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A static override template method is copied into the the target class becoming a new instance method within it.
If a method with the same signature already exists, the result is a failure.
(*) If there exists a virtual method in the inheritance hierarchy of the target which can be overriden by the new method the process is done.
If there's no such virtual method but there exists a method in the hierarchy with the correct signature to be overriden, the first such method going up from the target is marked virtual, all call IL instructions with it as an operand in all game and mod assemblies get turned into callvirt instructions and the process is done.
Else the process fails with an error.
For an instance override template method, the process is the same but (*) results in an error because it doesn't make sense to use Prepatcher there - you can just override as usual using the C# keyword (unless the method was turned virtual by Prepatcher).
Compatibility
Poses some incompatibility risk with transpilers because call instructions to methods made virtual need to be turned into callvirt instructions.
The text was updated successfully, but these errors were encountered:
A point I missed: there's potential for conflict in mods overwriting each other's overrides when multiple are requested on the same method.
Amendments:
[PrepatcherOverride] will just request the existence of a virtual method calling base.
Any further modifications will be done using Prepatcher's future Harmony-like general method patching. For example, you will need to prefix, transpile or postfix the new virtual method to make it do something you want.
I feel the example should (for extra clarity) show the methods for the class A being called along the classes B and C. For a moment, I got slightly confused by what PrepatcherOverride does - thinking it replaces the method in class A instead of adding the overrides in B and C.
Example
Implementation
A static override template method is copied into the the target class becoming a new instance method within it.
call
IL instructions with it as an operand in all game and mod assemblies get turned intocallvirt
instructions and the process is done.For an instance override template method, the process is the same but (*) results in an error because it doesn't make sense to use Prepatcher there - you can just override as usual using the C# keyword (unless the method was turned virtual by Prepatcher).
Compatibility
Poses some incompatibility risk with transpilers because
call
instructions to methods made virtual need to be turned intocallvirt
instructions.The text was updated successfully, but these errors were encountered: