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b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + public float turnSpeed= 20f; + + Animator m_Animator; + Rigidbody m_Rigidbody; + Vector3 m_Movement; + Quaternion m_Rotation = Quaternion.identity; + + void Start() //޼ + { + m_Animator = GetComponent(); // ׸ ޼ 2 Ķ Ʈ, Ϲ ĶͿ Ÿ Ķ . + // Ȭȭ ȣ ؾ. + m_Rigidbody = GetComponent(); + + + } //޼ dz + + void FixedUpdate() + { + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + m_Movement.Set(horizontal, 0f, vertical); + m_Movement.Normalize(); + + bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); + bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); + bool isWalking = hasHorizontalInput || hasVerticalInput; + + m_Animator.SetBool("IsWalking", isWalking); + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); //( ȸ, ǥȸ, ȭ, ũ ȭ) + m_Rotation = Quaternion.LookRotation(desiredForward); + + } + + void OnAnimatorMove() + { + m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * m_Animator.deltaPosition.magnitude); + m_Rigidbody.MoveRotation(m_Rotation); + + } +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..014e1ad --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d73677a9a7b7b5d44b036704bc9ef8e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 23daacd0493e13a281c4729bef663f9c0659cc0d Mon Sep 17 00:00:00 2001 From: hooraymm <38749969+hooraymm@users.noreply.github.com> Date: Sun, 27 Mar 2022 02:01:29 +0900 Subject: [PATCH 3/7] =?UTF-8?q?=EA=B2=8C=EC=9E=84=20=EC=97=94=EB=94=A9=20?= =?UTF-8?q?=EC=A0=9C=EC=9E=91=EA=B9=8C=EC=A7=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit FaderCanvas가 사라지지 않는다... --- Assets/Prefabs/Level.prefab | 18380 ++++++++-------- Assets/Prefabs/New Lighting Settings.lighting | 63 + .../New Lighting Settings.lighting.meta | 8 + Assets/Scenes/MainScene.meta | 8 + Assets/Scenes/MainScene.unity | 3905 +++- Assets/Scenes/MainScene/NavMesh.asset | Bin 0 -> 73036 bytes Assets/Scenes/MainScene/NavMesh.asset.meta | 8 + Assets/Scenes/MainScene_Profiles.meta | 8 + .../GlobalPost Profile.asset | 1505 ++ .../GlobalPost Profile.asset.meta | 8 + Assets/Scripts/GameEnding.cs | 42 + Assets/Scripts/GameEnding.cs.meta | 11 + ProjectSettings/TagManager.asset | 2 +- 13 files changed, 15107 insertions(+), 8841 deletions(-) create mode 100644 Assets/Prefabs/New Lighting Settings.lighting create mode 100644 Assets/Prefabs/New Lighting Settings.lighting.meta create mode 100644 Assets/Scenes/MainScene.meta create mode 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b/Assets/Scripts/GameEnding.cs new file mode 100644 index 0000000..e772b1e --- /dev/null +++ b/Assets/Scripts/GameEnding.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameEnding : MonoBehaviour +{ + public float fadeDuration = 1f; + public float displayImageDuration = 1f; + public GameObject player; + public CanvasGroup exitBackgroundImageCanvasGroup; + + bool m_IsPlayerAtExit; + float m_Timer; + + void OnTriggerEnter(Collider other) + { + if (other.gameObject == player) + { + m_IsPlayerAtExit = true; + } + } + + void Update() + { + if (m_IsPlayerAtExit) + { + EndLevel(); + } + } + + void EndLevel() + { + m_Timer += Time.deltaTime; + + exitBackgroundImageCanvasGroup.alpha = m_Timer / fadeDuration; + + if (m_Timer > fadeDuration + displayImageDuration) + { + Application.Quit(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameEnding.cs.meta b/Assets/Scripts/GameEnding.cs.meta new file mode 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a/Assets/Scripts/GameEnding.cs b/Assets/Scripts/GameEnding.cs index e772b1e..33ac926 100644 --- a/Assets/Scripts/GameEnding.cs +++ b/Assets/Scripts/GameEnding.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class GameEnding : MonoBehaviour { @@ -8,8 +9,10 @@ public class GameEnding : MonoBehaviour public float displayImageDuration = 1f; public GameObject player; public CanvasGroup exitBackgroundImageCanvasGroup; + public CanvasGroup caughtBackgroundImageCanvasGroup; bool m_IsPlayerAtExit; + bool m_IsPlayerCaught; float m_Timer; void OnTriggerEnter(Collider other) @@ -20,23 +23,39 @@ void OnTriggerEnter(Collider other) } } + public void CaughtPlayer() + { + m_IsPlayerCaught = true; + } void Update() { if (m_IsPlayerAtExit) { - EndLevel(); + EndLevel(exitBackgroundImageCanvasGroup,false); + } + else if(m_IsPlayerCaught) + { + EndLevel(caughtBackgroundImageCanvasGroup,true); } } - void EndLevel() + void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart) { m_Timer += Time.deltaTime; - exitBackgroundImageCanvasGroup.alpha = m_Timer / fadeDuration; + imageCanvasGroup.alpha = m_Timer / fadeDuration; if (m_Timer > fadeDuration + displayImageDuration) { - Application.Quit(); + if(doRestart) + { + SceneManager.LoadScene(0); + } + else + { + Application.Quit(); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Observer.cs b/Assets/Scripts/Observer.cs new file mode 100644 index 0000000..b5eacc8 --- /dev/null +++ b/Assets/Scripts/Observer.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Observer : MonoBehaviour +{ + public Transform player; + public GameEnding gameEnding; + + bool m_IsPlayerInRange; + + void OnTriggerEnter(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = true; + } + } + + void OnTriggerExit(Collider other) + { + if(other.transform == player) + { + m_IsPlayerInRange=false; + } + } + + void Update() + { + if (m_IsPlayerInRange) + { + Vector3 direction = player.position - transform.position + Vector3.up; + Ray ray = new Ray(transform.position, direction); + RaycastHit raycastHit; + + if(Physics.Raycast(ray, out raycastHit)) + { + if(raycastHit.collider.transform == player) + { + gameEnding.CaughtPlayer(); + } + } + } + } +} diff --git a/Assets/Scripts/Observer.cs.meta b/Assets/Scripts/Observer.cs.meta new file mode 100644 index 0000000..f073571 --- /dev/null +++ b/Assets/Scripts/Observer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd5555bbeda1d164cab50f0dadba5af2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 57b00a8c84e6259509f065bd96546353eb607baa Mon Sep 17 00:00:00 2001 From: hooraymm <38749969+hooraymm@users.noreply.github.com> Date: Mon, 28 Mar 2022 01:18:50 +0900 Subject: [PATCH 5/7] =?UTF-8?q?=EB=AC=B8=EC=A0=9C=EC=A0=90=20=EC=9E=88?= =?UTF-8?q?=EB=8A=94=20=EC=99=84=EB=A3=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 소리가 조건을 무시하고 계속 나온다. 유령이 나를 따라오지 않는다, waypoint들 사이를 반복하지 않는다. --- Assets/Animation/Animators/Ghost.controller | 72 + .../Animation/Animators/Ghost.controller.meta | 8 + Assets/Prefabs/Gargoyle.prefab | 127 +- Assets/Prefabs/Ghost.prefab | 1013 +++++++++++ Assets/Prefabs/Ghost.prefab.meta | 7 + Assets/Prefabs/JohnLemon.prefab | 106 ++ Assets/Prefabs/PointOfView.prefab | 62 + Assets/Prefabs/PointOfView.prefab.meta | 7 + Assets/Scenes/MainScene.unity | 1542 ++++++++++++++++- Assets/Scripts/GameEnding.cs | 24 +- Assets/Scripts/Observer.cs | 10 +- Assets/Scripts/PlayerMovement.cs | 30 +- Assets/Scripts/WaypointPatrol.cs | 26 + Assets/Scripts/WaypointPatrol.cs.meta | 11 + 14 files changed, 2880 insertions(+), 165 deletions(-) create mode 100644 Assets/Animation/Animators/Ghost.controller