Skip to content

Latest commit

 

History

History
72 lines (52 loc) · 3.48 KB

noisegen.md

File metadata and controls

72 lines (52 loc) · 3.48 KB

Noisegen

All sub-commands are under //eznoisegen (//noisegen, //ng)
e.g //ng heightmap

//eznoisegen ...

heightmap

Heightmap (2D)

//eznoisegen heightmap <palette> <noise> [height] [-z <zoom>] [-s <seed>] [-o <offset>] [-ct]

  • Palette: Specifies the palette of blocks to use.
  • Noise: Defines the noise preset to use.
  • Height (Default: 0): Controls the height from the bottom of your selection. A value of 0 will take the selection's height. Can place blocks above the selection if the height is great enough
  • -z (Default: 1): Adjusts the zoom level of the noise.
  • -s (Default: -1): Sets the noise seed.
  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).
  • -c: When used, centres the noise generation on the world coordinates of the selection.
  • -t: Enables smooth mode, specifically for snow, water, and lava blocks in the palette [Applicable only in heightmap mode].

terrain

Terrain (3D)

//eznoisegen terrain <palette> <noise> [height] [strength] [-z <scale>] [-s <seed>] [-l <smear>] [-o <offset>] [-c]

  • Palette: Specifies the palette of blocks to use.
  • Noise: Defines the noise preset to use.
  • Height (Default: 0): Controls the height from the bottom of your selection. A value of 0 will take the selection's height. Can place blocks above the selection if the height is great enough
  • Strength (Default: 1,0.5,0): Takes up to 3 comma-separated values which controls the strength of noise at various heights:
    • 0.5 would be 50% strength everywhere
    • 0.7,0 would be 70% strength at the very bottom and 0% at the top, with everything in-between being a smooth transition
    • 0,1,0 would be 0% strength at the bottom, 100% in the middle, and 0% at the top
  • -z (Default: 1): Adjusts the zoom level of the noise.
  • -s (Default: -1): Sets the noise seed.
  • -l (Default: 0): Applies a vertical smear to 3D noise.
  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).
  • -c: When used, centres the noise generation on the world coordinates of the selection.

advanced

Advanced

//eznoisegen <palette> <noise> [lowerThreshold] [upperThreshold] [-z <scale>] [-s <seed>] [-l <smear>] [-o <offset>] [-chnt]

  • Palette: Specifies the palette of blocks to use.
  • Noise: Defines the noise preset to use.
  • Lower Threshold (Default: 0): Sets the lower threshold for noise generation, with support for WorldEdit expressions (range: 0-1.0).
  • Upper Threshold (Default: 0.5): Sets the upper threshold for noise generation, with support for WorldEdit expressions (range: 0-1.0).
  • -z (Default: 1): Adjusts the zoom level of the noise.
  • -s (Default: -1): Sets the noise seed.
  • -l (Default: 0): Applies a vertical smear to 3D noise.
  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).
  • -c: When used, centres the noise generation on the world coordinates of the selection.
  • -h: Activates heightmap mode using 2D noise.
    &#xNAN;Heightmap mode is only compatible with Cuboid, Cylinder, or Polygon region types.
  • -n: Uses normalized (-1 to 1) selection-centred coordinates for noise generation.
  • -t: Enables smooth mode, specifically for snow, water, and lava blocks in the palette [Applicable only in heightmap mode].