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b/Assets/Scripts/AvatarFaceControl.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class AvatarFaceControl : MonoBehaviour +{ + [SerializeField] Material _avatarFace; // Material "Face" + [SerializeField] Texture _defaultTexture; // PNG Image "/UI Assets/Face Images/emoticon/happy.png" + + bool _crRunning = false; + IEnumerator _coroutine; + void Start() + { + _avatarFace.SetTexture("_MainTex", _defaultTexture); + } + + public void ChangeFace(int faceIndex) + { + _avatarFace.SetTexture("_MainTex", QuickSlotManager.s_faceTextures[faceIndex]); + } + + IEnumerator ShowFaceCoroutine(int index) + { + _crRunning = true; + + // Ç¥Á¤ º¯°æ + ChangeFace(index); + + // 10ÃÊ ´ë±â + yield return new WaitForSeconds(10f); + + // Ç¥Á¤À» ´Ù½Ã default·Î ¹Ù²Ù±â (Start¿¡¼­ fid¸¦ ¹Þ¾Æ¿À´Â ¹æ¹ýµµ °¡´É) + ChangeFace(10); + + _crRunning = false; + } + + void ShowFace(int index) + { + if (_crRunning && _coroutine != null) + { + StopCoroutine(_coroutine); + } + + _coroutine = ShowFaceCoroutine(index); + StartCoroutine(_coroutine); + } + + void Update() + { + if (Input.GetKey(KeyCode.Alpha1)) + ShowFace(QuickSlotManager.s_quickSlots[0].fid); + if (Input.GetKey(KeyCode.Alpha2)) + ShowFace(QuickSlotManager.s_quickSlots[1].fid); + if (Input.GetKey(KeyCode.Alpha3)) + ShowFace(QuickSlotManager.s_quickSlots[2].fid); + if (Input.GetKey(KeyCode.Alpha4)) + ShowFace(QuickSlotManager.s_quickSlots[3].fid); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AvatarFaceControl.cs.meta b/Assets/Scripts/AvatarFaceControl.cs.meta new file mode 100644 index 0000000..a44d7ce --- /dev/null +++ b/Assets/Scripts/AvatarFaceControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c63927c022d28c248b582fa78becc536 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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Start() + { + FreeLookCamObj = GameObject.Find("FreeLookCamera"); + FreeLookCam = FreeLookCamObj.GetComponent(); + } + private void Zoom() + { + // Input.mouseScrollDelta.y °ªÀ¸·Î ¸¶¿ì½º ½ºÅ©·Ñ °ªÀ» ¹ÞÀ» ¼ö ÀÖ½À´Ï´Ù + // ½ºÅ©·ÑÀ» ³»¸®¸é ÀÌ °ªÀÌ 0º¸´Ù ÀÛ°í ½ºÅ©·ÑÀ» ¿Ã¸®¸é 0º¸´Ù Å®´Ï´Ù + if (Input.mouseScrollDelta.y < 0) + { + // ÀÏÁ¤ ¼öÁØ ÀÌ»óÀ¸·Î È®´ë,Ãà¼ÒµÇ´Â°ÍÀ» ¹æÁöÇÕ´Ï´Ù. + if (FreeLookCam?.m_Lens.FieldOfView < 80) + { + Debug.Log("Zoom out"); + // FreeLookCam.m_Lens·Î LensÇÁ·ÎÆÛƼ¿¡ Á¢±ÙÇÒ ¼ö ÀÖ½À´Ï´Ù. + // FieldOfView °ªÀÌ Å©¸é ¸Ö¸®¼­ º¸ÀÌ°í ÀÛÀ¸¸é °¡±îÀ̼­ º¸ÀÌ´Â È¿°ú¸¦ ÁÝ´Ï´Ù. + FreeLookCam.m_Lens.FieldOfView += zoomSpeed; + } + } + + if (Input.mouseScrollDelta.y > 0) + { + if (FreeLookCam?.m_Lens.FieldOfView > 5) + { + Debug.Log("Zoom in"); + FreeLookCam.m_Lens.FieldOfView -= zoomSpeed; + } + } + } + private void Update() + { + // ¸¶¿ì½º¸¦ Ŭ¸¯ÇßÀ»¶§ 3ÀÎĪ ½ÃÁ¡º¯°æÀ» È°¼ºÈ­½Ãŵ´Ï´Ù. + if (Input.GetMouseButtonDown(1)) + { + _useMouseToRotateTp = true; + } + if (Input.GetMouseButtonUp(1)) + { + _useMouseToRotateTp = false; + } + } + private void LateUpdate() + { + Zoom(); + if (_useMouseToRotateTp) + { + RotateTp(); + } + else + { + FreeLookCam.m_XAxis.m_MaxSpeed = 0; + FreeLookCam.m_YAxis.m_MaxSpeed = 0; + } + } + private void RotateTp() + { + FreeLookCam.m_XAxis.m_MaxSpeed = xRotateSpeed; + FreeLookCam.m_YAxis.m_MaxSpeed = yRotateSpeed; + } +} diff --git a/Assets/Scripts/Controllers/CameraControl.cs.meta b/Assets/Scripts/Controllers/CameraControl.cs.meta new file mode 100644 index 0000000..13e6914 --- /dev/null +++ b/Assets/Scripts/Controllers/CameraControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9db84ade85640a245aa8f0cb4cb6600c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ExitControl.cs b/Assets/Scripts/ExitControl.cs new file mode 100644 index 0000000..53a3297 --- /dev/null +++ b/Assets/Scripts/ExitControl.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class ExitControl : MonoBehaviour, IPointerClickHandler +{ + public void OnPointerClick(PointerEventData eventData) + { + UIManagers.go.SetActive(false); + } +} diff --git a/Assets/Scripts/ExitControl.cs.meta b/Assets/Scripts/ExitControl.cs.meta new file mode 100644 index 0000000..d85ec3b --- /dev/null +++ b/Assets/Scripts/ExitControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5f562e0930384348bf31d7e4869b19a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers.meta b/Assets/Scripts/Managers.meta new file mode 100644 index 0000000..d4127ce --- /dev/null +++ b/Assets/Scripts/Managers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3419cac5c9f1b544d83a0f4089a8c01a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/UIManagers.cs b/Assets/Scripts/Managers/UIManagers.cs new file mode 100644 index 0000000..6383a6a --- /dev/null +++ b/Assets/Scripts/Managers/UIManagers.