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Scriptable Render Pipeline Support #407
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Feature Request
FR Accepted
Feature Request accepted, ready for development
Milestone
XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
Unity has introduced scriptable render pipelines as a replacement to the legacy render pipeline some time ago. The URP - Universal Render Pipeline - (formerly LWRP) as well as the HDRP are out of preview by now and the modern way to get started with Unity projects. It is to be expected most people utilizing XRTK will be using URP or HDRP in their projects, that's why the standard assets need to be updated to support those. Currently all standard assets will render the pink error shader if used with render pipelines.
How would you classify your suggestion
Describe the solution you'd like
As the HDRP documentation notes:
unfortunately there is no way to have an automated workflow for converting projects in between pipelines. Anyway an automatic conversion would most likely not produce tuned and 100% optimized assets for each pipeline, that's why I am suggesting the following changes:
StandardAssets/URP
to hold all URP standard assetsStandardAssets/HDRP
to hold all HDRP standard assetsStandardAssets/URP
folder if the URP package is not present in the project or the legacy pipeline is being usedStandardAssets/HDRP
folder if the HDRP package is not present in the project or the legacy pipeline is being usedStandardAssets/Legacy
folder if any of the SRP packages is present in the projectThe text was updated successfully, but these errors were encountered: