diff --git a/Manual/variable/Default.var b/Manual/variable/Default.var index 55494f4f6..95b8c9e5d 100644 --- a/Manual/variable/Default.var +++ b/Manual/variable/Default.var @@ -1,4 +1,4 @@ Variables - Animation Curve Libraryalphanumeric characters and the "_" underscore symbol onlyAn object, instance, tile map ID, keywords all/other, or array containing these items<span data-keyref="Type_Asset_Object"><a href="The_Asset_Editors/Objects.htm" target="_blank">Object Asset</a></span> or <span data-keyref="Type_ID_Instance"><a href="GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/id.htm" target="_blank">Object Instance</a></span> or <span data-keyref="Type_ID_Element_Tilemap"><a href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_get_id.htm" target="_blank">Tile Map Element ID</a></span> or <span data-keyref="Type_Array"><a href="GameMaker_Language/GML_Overview/Arrays.htm" target="_blank">Array</a></span>YoYo GamesLtd.12816000-16000.yyzdatafiles51290© Copyright YoYo Games Ltd. 2023 All Rights Reserved0.81"Default"400"Default"500for <strong>debugging and testing use only</strong> and should not be used in released games. For that purpose you should create a custom user interface to receive input from players so that you have complete control over how the dialogs look and behave.GameMakerGML CodeGML Visual128Nine Slicing(0, 0, 0)PLACEHOLDER<a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm#variable">Any</a><a target="_blank" href="GameMaker_Language/GML_Overview/Arrays.htm">Array</a><a target="_blank" href="GameMaker_Language/GML_Reference/Maths_And_Numbers/Matrix_Functions/Matrix_Functions.htm">Matrix Array</a><a target="_blank" href="The_Asset_Editors/The_Asset_Editors.htm">Asset</a><a target="_blank" href="The_Asset_Editors/Animation_Curves.htm">Animation Curve Asset</a><a target="_blank" href="The_Asset_Editors/Extensions.htm">Extension Asset</a><a target="_blank" href="The_Asset_Editors/Fonts.htm">Font Asset</a><a target="_blank" href="The_Asset_Editors/Objects.htm">Object Asset</a><a target="_blank" href="The_Asset_Editors/Particle_Systems.htm">Particle System Asset</a><a target="_blank" href="The_Asset_Editors/Paths.htm">Path Asset</a><a target="_blank" href="The_Asset_Editors/Rooms.htm">Room Asset</a><a target="_blank" href="The_Asset_Editors/Scripts.htm">Script Asset</a><a target="_blank" href="The_Asset_Editors/Sequences.htm">Sequence Asset</a><a target="_blank" href="The_Asset_Editors/Shaders.htm">Shader Asset</a><a target="_blank" href="The_Asset_Editors/Sounds.htm">Sound Asset</a><a target="_blank" href="The_Asset_Editors/Sprites.htm">Sprite Asset</a><a target="_blank" href="The_Asset_Editors/Tile_Sets.htm">Tile Set Asset</a><a target="_blank" href="The_Asset_Editors/Timelines.htm">Timeline Asset</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">Boolean</a><a target="_blank" href="GameMaker_Language/GML_Overview/Variables/Constants.htm">Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Stats_And_Leaderboards/xboxlive_achievement_load_leaderboard.htm">Xbox Live Achievement Filter Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_new.htm">Animation Curve Interpolation Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type.htm">Asset Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async.htm">Async Event Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/os_is_network_connected.htm">Attempt Connection Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound.htm">Audio Channel Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model.htm">Audio Falloff Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_collision_mask.htm">Bounding Box Kind (Shape) Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_set_bbox_mode.htm">Bounding Box Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/os_browser.htm">Browser Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Buffers/buffer_write.htm">Buffer Data Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Buffers/buffer_seek.htm">Buffer Seek Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Buffers/buffer_create.htm">Buffer Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Colour_And_Alpha/Colour_And_Alpha.htm">Colour</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_cullmode.htm">Culling Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_get_cursor.htm">Cursor Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/os_device.htm">Device Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Cameras_And_Display/display_get_orientation.htm">Display Orientation Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Cameras_And_Display/display_get_timing_method.htm">Display Timing Method Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_blendmode.htm">Blend Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_blendmode_ext.htm">Blend Mode Factor Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Text/draw_set_halign.htm">Horizontal Alignment Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Primitives/draw_primitive_begin.htm">Primitive Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Text/draw_set_valign.htm">Vertical Alignment Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_add_custom.htm">Vertex Data Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_add_custom.htm">Vertex Usage Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_zfunc.htm">Comparison Function Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/ds_exists.htm">DS Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/effect_create_above.htm">Effect Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform.htm">Event Number Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform.htm">Event Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Data Type Constant (ty_*)</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Call Type Constant (dll_*)</a><a target="_blank" href="GameMaker_Language/GML_Reference/File_Handling/File_System/file_find_first.htm">File Attribute Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/GamePad_Input/gamepad_axis_value.htm">Gamepad Axis Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/GamePad_Input/gamepad_axis_value.htm">Gamepad Button Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/General_Game_Control/game_get_speed.htm">Game Speed Constant</a>IAP ConstantIAP Event ConstantIAP Status ConstantIAP Store Load Constant<a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type.htm">Layer