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pong.py
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# A ping pong game built by Karthik
# using turtle module
import turtle
# a basic graphic library
win = turtle.Screen()
win.title("A PING-PONG Game")
win.bgcolor('black')
win.setup(width=800,height=600)
win.tracer(0)
#Left Pad
pad_a= turtle.Turtle()
pad_a.speed(0)
pad_a.shape("square")
pad_a.color("white")
pad_a.shapesize(stretch_wid=5,stretch_len=1)
pad_a.penup()
pad_a.goto(-350,0)
# Right Pad
pad_b= turtle.Turtle()
pad_b.speed(0)
pad_b.shape("square")
pad_b.color("white")
pad_b.shapesize(stretch_wid=5,stretch_len=1)
pad_b.penup()
pad_b.goto(350,0)
# Ball
ball= turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx = 0.05
ball.dy = 0.05
# Score
score_a = 0
score_b = 0
# score context
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A : "+ str(score_a) +" Player B : "+ str(score_b),align="center",font=("Courier",24,"normal"))
def pad_a_up():
y = pad_a.ycor()
y += 20
pad_a.sety(y)
def pad_a_down():
y = pad_a.ycor()
y -= 20
pad_a.sety(y)
def pad_b_up():
y = pad_b.ycor()
y += 20
pad_b.sety(y)
def pad_b_down():
y = pad_b.ycor()
y -= 20
pad_b.sety(y)
win.listen()
win.onkeypress(pad_a_up,"w")
win.onkeypress(pad_a_down,"s")
win.onkeypress(pad_b_up,"Up")
win.onkeypress(pad_b_down,"Down")
while True:
win.update()
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
if ball.ycor() > 290 :
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290 :
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390 :
score_a += 1
ball.goto(0,0)
ball.dx *= -1
pen.clear()
pen.write("Player A : "+ str(score_a) +" Player B : "+ str(score_b),align="center",font=("Courier",24,"normal"))
if ball.xcor() < -390 :
score_b += 1
ball.goto(0,0)
ball.dx *= -1
pen.clear()
pen.write("Player A : "+ str(score_a) +" Player B : "+ str(score_b),align="center",font=("Courier",24,"normal"))
if (ball.xcor() > 340 and ball.xcor() < 350) and ball.ycor() < pad_b.ycor() + 50 and ball.ycor() > pad_b.ycor() - 50 :
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and ball.ycor() < pad_a.ycor() + 50 and ball.ycor() > pad_a.ycor() - 50 :
ball.setx(-340)
ball.dx *= -1