Smooth
//ezsmooth <radii> <iterations> <bias>
Alias: //ezsm
The //ezsmooth
command smooths the edges and surfaces of a selected region using a 3 dimensional smoothing algorithm.
- Radii: The smoothing radius or radii, which can be a single value or three comma-separated values for the East/West, Up/Down, and North/South directions, respectively. This parameter controls the extent of the smoothing effect.
- Iterations: The number of times the smoothing operation is executed. More iterations lead to a smoother outcome but increase processing time.
- Bias: A value between -1.0 and 1.0 that adjusts the smoothing effect's expansion or contraction. Positive values expand the smoothed area, while negative values contract it.
Inflate
//ezinflate <radius>
Alias: //inflate
The //ezinflate
command expands the volume of blocks within a selected region by a specified amount, effectively "inflating" the build.
- Radius: Specifies the expansion distance in blocks. This value determines how far from the original surfaces the new, inflated surfaces will be created.
Deflate
//ezdeflate <radius>
Alias: //deflate
The //ezdeflate
command contracts the volume of blocks within a selected region by a specified amount, effectively "deflating" the build.
- Radius: Specifies the expansion distance in blocks. This value determines how far inwards from the original surfaces that blocks will be removed.
Smooth Blocks
//ezsmoothblocks <radius> <iterations> <bias> [-s] [-t] [-w]
Alias: //smoothblocks
The //ezsmoothblocks
command modifies a selected region by placing slabs, stairs, and walls to create a significantly smoother surface.
- Radius: Specifies the smoothing radius in blocks. This value determines the area around each block that is considered during the smoothing process.
- Iterations: The number of times the smoothing operation is executed. More iterations result in a smoother outcome but increase processing time.
- Bias: A value between -1.0 and 1.0 that adjusts the smoothing effect's expansion or contraction. Positive values tend to expand the smoothed area, while negative values contract it, offering control over the final appearance.
- -s: Limits the smoothing process to only use slabs.
- -t: Excludes walls from smoothing.
- -w: Uses an alternative set of blocks.