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zproject_skeletons.gsl
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zproject_skeletons.gsl
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# Generate skeletons for classes, actors, and mains
#
# This is a code generator built using the iMatix GSL code generation
# language. See https://github.com/imatix/gsl for details.
#
# Copyright (c) the Contributors as noted in the AUTHORS file.
# This file is part of zproject.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
## Generate main source if not already present
.directory.create ('src')
.macro skeleton_main_source
. if !file.exists (main.source)
. echo "Generating skeleton for $(main.source)"
. output main.source
/* =========================================================================
$(main.name:c) - $(string.trim (main.?'description'):no,left)
. for project.license
$(string.trim (license.):block )
. endfor
=========================================================================
*/
/*
@header
$(main.name:c) - $(string.trim (main.?''):no,left)
@discuss
@end
*/
#include "$(project.prefix)_classes.h"
int main (int argc, char *argv [])
{
bool verbose = false;
int argn;
for (argn = 1; argn < argc; argn++) {
if (streq (argv [argn], "--help")
|| streq (argv [argn], "-h")) {
puts ("$(main.name) [options] ...");
puts (" --verbose / -v verbose test output");
puts (" --help / -h this information");
return 0;
}
else
if (streq (argv [argn], "--verbose")
|| streq (argv [argn], "-v"))
verbose = true;
else {
printf ("Unknown option: %s\\n", argv [argn]);
return 1;
}
}
// Insert main code here
if (verbose)
zsys_info ("$(main.name:c) - $(string.trim (main.?''):no,left)");
return 0;
}
. close
. endif
.endmacro
## Generate actor header and source if not already present
.macro skeleton_actor_header
. if !file.exists (actor.header)
. echo "Generating skeleton for $(actor.header)"
. output actor.header
/* =========================================================================
$(actor.name:c) - $(string.trim (actor.?''):no,left)
. for project.license
$(string.trim (license.):block )
. endfor
=========================================================================
*/
#ifndef $(ACTOR.NAME:c)_H_INCLUDED
#define $(ACTOR.NAME:c)_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
. if actor.scope = "private"
typedef struct _$(actor.name:c)_t $(actor.name:c)_t;
. endif
// @interface
// Create new $(actor.name:c) actor instance.
// @TODO: Describe the purpose of this actor!
//
// zactor_t *$(actor.name:c) = zactor_new ($(actor.name:c), NULL);
//
// Destroy $(actor.name:c) instance.
//
// zactor_destroy (&$(actor.name:c));
//
// Enable verbose logging of commands and activity:
//
// zstr_send ($(actor.name:c), "VERBOSE");
//
// Start $(actor.name:c) actor.
//
// zstr_sendx ($(actor.name:c), "START", NULL);
//
// Stop $(actor.name:c) actor.
//
// zstr_sendx ($(actor.name:c), "STOP", NULL);
//
// This is the $(actor.name:c) constructor as a zactor_fn;
$(PROJECT.PREFIX)_EXPORT void
$(actor.name:c)_actor (zsock_t *pipe, void *args);
// Self test of this actor
$(PROJECT.PREFIX)_EXPORT void
$(actor.name:c)_test (bool verbose);
// @end
#ifdef __cplusplus
}
#endif
#endif
. close
. endif
.endmacro
.macro skeleton_actor_source
. if !file.exists (actor.source)
. echo "Generating skeleton for $(actor.source)"
. output actor.source
/* =========================================================================
$(actor.name:c) - $(string.trim (actor.?''):no,left)
. for project.license
$(string.trim (license.):block )
. endfor
=========================================================================
*/
/*
@header
$(actor.name:c) - $(string.trim (actor.?''):no,left)
@discuss
@end
*/
#include "$(project.prefix)_classes.h"
// Structure of our actor
struct _$(actor.name:c)_t {
zsock_t *pipe; // Actor command pipe
zpoller_t *poller; // Socket poller
bool terminated; // Did caller ask us to quit?
bool verbose; // Verbose logging enabled?
// TODO: Declare properties
};
// --------------------------------------------------------------------------
// Create a new $(actor.name:c) instance
static $(actor.name:c)_t *
$(actor.name:c)_new (zsock_t *pipe, void *args)
{
$(actor.name:c)_t *self = ($(actor.name:c)_t *) zmalloc (sizeof ($(actor.name:c)_t));
assert (self);
self->pipe = pipe;
self->terminated = false;
self->poller = zpoller_new (self->pipe, NULL);
// TODO: Initialize properties
return self;
}
// --------------------------------------------------------------------------
// Destroy the $(actor.name:c) instance
static void
$(actor.name:c)_destroy ($(actor.name:c)_t **self_p)
{
assert (self_p);
if (*self_p) {
$(actor.name:c)_t *self = *self_p;
// TODO: Free actor properties
// Free object itself
zpoller_destroy (&self->poller);
free (self);
*self_p = NULL;
}
}
// Start this actor. Return a value greater or equal to zero if initialization
// was successful. Otherwise -1.
