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a/Assets/Scenes/MainScene_Profiles/GlobalPost Profile.asset.meta b/Assets/Scenes/MainScene_Profiles/GlobalPost Profile.asset.meta new file mode 100644 index 0000000..36fb628 --- /dev/null +++ b/Assets/Scenes/MainScene_Profiles/GlobalPost Profile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46b86ca97531944209a287a450c530ed +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameEnding.cs b/Assets/Scripts/GameEnding.cs new file mode 100644 index 0000000..193b6d5 --- /dev/null +++ b/Assets/Scripts/GameEnding.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GameEnding : MonoBehaviour +{ + public float fadeDuration = 1f; + public float displayImageDuration = 1f; + public GameObject player; + public CanvasGroup exitBackgroundImageCanvasGroup; + public AudioSource exitAudio; + public CanvasGroup caughtBackgroundImageCanvasGroup; + public AudioSource caughtAudio; + + bool m_IsPlayerAtExit; + bool m_IsPlayerCaught; + float m_Timer; + bool m_HasAudioPlayed; + + void OnTriggerEnter(Collider other) + { + if (other.gameObject == player) + { + m_IsPlayerAtExit = true; + } + } + + public void CaughtPlayer() + { + m_IsPlayerCaught = true; + } + + void Update() + { + if (m_IsPlayerAtExit) + { + EndLevel(exitBackgroundImageCanvasGroup, false, exitAudio); + } + else if (m_IsPlayerCaught) + { + EndLevel(caughtBackgroundImageCanvasGroup, true, caughtAudio); + } + } + + void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart, AudioSource audioSource) + { + if (!m_HasAudioPlayed) + { + audioSource.Play(); + m_HasAudioPlayed = true; + } + + m_Timer += Time.deltaTime; + imageCanvasGroup.alpha = m_Timer / fadeDuration; + + if (m_Timer > fadeDuration + displayImageDuration) + { + if (doRestart) + { + SceneManager.LoadScene(0); + } + else + { + Application.Quit(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameEnding.cs.meta b/Assets/Scripts/GameEnding.cs.meta new file mode 100644 index 0000000..f0ff24b --- /dev/null +++ b/Assets/Scripts/GameEnding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1135b7562ec79450c8a866be12b1a698 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Observer.cs b/Assets/Scripts/Observer.cs new file mode 100644 index 0000000..ebebe56 --- /dev/null +++ b/Assets/Scripts/Observer.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Observer : MonoBehaviour +{ + public Transform player; + public GameEnding gameEnding; + + bool m_IsPlayerInRange; + + void OnTriggerEnter(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = true; + } + } + + void OnTriggerExit(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = false; + } + } + + void Update() + { + if (m_IsPlayerInRange) + { + Vector3 direction = player.position - transform.position + Vector3.up; + Ray ray = new Ray(transform.position, direction); + RaycastHit raycastHit; + + if (Physics.Raycast(ray, out raycastHit)) + { + if (raycastHit.collider.transform == player) + { + gameEnding.CaughtPlayer(); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Observer.cs.meta b/Assets/Scripts/Observer.cs.meta new file mode 100644 index 0000000..c968951 --- /dev/null +++ b/Assets/Scripts/Observer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fe3cd090970ba4e2784f7f8484cd060b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..2c5b2b4 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + public float turnSpeed = 20f; + + Animator m_Animator; + Rigidbody m_Rigidbody; + AudioSource m_AudioSource; + Vector3 m_Movement; + Quaternion m_Rotation = Quaternion.identity; + + void Start() + { + m_Animator = GetComponent(); + m_Rigidbody = GetComponent(); + m_AudioSource = GetComponent(); + } + + void FixedUpdate() + { + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + m_Movement.Set(horizontal, 0f, vertical); + m_Movement.Normalize(); + + bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); + bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); + bool isWalking = hasHorizontalInput || hasVerticalInput; + m_Animator.SetBool("IsWalking", isWalking); + + if (isWalking) + { + if (!m_AudioSource.isPlaying) + { + m_AudioSource.Play(); + } + } + else + { + m_AudioSource.Stop(); + } + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); + m_Rotation = Quaternion.LookRotation(desiredForward); + } + + void OnAnimatorMove() + { + m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * m_Animator.deltaPosition.magnitude); + m_Rigidbody.MoveRotation(m_Rotation); + } +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..5c03986 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9b2ab19ac8afd4c3a8f4cfd57d9fd3b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WaypointPatrol.cs b/Assets/Scripts/WaypointPatrol.cs new file mode 100644 index 0000000..88dc8ad --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class WaypointPatrol : MonoBehaviour +{ + public NavMeshAgent navMeshAgent; + public Transform[] waypoints; + + int m_CurrentWaypointIndex; + + void Start() + { + navMeshAgent.SetDestination(waypoints[0].position); + } + + void Update() + { + if (navMeshAgent.remainingDistance < navMeshAgent.stoppingDistance) + { + m_CurrentWaypointIndex = (m_CurrentWaypointIndex + 1) % waypoints.Length; + navMeshAgent.SetDestination(waypoints[m_CurrentWaypointIndex].position); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/WaypointPatrol.cs.meta b/Assets/Scripts/WaypointPatrol.cs.meta new file mode 100644 index 0000000..4b685a4 --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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