Element Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Lighting/draw_light_get.htm">Light Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Maths_And_Numbers/Matrix_Functions/matrix_get.htm">Matrix Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Mipmapping/gpu_get_tex_mip_enable.htm">Mipmapping Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Mipmapping/gpu_set_tex_mip_filter.htm">Mipmapping Filter Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Mouse_Input/mouse_check_button.htm">Mouse Button Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Networking/network_set_config.htm">Network Config Constant</a>Network Event Type Constant<a target="_blank" href="GameMaker_Language/GML_Reference/Networking/network_send_raw.htm">Network Send Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Networking/network_create_socket.htm">Socket Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Nine Slice Edge Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Tile Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/os_check_permission.htm">Permission State Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/os_type.htm">OS Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Types/part_type_shape.htm">Particle Shape Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_region.htm">Particle Emitter Distribution Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_emitter_mode_constant">Particle Emitter Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_region.htm">Particle Emitter Shape Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction.htm">Path End Action Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/The_Physics_World/physics_world_draw_debug.htm">Physics Debug Flag</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Joints/Physics_Joint_Constants.htm">Physics Joint Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_get_data.htm">Physics Particle Data Flag Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_create.htm">Physics Particle Flag Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_group_begin.htm">Physics Particle Group Flag Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm">Sequence Audio Key Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm">Sequence Direction Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct.htm">Sequence Play Mode Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm#text">Sequence Text Alignment Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm#interpolation">Sequence Track Interpolation Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm#type">Sequence Track Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_add_ext.htm">Sprite Add Error Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_speed_type.htm">Sprite Speed Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Surfaces/surface_create.htm#surface_format_constant">Surface Format Constant</a>Texture Group Status Constant<a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_mask.htm">Tile Mask Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Time_Sources/Built_In_Time_Sources.htm">Time Source Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Time_Sources/Time_Source_Expiry_Types.htm">Time Source Expiry Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Time_Sources/Time_Source_States.htm">Time Source State Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Time_Sources/Time_Source_Units.htm">Time Source Unit Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Maths_And_Numbers/Date_And_Time/date_get_timezone.htm">Time Zone Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/uwp_check_privilege.htm">UWP Privilege Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/uwp_check_privilege.htm">UWP Privilege Result Constant</a>Video Format ConstantVideo Status Constant<a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Autocapitalization Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Return Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Type Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Keyboard_Input/Keyboard_Input.htm">Virtual Key Constant (vk_*)</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_agegroup_for_user.htm">Xbox Age Group Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Saving_Data/xboxlive_get_file_error.htm">Xbox File Error Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Match_Making/xboxlive_matchmaking_create.htm">Xbox Match Visibility Constant</a><a target="_blank" href="GameMaker_Language/GML_Reference/Variable_Functions/ref_create.htm">Reference</a><a target="_blank" href="GameMaker_Language/GML_Overview/Script_Functions.htm">Function</a><a target="_blank" href="GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Function</a><a target="_blank" href="GameMaker_Language/GML_Overview/Script_Functions.htm">Script Function</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Shaders/shader_get_sampler_index.htm">Shader Sampler Handle</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Shaders/shader_get_uniform.htm">Shader Uniform Handle</a>ID<a target="_blank" href="GameMaker_Language/GML_Reference/Asynchronous_Functions/Asynchronous_Functions.htm">Async Request ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_create.htm">Audio Emitter ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/Audio_Groups.htm">Audio Group ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/Audio_Listeners.htm">Audio Listener ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue.htm">Audio Queue ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_create_sync_group.htm">Audio Sync Group ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Buffers/buffer_create.htm">Buffer ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_create_buffer.htm">Vertex Buffer ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Cameras_And_Display/Cameras_And_Viewports/camera_create.htm">Camera ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Web_And_HTML5/clickable_add.htm">Clickable ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/Data_Structures.htm">Any DS Reference</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_create.htm">DS Grid</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Lists/ds_list_create.htm">DS List</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Maps/ds_map_create.htm">DS Map</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Priority_Queues/ds_priority_create.htm">DS Priority</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Queues/ds_queue_create.htm">DS Queue</a><a target="_blank" href="GameMaker_Language/GML_Reference/Data_Structures/DS_Stacks/ds_stack_create.htm">DS Stack</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_id.htm">Background Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all_elements.htm">Instance Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_create.htm">Sequence Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_id.htm">Sprite Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_get_id.htm">Tile Map Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/File_Handling/Binary_Files/file_bin_open.htm">Binary File ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/File_Handling/Text_Files/file_text_open_read.htm">Text File ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Cameras_And_Display/gif_open.htm">GIF ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/id.htm">Object Instance</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_id.htm">Layer ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all_elements.htm">Layer Element ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Movement_And_Collisions/Motion_Planning/mp_grid_create.htm">MP Grid ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Networking/network_create_socket.htm">Network Socket ID</a><a target="_blank" href="GameMaker_Language/GML_Overview/Instance_Keywords.htm">noone</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_create.htm">Particle Emitter ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Systems/part_system_create.htm">Particle System Instance</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Types/part_type_create.htm">Particle Type ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_create.htm">Physics Particle ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_group_end.htm">Physics Particle Group ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm">Physics Fixture ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Physics/Joints/Joints.htm">Physics Joint ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asynchronous_Functions/Push_Notifications/push_get_first_local_notification.htm">Push Notification ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm">Sound Instance ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Surfaces/surface_create.htm">Surface ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Time_Sources/time_source_create.htm">Time Source ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_end.htm">Vertex Format ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/virtual_key_add.htm">Virtual Key ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_pad_for_user.htm">Xbox Pad ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_sponsor_for_user.htm">Xbox Sponsor ID</a><a target="_blank" href="GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_get_user.htm">Xbox User ID</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">infinity</a><a target="_blank" href="GameMaker_Language/GML_Overview/Method_Variables.htm">Method</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">NaN</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">Pointer</a><a target="_blank" href="GameMaker_Language/GML_Reference/Debugging/dbg_section.htm">Debug Section Pointer</a><a target="_blank" href="GameMaker_Language/GML_Reference/Debugging/dbg_view.htm">Debug View Pointer</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">pointer_null</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_texture.htm">Texture</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">Real</a><a target="_blank" href="GameMaker_Language/GML_Reference/Maths_And_Numbers/Date_And_Time/date_current_datetime.htm">Datetime</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">int64 (signed 64-bit integer)</a>-1<a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get.htm">Tile Data</a>Time Source<a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">String</a><a target="_blank" href="GameMaker_Language/GML_Overview/Structs.htm">Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get.htm">Animation Curve Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get_channel.htm">Animation Curve Channel Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_point_new.htm">Animation Curve Point Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Debugging/exception_unhandled_handler.htm">Exception Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_info.htm">Font Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_info.htm">Font Glyph Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_create.htm">FX Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Garbage_Collection/gc_get_stats.htm">GC Stats Struct</a><a target="_blank" href="The_Asset_Editors/Sequence_Properties/Broadcast_Messages.htm">Message Event Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast.htm">Moment Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Nine Slice Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_emitter_info_struct">Particle Emitter Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_system_info_struct">Particle System Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_type_info_struct">Particle Type Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm#activeTracks">Sequence Active Track Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm">Sequence Instance Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Struct.htm">Sequence Keyframe Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm">Sequence Keyframe Data Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct.htm">Sequence Object Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm">Sequence Track Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Skeletal_Animation/Skins/skeleton_skin_create.htm">Skeleton Skin Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_info.htm">Sprite Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Tilsets/tileset_get_info.htm">Tile Set Info Struct</a><a target="_blank" href="GameMaker_Language/GML_Reference/Garbage_Collection/weak_ref_create.htm">Struct Weak Reference</a><a target="_blank" href="GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/zip_create.htm">ZIP File</a><a target="_blank" href="GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_tpe.htm">Texture Page Entry</a><a target="_blank" href="GameMaker_Language/GML_Overview/Data_Types.htm">undefined</a>N/A(1, 0, 0)(0, 1, 0)(0, 0, 1) + Animation Curve Libraryalphanumeric characters and the "_" underscore symbol onlyAn object, instance, tile map ID, keywords all/other, or array containing these items<span data-keyref="Type_Asset_Object"><a href="contents/The_Asset_Editors/Objects.htm" target="_blank">Object Asset</a></span> or <span data-keyref="Type_ID_Instance"><a href="contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/id.htm" target="_blank">Object Instance</a></span> or <span data-keyref="Type_ID_Element_Tilemap"><a href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_get_id.htm" target="_blank">Tile Map Element ID</a></span> or <span data-keyref="Type_Array"><a href="contents/GameMaker_Language/GML_Overview/Arrays.htm" target="_blank">Array</a></span>YoYo GamesLtd.12816000-16000.yyzdatafiles51290© Copyright YoYo Games Ltd. 2023 All Rights Reserved0.81"Default"400"Default"500for <strong>debugging and testing use only</strong> and should not be used in released games. For that purpose you should create a custom user interface to receive input from players so that you have complete control over how the dialogs look and behave.GameMakerGML CodeGML Visual128Nine Slicing(0, 0, 0)PLACEHOLDER<a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm#variable">Any</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Arrays.htm">Array</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Maths_And_Numbers/Matrix_Functions/Matrix_Functions.htm">Matrix Array</a><a target="_blank" href="contents/The_Asset_Editors/The_Asset_Editors.htm">Asset</a><a target="_blank" href="contents/The_Asset_Editors/Animation_Curves.htm">Animation Curve Asset</a><a target="_blank" href="contents/The_Asset_Editors/Extensions.htm">Extension Asset</a><a target="_blank" href="contents/The_Asset_Editors/Fonts.htm">Font Asset</a><a target="_blank" href="contents/The_Asset_Editors/Objects.htm">Object Asset</a><a target="_blank" href="contents/The_Asset_Editors/Particle_Systems.htm">Particle System Asset</a><a target="_blank" href="contents/The_Asset_Editors/Paths.htm">Path Asset</a><a target="_blank" href="contents/The_Asset_Editors/Rooms.htm">Room Asset</a><a target="_blank" href="contents/The_Asset_Editors/Scripts.htm">Script Asset</a><a target="_blank" href="contents/The_Asset_Editors/Sequences.htm">Sequence Asset</a><a target="_blank" href="contents/The_Asset_Editors/Shaders.htm">Shader Asset</a><a target="_blank" href="contents/The_Asset_Editors/Sounds.htm">Sound Asset</a><a target="_blank" href="contents/The_Asset_Editors/Sprites.htm">Sprite Asset</a><a target="_blank" href="contents/The_Asset_Editors/Tile_Sets.htm">Tile Set Asset</a><a target="_blank" href="contents/The_Asset_Editors/Timelines.htm">Timeline Asset</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">Boolean</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Variables/Constants.htm">Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Stats_And_Leaderboards/xboxlive_achievement_load_leaderboard.htm">Xbox Live Achievement Filter Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_new.htm">Animation Curve Interpolation Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type.htm">Asset Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async.htm">Async Event Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/os_is_network_connected.htm">Attempt Connection Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound.htm">Audio Channel Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model.htm">Audio Falloff Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_collision_mask.htm">Bounding Box Kind (Shape) Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_set_bbox_mode.htm">Bounding Box Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/os_browser.htm">Browser Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Buffers/buffer_write.htm">Buffer Data Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Buffers/buffer_seek.htm">Buffer Seek Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Buffers/buffer_create.htm">Buffer Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Colour_And_Alpha/Colour_And_Alpha.htm">Colour</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_cullmode.htm">Culling Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_get_cursor.htm">Cursor Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/os_device.htm">Device Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Cameras_And_Display/display_get_orientation.htm">Display Orientation Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Cameras_And_Display/display_get_timing_method.htm">Display Timing Method Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_blendmode.htm">Blend Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_blendmode_ext.htm">Blend Mode Factor Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Text/draw_set_halign.htm">Horizontal Alignment Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Primitives/draw_primitive_begin.htm">Primitive Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Text/draw_set_valign.htm">Vertical Alignment Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_add_custom.htm">Vertex Data Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_add_custom.htm">Vertex Usage Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/GPU_Control/gpu_get_zfunc.htm">Comparison Function Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/ds_exists.htm">DS Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/effect_create_above.htm">Effect Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform.htm">Event Number Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform.htm">Event Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Data Type Constant (ty_*)</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Call Type Constant (dll_*)</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/File_Handling/File_System/file_find_first.htm">File Attribute Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/GamePad_Input/gamepad_axis_value.htm">Gamepad Axis Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/GamePad_Input/gamepad_axis_value.htm">Gamepad Button Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/General_Game_Control/game_get_speed.htm">Game Speed Constant</a>IAP ConstantIAP Event ConstantIAP Status ConstantIAP Store Load Constant<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type.htm">Layer Element Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Lighting/draw_light_get.htm">Light Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Maths_And_Numbers/Matrix_Functions/matrix_get.htm">Matrix Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Mipmapping/gpu_get_tex_mip_enable.htm">Mipmapping Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Mipmapping/gpu_set_tex_mip_filter.htm">Mipmapping Filter Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Mouse_Input/mouse_check_button.htm">Mouse Button Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Networking/network_set_config.htm">Network Config Constant</a>Network Event Type Constant<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Networking/network_send_raw.htm">Network Send Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Networking/network_create_socket.htm">Socket Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Nine Slice Edge Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Tile Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/os_check_permission.htm">Permission State Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/os_type.htm">OS Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Types/part_type_shape.htm">Particle Shape Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_region.htm">Particle Emitter Distribution Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_emitter_mode_constant">Particle Emitter Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_region.htm">Particle Emitter Shape Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction.htm">Path End Action Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/The_Physics_World/physics_world_draw_debug.htm">Physics Debug Flag</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Joints/Physics_Joint_Constants.htm">Physics Joint Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_get_data.htm">Physics Particle Data Flag Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_create.htm">Physics Particle Flag Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_group_begin.htm">Physics Particle Group Flag Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm">Sequence Audio Key Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm">Sequence Direction Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct.htm">Sequence Play Mode Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm#text">Sequence Text Alignment Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm#interpolation">Sequence Track Interpolation Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm#type">Sequence Track Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Manipulation/sprite_add_ext.htm">Sprite Add Error Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_speed_type.htm">Sprite Speed Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Surfaces/surface_create.htm#surface_format_constant">Surface Format Constant</a>Texture Group Status Constant<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_mask.htm">Tile Mask Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Time_Sources/Built_In_Time_Sources.htm">Time Source Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Time_Sources/Time_Source_Expiry_Types.htm">Time Source Expiry Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Time_Sources/Time_Source_States.htm">Time Source State Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Time_Sources/Time_Source_Units.htm">Time Source Unit Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Maths_And_Numbers/Date_And_Time/date_get_timezone.htm">Time Zone Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/uwp_check_privilege.htm">UWP Privilege Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/uwp_check_privilege.htm">UWP Privilege Result Constant</a>Video Format ConstantVideo Status Constant<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Autocapitalization Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Return Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/keyboard_virtual_show.htm">Virtual Keyboard Type Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Keyboard_Input/Keyboard_Input.htm">Virtual Key Constant (vk_*)</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_agegroup_for_user.htm">Xbox Age Group Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Saving_Data/xboxlive_get_file_error.htm">Xbox File Error Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Match_Making/xboxlive_matchmaking_create.htm">Xbox Match Visibility Constant</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Variable_Functions/ref_create.htm">Reference</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Script_Functions.htm">Function</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/OS_And_Compiler/external_define.htm">External Function</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Script_Functions.htm">Script Function</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Shaders/shader_get_sampler_index.htm">Shader Sampler Handle</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Shaders/shader_get_uniform.htm">Shader Uniform Handle</a>ID<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asynchronous_Functions/Asynchronous_Functions.htm">Async Request ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_create.htm">Audio Emitter ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/Audio_Groups.htm">Audio Group ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/Audio_Listeners.htm">Audio Listener ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue.htm">Audio Queue ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_create_sync_group.htm">Audio Sync Group ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Buffers/buffer_create.htm">Buffer ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_create_buffer.htm">Vertex Buffer ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Cameras_And_Display/Cameras_And_Viewports/camera_create.htm">Camera ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Web_And_HTML5/clickable_add.htm">Clickable ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/Data_Structures.htm">Any DS Reference</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_create.htm">DS Grid</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Lists/ds_list_create.htm">DS List</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Maps/ds_map_create.htm">DS Map</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Priority_Queues/ds_priority_create.htm">DS Priority</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Queues/ds_queue_create.htm">DS Queue</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Stacks/ds_stack_create.htm">DS Stack</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_id.htm">Background Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all_elements.htm">Instance Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_create.htm">Sequence Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_id.htm">Sprite Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_get_id.htm">Tile Map Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/File_Handling/Binary_Files/file_bin_open.htm">Binary File ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/File_Handling/Text_Files/file_text_open_read.htm">Text File ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Cameras_And_Display/gif_open.htm">GIF ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/id.htm">Object Instance</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_id.htm">Layer ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all_elements.htm">Layer Element ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Motion_Planning/mp_grid_create.htm">MP Grid ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Networking/network_create_socket.htm">Network Socket ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Instance_Keywords.htm">noone</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Emitters/part_emitter_create.htm">Particle Emitter ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Systems/part_system_create.htm">Particle System Instance</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Types/part_type_create.htm">Particle Type ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_create.htm">Physics Particle ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Soft_Body_Particles/physics_particle_group_end.htm">Physics Particle Group ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Fixtures/physics_fixture_create.htm">Physics Fixture ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Physics/Joints/Joints.htm">Physics Joint ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asynchronous_Functions/Push_Notifications/push_get_first_local_notification.htm">Push Notification ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm">Sound Instance ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Surfaces/surface_create.htm">Surface ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Time_Sources/time_source_create.htm">Time Source ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Primitives/vertex_format_end.htm">Vertex Format ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Game_Input/Virtual_Keys_And_Keyboards/virtual_key_add.htm">Virtual Key ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_pad_for_user.htm">Xbox Pad ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_sponsor_for_user.htm">Xbox Sponsor ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/UWP_And_XBox_Live/Users_And_Accounts/xboxlive_get_user.htm">Xbox User ID</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">infinity</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Method_Variables.htm">Method</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">NaN</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">Pointer</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Debugging/dbg_section.htm">Debug Section Pointer</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Debugging/dbg_view.htm">Debug View Pointer</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">pointer_null</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_texture.htm">Texture</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">Real</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Maths_And_Numbers/Date_And_Time/date_current_datetime.htm">Datetime</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">int64 (signed 64-bit integer)</a>-1<a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get.htm">Tile Data</a>Time Source<a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">String</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Structs.htm">Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get.htm">Animation Curve Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get_channel.htm">Animation Curve Channel Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_point_new.htm">Animation Curve Point Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Debugging/exception_unhandled_handler.htm">Exception Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_info.htm">Font Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_info.htm">Font Glyph Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_create.htm">FX Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Garbage_Collection/gc_get_stats.htm">GC Stats Struct</a><a target="_blank" href="contents/The_Asset_Editors/Sequence_Properties/Broadcast_Messages.htm">Message Event Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast.htm">Moment Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Nine_Slice_Struct.htm">Nine Slice Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_emitter_info_struct">Particle Emitter Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_system_info_struct">Particle System Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Drawing/Particles/particle_get_info.htm#particle_type_info_struct">Particle Type Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm#activeTracks">Sequence Active Track Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct.htm">Sequence Instance Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Struct.htm">Sequence Keyframe Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Keyframe_Data_Struct.htm">Sequence Keyframe Data Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct.htm">Sequence Object Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct.htm">Sequence Track Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Skeletal_Animation/Skins/skeleton_skin_create.htm">Skeleton Skin Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_info.htm">Sprite Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Tilsets/tileset_get_info.htm">Tile Set Info Struct</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Garbage_Collection/weak_ref_create.htm">Struct Weak Reference</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/File_Handling/Encoding_And_Hashing/zip_create.htm">ZIP File</a><a target="_blank" href="contents/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Information/sprite_get_tpe.htm">Texture Page Entry</a><a target="_blank" href="contents/GameMaker_Language/GML_Overview/Data_Types.htm">undefined</a>N/A(1, 0, 0)(0, 1, 0)(0, 0, 1) \ No newline at end of file