create mode 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CaughtPlayer() { m_IsPlayerCaught = true; } + void Update() { if (m_IsPlayerAtExit) { - EndLevel(exitBackgroundImageCanvasGroup,false); + EndLevel(exitBackgroundImageCanvasGroup, false, exitAudio); } - else if(m_IsPlayerCaught) + else if (m_IsPlayerCaught) { - EndLevel(caughtBackgroundImageCanvasGroup,true); + EndLevel(caughtBackgroundImageCanvasGroup, true, caughtAudio); } } - void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart) + void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart, AudioSource audioSource) { - m_Timer += Time.deltaTime; + if (!m_HasAudioPlayed) + { + audioSource.Play(); + m_HasAudioPlayed = true; + } + m_Timer += Time.deltaTime; imageCanvasGroup.alpha = m_Timer / fadeDuration; if (m_Timer > fadeDuration + displayImageDuration) { - if(doRestart) + if (doRestart) { SceneManager.LoadScene(0); } @@ -55,7 +64,6 @@ void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart) { Application.Quit(); } - } } -} \ No newline at end of file +} diff --git a/Assets/Scripts/Observer.cs b/Assets/Scripts/Observer.cs index b5eacc8..ebebe56 100644 --- a/Assets/Scripts/Observer.cs +++ b/Assets/Scripts/Observer.cs @@ -19,9 +19,9 @@ void OnTriggerEnter(Collider other) void OnTriggerExit(Collider other) { - if(other.transform == player) + if (other.transform == player) { - m_IsPlayerInRange=false; + m_IsPlayerInRange = false; } } @@ -33,13 +33,13 @@ void Update() Ray ray = new Ray(transform.position, direction); RaycastHit raycastHit; - if(Physics.Raycast(ray, out raycastHit)) + if (Physics.Raycast(ray, out raycastHit)) { - if(raycastHit.collider.transform == player) + if (raycastHit.collider.transform == player) { gameEnding.CaughtPlayer(); } } } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 19edfc6..2c5b2b4 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -4,21 +4,20 @@ public class PlayerMovement : MonoBehaviour { - public float turnSpeed= 20f; + public float turnSpeed = 20f; Animator m_Animator; Rigidbody m_Rigidbody; + AudioSource m_AudioSource; Vector3 m_Movement; Quaternion m_Rotation = Quaternion.identity; - void Start() //޼ + void Start() { - m_Animator = GetComponent(); // ׸ ޼ 2 Ķ Ʈ, Ϲ ĶͿ Ÿ Ķ . - // Ȭȭ ȣ ؾ. + m_Animator = GetComponent(); m_Rigidbody = GetComponent(); - - - } //޼ dz + m_AudioSource = GetComponent(); + } void FixedUpdate() { @@ -31,18 +30,27 @@ void FixedUpdate() bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); bool isWalking = hasHorizontalInput || hasVerticalInput; - m_Animator.SetBool("IsWalking", isWalking); - Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); //( ȸ, ǥȸ, ȭ, ũ ȭ) + if (isWalking) + { + if (!m_AudioSource.isPlaying) + { + m_AudioSource.Play(); + } + } + else + { + m_AudioSource.Stop(); + } + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); m_Rotation = Quaternion.LookRotation(desiredForward); - } void OnAnimatorMove() { m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * m_Animator.deltaPosition.magnitude); m_Rigidbody.MoveRotation(m_Rotation); - } } diff --git a/Assets/Scripts/WaypointPatrol.cs b/Assets/Scripts/WaypointPatrol.cs new file mode 100644 index 0000000..308a055 --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class WaypointPatrol : MonoBehaviour +{ + public NavMeshAgent navMeshAgent; + public Transform[] waypoints; + + int m_CurrentWaypointIndex; + + void Start() + { + navMeshAgent.SetDestination(waypoints[0].position); + } + + void Update() + { + if (navMeshAgent.remainingDistance < navMeshAgent.stoppingDistance) + { + m_CurrentWaypointIndex = (m_CurrentWaypointIndex + 1) % waypoints.Length; + navMeshAgent.SetDestination(waypoints[m_CurrentWaypointIndex].position); + } + } +} diff --git a/Assets/Scripts/WaypointPatrol.cs.meta b/Assets/Scripts/WaypointPatrol.cs.meta new file mode 100644 index 0000000..a74e5a3 --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77e491a71184b094190ce649d673ee04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From cab3d760cf808f7f1170c72512a850918899ff27 Mon Sep 17 00:00:00 2001 From: hooraymm <38749969+hooraymm@users.noreply.github.com> Date: Mon, 28 Mar 2022 01:40:11 +0900 Subject: [PATCH 6/7] Update Ghost.prefab --- Assets/Prefabs/Ghost.prefab | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/Assets/Prefabs/Ghost.prefab b/Assets/Prefabs/Ghost.prefab index a31e88b..cc9d005 100644 --- a/Assets/Prefabs/Ghost.prefab +++ b/Assets/Prefabs/Ghost.prefab @@ -570,8 +570,8 @@ GameObject: - component: {fileID: 3631499050471943583} - component: {fileID: 1787469093261621282} - component: {fileID: 4644678507230854247} - - component: {fileID: 7421365507143184159} - component: {fileID: 3146962677856530385} + - component: {fileID: 7421365507143184159} - component: {fileID: 4975000302460164008} m_Layer: 0 m_Name: Ghost @@ -646,20 +646,6 @@ Rigidbody: m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 ---- !u!114 &7421365507143184159 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 3631499050464648793} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 77e491a71184b094190ce649d673ee04, type: 3} - m_Name: - m_EditorClassIdentifier: - navMeshAgent: {fileID: 3146962677856530385} - waypoints: [] --- !u!195 &3146962677856530385 NavMeshAgent: m_ObjectHideFlags: 0 @@ -669,12 +655,12 @@ NavMeshAgent: m_GameObject: {fileID: 3631499050464648793} m_Enabled: 1 m_AgentTypeID: 0 - m_Radius: 0.5 - m_Speed: 3.5 + m_Radius: 0.25 + m_Speed: 1.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 - m_StoppingDistance: 0 + m_StoppingDistance: 0.2 m_AutoTraverseOffMeshLink: 1 m_AutoBraking: 1 m_AutoRepath: 1 @@ -682,6 +668,20 @@ NavMeshAgent: m_BaseOffset: 0 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!114 &7421365507143184159 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3631499050464648793} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 77e491a71184b094190ce649d673ee04, type: 3} + m_Name: + m_EditorClassIdentifier: + navMeshAgent: {fileID: 3146962677856530385} + waypoints: [] --- !u!82 &4975000302460164008 AudioSource: m_ObjectHideFlags: 0 From 53d8885f1a5549c929d74f9b9777bbc7a01a5129 Mon Sep 17 00:00:00 2001 From: hooraymm <38749969+hooraymm@users.noreply.github.com> Date: Mon, 28 Mar 2022 01:48:07 +0900 Subject: [PATCH 7/7] =?UTF-8?q?=EB=AC=B8=EC=A0=9C=EC=A0=90=20=ED=95=B4?= =?UTF-8?q?=EA=B2=B0+=20=EC=83=88=EB=A1=9C=EC=9A=B4=20=EB=AC=B8=EC=A0=9C?= =?UTF-8?q?=EC=A0=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 유령, 소리 문제 해결 Ending이 안나온다. Collide하면 trigger가 켜져야하는데, script도 맞는것 같고 어디가 틀린지 잘 모르겠다. --- Assets/Scenes/MainScene.unity | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index 9248c45..907a452 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -551,7 +551,7 @@ AudioSource: serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: c0f716a9e9ac00c438b95158ba195a58, type: 3} - m_PlayOnAwake: 1 + m_PlayOnAwake: 0 m_Volume: 1 m_Pitch: 1 Loop: 1 @@ -1470,7 +1470,7 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1124366225} m_Material: {fileID: 0} - m_IsTrigger: 0 + m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 3.5}