You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In UdpServer.cpp, after UdpServer receives the first data packet from the peer, it creates a new socket based on the local address and peer address. When creating a new socket, bindUdpSock is executed first. Will other data packets from the peer be received in the moment before bindPeerAddr?
From my current program, it seems that this situation exists.
In UdpServer.cpp, after UdpServer receives the first data packet from the peer, it creates a new socket based on the local address and peer address. When creating a new socket, bindUdpSock is executed first. Will other data packets from the peer be received in the moment before bindPeerAddr?
From my current program, it seems that this situation exists.
TRANS_BY_GITHUB_AI_ASSISTANT
The text was updated successfully, but these errors were encountered: