GitHub\nonworking\SonLVL\SonLVLAPI\LevelData.cs:line 359
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in c:\Users\Mike\Documents\GitHub\nonworking\SonLVL\SonLVL\MainForm.cs:line 541