static int
$(actor.name:c)_start ($(actor.name:c)_t *self)
{
assert (self);
// TODO: Add startup actions
return 0;
}
// Stop this actor. Return a value greater or equal to zero if stopping
// was successful. Otherwise -1.
static int
$(actor.name:c)_stop ($(actor.name:c)_t *self)
{
assert (self);
// TODO: Add shutdown actions
return 0;
}
// Here we handle incoming message from the node
static void
$(actor.name:c)_recv_api ($(actor.name:c)_t *self)
{
// Get the whole message of the pipe in one go
zmsg_t *request = zmsg_recv (self->pipe);
if (!request)
return; // Interrupted
char *command = zmsg_popstr (request);
if (streq (command, "START"))
$(actor.name:c)_start (self);
else
if (streq (command, "STOP"))
$(actor.name:c)_stop (self);
else
if (streq (command, "VERBOSE"))
self->verbose = true;
else
if (streq (command, "$TERM"))
// The $TERM command is send by zactor_destroy() method
self->terminated = true;
else {
zsys_error ("invalid command '%s'", command);
assert (false);
}
zstr_free (&command);
zmsg_destroy (&request);
}
// --------------------------------------------------------------------------
// This is the actor which runs in its own thread.
void
$(actor.name:c)_actor (zsock_t *pipe, void *args)
{
$(actor.name:c)_t * self = $(actor.name:c)_new (pipe, args);
if (!self)
return; // Interrupted
// Signal actor successfully initiated
zsock_signal (self->pipe, 0);
while (!self->terminated) {
zsock_t *which = (zsock_t *) zpoller_wait (self->poller, 0);
if (which == self->pipe)
$(actor.name:c)_recv_api (self);
// Add other sockets when you need them.
}
$(actor.name:c)_destroy (&self);
}
. if actor.selftest
// --------------------------------------------------------------------------
// Self test of this actor.
void
$(actor.name:c)_test (bool verbose)
{
printf (" * $(actor.name:c): ");
// @selftest
// Simple create/destroy test
zactor_t *$(actor.name:c) = zactor_new ($(actor.name:c)_actor, NULL);
zactor_destroy (&$(actor.name:c));
// @end
printf ("OK\\n");
}
. endif
. close
. endif
.endmacro
## Generate class header and source if not already present
.macro skeleton_class_header
. if !file.exists (class.header)
. echo "Generating skeleton for $(class.header)"
. output class.header
/* =========================================================================
$(class.c_name) - $(string.trim (class.?'class description'):no,left)
. for project.license
$(string.trim (license.):block )
. endfor
=========================================================================
*/
#ifndef $(CLASS.C_NAME)_H_INCLUDED
#define $(CLASS.C_NAME)_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
. if class.c_name = project.name
// Include the library file with typdefs, public includes and public constants
#include "$(class.c_name)_library.h"
. endif
. if class.scope = "private"
typedef struct _$(class.c_name)_t $(class.c_name)_t;
. endif
// @interface
// Create a new $(class.c_name)
$(PROJECT.PREFIX)_EXPORT $(class.c_name)_t *
$(class.c_name)_new (void);
// Destroy the $(class.c_name)
$(PROJECT.PREFIX)_EXPORT void
$(class.c_name)_destroy ($(class.c_name)_t **self_p);
. if class.selftest
// Self test of this class
$(PROJECT.PREFIX)_EXPORT void
$(class.c_name)_test (bool verbose);
. endif
// @end
#ifdef __cplusplus
}
#endif
#endif
. close
. endif
.endmacro
.macro skeleton_class_source
. if !file.exists (class.source)
. echo "Generating skeleton for $(class.source)"
. output class.source
/* =========================================================================
$(class.c_name) - $(string.trim (class.?'class description'):no,left)
. for project.license
$(string.trim (license.):block )
. endfor
=========================================================================
*/
/*
@header
$(class.c_name) - $(string.trim (class.?''):no,left)
@discuss
@end
*/
#include "$(project.prefix)_classes.h"
// Structure of our class
struct _$(class.c_name)_t {
int filler; // Declare class properties here
};
// --------------------------------------------------------------------------
// Create a new $(class.c_name)
$(class.c_name)_t *
$(class.c_name)_new (void)
{
$(class.c_name)_t *self = ($(class.c_name)_t *) zmalloc (sizeof ($(class.c_name)_t));
assert (self);
// Initialize class properties here
return self;
}
// --------------------------------------------------------------------------
// Destroy the $(class.c_name)
void
$(class.c_name)_destroy ($(class.c_name)_t **self_p)
{
assert (self_p);
if (*self_p) {
$(class.c_name)_t *self = *self_p;
// Free class properties here
// Free object itself
free (self);
*self_p = NULL;
}
}
. if class.selftest
// --------------------------------------------------------------------------
// Self test of this class
void
$(class.c_name)_test (bool verbose)
{
printf (" * $(class.c_name): ");
// @selftest
// Simple create/destroy test
$(class.c_name)_t *self = $(class.c_name)_new ();
assert (self);
$(class.c_name)_destroy (&self);
// @end
printf ("OK\\n");
}
. endif
. close
. endif
.endmacro