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+++ b/Assets/Scripts/GameEnding.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GameEnding : MonoBehaviour +{ + + public float fadeDuration = 1f; + public float displayImageDuration = 1f; + public AudioSource exitAudio; + public AudioSource caughtAudio; + + bool m_HasAudioPlayed; + + + public GameObject player; + public CanvasGroup exitBackgroundImageCanvasGroup; + + bool m_IsPlayerAtExit; + float m_Timer; + + + public CanvasGroup caughtBackgroundImageCanvasGroup; + bool m_IsPlayerCaught; + + private void OnTriggerEnter(Collider other) + { + if (other.gameObject == player) + { + m_IsPlayerAtExit = true; + + } + } + + public void CaughtPlayer() + { + m_IsPlayerCaught = true; + } + + // Update is called once per frame + void Update() + { + + if (m_IsPlayerAtExit) + { + EndLevel(exitBackgroundImageCanvasGroup, false, exitAudio); + + } + + else if (m_IsPlayerCaught) + { + EndLevel(caughtBackgroundImageCanvasGroup, true, caughtAudio); + } + } + + void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart, AudioSource audioSource) + { + if (!m_HasAudioPlayed) + { + audioSource.Play(); + m_HasAudioPlayed = true; + } + + m_Timer += Time.deltaTime; + imageCanvasGroup.alpha = m_Timer / fadeDuration; + + if (m_Timer > fadeDuration + displayImageDuration) + { + if (doRestart) + { + SceneManager.LoadScene(0); + } + else + { + Application.Quit(); + } + + } + + } + + +} diff --git a/Assets/Scripts/GameEnding.cs.meta b/Assets/Scripts/GameEnding.cs.meta new file mode 100644 index 0000000..192b4bc --- /dev/null +++ b/Assets/Scripts/GameEnding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c79b5352caba1204ca6aabafa0ca899a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Observer.cs b/Assets/Scripts/Observer.cs new file mode 100644 index 0000000..c2ac3ac --- /dev/null +++ b/Assets/Scripts/Observer.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Observer : MonoBehaviour +{ + + public Transform player; + + public GameEnding gameEnding; + bool m_IsPlayerInRange; + + + + + private void OnTriggerEnter(Collider other) + //Æ®¸®°Å¿¡¼­´Â Á¶°Ç ¸¸µé¾îÁÖ°í, ±× Á¶°ÇÀÎ boolÀ» ½ÇÇàÁ¶°ÇÀ¸·Î ÇÏ´Â ÇÔ¼ö¸¦ ¸¸µç´Ù. + { + if (other.transform == player) + { + m_IsPlayerInRange = true; + //Debug.Log("Playerã¾Ò´ç"); + } + } + + private void OnTriggerExit(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = false; + } + } + + // Update is called once per frame + void Update() + { + if (m_IsPlayerInRange) + { + Vector3 direction = player.position - transform.position + Vector3.up; + Ray ray = new Ray(transform.position, direction); + + //The Raycast method you will be using returns a bool + //which is true when it has hit something and false when it hasn¡¯t hit anything. + + RaycastHit raycastHit; + + if (Physics.Raycast(ray, out raycastHit))//bool¸»°í ¹¹ ºÎµúÃÆ´ÂÁö ¾Ë·ÁÁÜ + { + //Debug.Log("Raycast"); + //Debug.DrawRay(transform.position, ray.direction * 10f, Color.red, 5f); + + if (raycastHit.collider.transform == player) + { + //Debug.Log("°¨Áö"); + gameEnding.CaughtPlayer(); + } + } + + } + } +} diff --git a/Assets/Scripts/Observer.cs.meta b/Assets/Scripts/Observer.cs.meta new file mode 100644 index 0000000..144c088 --- /dev/null +++ b/Assets/Scripts/Observer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0be49411043281d4986e033d0fe95482 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..69c6032 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + Vector3 m_Movement; + Animator m_Animator; + public float turnSpeed = 20f; + Quaternion m_Rotation = Quaternion.identity; + Rigidbody m_Rigidbody; + + + AudioSource m_AudioSource; + + // Start is called before the first frame update + void Start() + { + m_Animator = GetComponent(); + m_Rigidbody = GetComponent(); + m_AudioSource = GetComponent(); + } + + // Update is called once per frame + void FixedUpdate() + { + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + m_Movement.Set(horizontal, 0f, vertical); + m_Movement.Normalize(); // º¤ÅÍÀÇ ¹æÇâÀº ±×´ë·Î À¯ÁöÇÏ°í Å©±â¸¸ 1·Î ¹Ù²Ù´Â °Í + + bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); // horizotal input°ªÀÌ 0¿¡ °¡±î¿î°Ô ¾Æ´Ï¸é Âü + bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); + + bool isWalking = hasHorizontalInput || hasVerticalInput; + m_Animator.SetBool("IsWalking", isWalking); + + if (isWalking) + { + //You don¡¯t want to keep calling Play every frame, + //only if the Audio Source isn¡¯t already playing. + + if (!m_AudioSource.isPlaying) + { + m_AudioSource.Play(); + } + + } + else + { + m_AudioSource.Stop(); + } + + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); + m_Rotation = Quaternion.LookRotation(desiredForward); + + } + + private void OnAnimatorMove() + { + m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * m_Animator.deltaPosition.magnitude); + m_Rigidbody.MoveRotation(m_Rotation); + } +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..d317556 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25ecbe8ed156bbd409334062f8399995 +MonoImporter: + 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