-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge remote-tracking branch 'upstream/develop' into develop
- Loading branch information
Showing
8 changed files
with
35 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file added
BIN
+2.41 KB
.../Images/Scripting_Reference/GML/Reference/Drawing/draw_sprite_general_quirk.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<!DOCTYPE html> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | ||
<meta name="generator" content="Adobe RoboHelp 2022" /> | ||
<meta name="topic-comment" content="" /> | ||
<title>Toolbox_grid</title> | ||
<link rel="stylesheet" type="text/css" href="../css/default.css" /> | ||
</head> | ||
<body> | ||
<p><strong>Toggle Canvas Grid</strong> <img alt="Toggle Canvas Grid Icon" class="icon" src="../Images/Icons/Icon_CanvasGrid.png" />: This will toggle on/off the canvas grid. This is a grid that <span data-keyref="GameMaker Name">GameMaker</span> draws over the preview canvas to divide it into sections, and by default is set to 32x32px in size. If you click the Grid Menu icon <img alt="Icon Grid Menu" class="icon" height="24" src="../Images/Icons/Icon_CanvasOptions.png" width="10" /> you will see the grid options:<br /> | ||
<img class="center" src="../Images/Asset_Editors/Editor_Sequences_GridControls.png" />These options permit you to set the grid colour and alpha, as well as the cell values for the grid along the X and Y axis. You also have an option to enable or disable grid snapping here (disabled by default). You can use the keyboard shortcuts "G" and <img alt="Shift Icon" class="icon" height="20" src="../Images/Icons/Icon_Shift.png" width="55" /> + "G" to toggle the grid visibility and grid snapping respectively. | ||
</p> | ||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<!DOCTYPE html> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | ||
<meta name="generator" content="Adobe RoboHelp 2022" /> | ||
<meta name="topic-comment" content="" /> | ||
<title>Toolbox_zoom</title> | ||
<link rel="stylesheet" type="text/css" href="../css/default.css" /> | ||
</head> | ||
<body> | ||
<p><strong>Canvas Zoom Controls</strong> <img alt="Canvas Zoom Controls Icons" class="icon" height="24" src="../Images/Icons/Icon_CanvasZoom.png" width="120" />: These buttons control the current canvas zoom level. You can zoom in or out and clicking the <img alt="Zoom Reset Icon" class="icon" src="../Images/Icons/Icon_ZoomReset.png" /> button will reset the canvas to be 1:1 with the contents being edited. You can also click the Window Fit button <img alt="Canvas Fit Icon" class="icon" src="../Images/Icons/Icon_CanvasFit.png" /> to make the entire canvas fit within the current editor workspace (this will zoom in/out as appropriate to make it fit). Note that you can also zoom in and out using the <img alt="Control Icon" class="icon" height="20" src="../Images/Icons/Icon_Ctrl.png" width="55" /> / <img alt="CMD Icon" class="icon" height="20" src="../Images/Icons/Icon_Cmd.png" width="55" /> and the Mouse Wheel <img alt="MMB Icon" class="icon" src="../Images/Icons/Icon_MMB.png" />, and pressing <img alt="Control Icon" class="icon" height="20" src="../Images/Icons/Icon_Ctrl.png" width="55" /> / <img alt="CMD Icon" class="icon" height="20" src="../Images/Icons/Icon_Cmd.png" width="55" /> + <img alt="Enter Icon" class="icon" height="20" src="../Images/Icons/Icon_Enter.png" width="55" /> will set the canvas to be 1:1 with the display.</p> | ||
</body> | ||
</html> |