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIManagers : MonoBehaviour +{ + public static GameObject go; + void Start() + { + go = Instantiate(Resources.Load("Prefabs/FaceUI")); + } + + public void ShowFaceUI() + { + go.SetActive(true); + } +} diff --git a/Assets/Scripts/Managers/UIManagers.cs.meta b/Assets/Scripts/Managers/UIManagers.cs.meta new file mode 100644 index 0000000..fcf023b --- /dev/null +++ b/Assets/Scripts/Managers/UIManagers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 191d7062b71d75f4fbdaaf684e75c1d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/QuickSlotButton.cs b/Assets/Scripts/QuickSlotButton.cs new file mode 100644 index 0000000..14fa857 --- /dev/null +++ b/Assets/Scripts/QuickSlotButton.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public enum _ButtonType { Quickslot, Viewport } +public class QuickSlotButton : MonoBehaviour, ISelectHandler, IDeselectHandler, IPointerClickHandler +{ + public _ButtonType ButtonType; + public Image ButtonImage; + public Text ButtonText; + public int fid; + + public void OnSelect(BaseEventData eventData) + { + if (ButtonType == _ButtonType.Viewport) + { + QuickSlotManager.CurrentlySelected = this; + } + } + public void OnPointerClick(PointerEventData eventData) + { + + if (ButtonType == _ButtonType.Quickslot && QuickSlotManager.CurrentlySelected != null) + { + QuickSlotManager.AddToQuickSlot(this); + } + } + + public void OnDeselect(BaseEventData eventData) + { + } +} diff --git a/Assets/Scripts/QuickSlotButton.cs.meta b/Assets/Scripts/QuickSlotButton.cs.meta new file mode 100644 index 0000000..4815554 --- /dev/null +++ b/Assets/Scripts/QuickSlotButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1779227e41f102842a7ea6add19f9750 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/QuickSlotManager.cs b/Assets/Scripts/QuickSlotManager.cs new file mode 100644 index 0000000..2960aa3 --- /dev/null +++ b/Assets/Scripts/QuickSlotManager.cs @@ -0,0 +1,101 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class QuickSlotManager : MonoBehaviour, IPointerClickHandler +{ + [SerializeField] List _buttonIcons; + [SerializeField] List _quickSlots; + public Transform GridLayout; + public GameObject _viewportButtonPrefab; + public static QuickSlotButton CurrentlySelected; + public static List s_quickSlots; + + [SerializeField] List _faceTextures; + public static List s_faceTextures; + + void Start() + { + GameObject buttonInstance; // InstantiateÀÇ ¹Ýȯ°ªÀ» ´ãÀ» º¯¼ö + QuickSlotButton buttonProp; // QuickSlotButton ÄÄÆ÷³ÍÆ®¸¦ ´ãÀ» º¯¼ö + + for (int i = 0; i < _buttonIcons.Count; i++) + { + // Instantiate + GetComponenet + buttonInstance = Instantiate(_viewportButtonPrefab, GridLayout); + buttonProp = buttonInstance.GetComponent(); + + // Set QuickSlotButton Properties + buttonProp = GridLayout.GetChild(i).GetComponent(); + buttonProp.ButtonImage.sprite = _buttonIcons[i]; + buttonProp.ButtonText.text = _buttonIcons[i].name; + buttonProp.fid = i; + } + + s_quickSlots = new List(); + for (int i = 0; i < _quickSlots.Count; i++) + { + s_quickSlots.Add(_quickSlots[i]); + } + + // _faceTexturesÀÇ °ª ¸ðµÎ Ãß°¡ + s_faceTextures = new List(); + for (int i = 0; i < _faceTextures.Count; i++) + { + s_faceTextures.Add(_faceTextures[i]); + } + + gameObject.SetActive(false); + } + public static void AddToQuickSlot(QuickSlotButton quickslotButton) + { + int index = CheckDistinct(); + + if (index == -1) + { + quickslotButton.ButtonImage.sprite = CurrentlySelected.ButtonImage.sprite; + quickslotButton.ButtonText.text = CurrentlySelected.ButtonText.text; + quickslotButton.fid = CurrentlySelected.fid; + } + else + { + SwapButtons(quickslotButton, index); + } + + CurrentlySelected = null; + } + + public void OnPointerClick(PointerEventData eventData) + { + CurrentlySelected = null; + } + + static int CheckDistinct() + { + int retVal = -1; + + for (int i = 0; i < s_quickSlots.Count; i++) + { + if (s_quickSlots[i].fid == CurrentlySelected.fid) + retVal = i; + } + + return retVal; + } + + static void SwapButtons(QuickSlotButton quickslotButton, int index) + { + Sprite spriteBuf = quickslotButton.ButtonImage.sprite; + string textBuf = quickslotButton.ButtonText.text; + int idBuf = quickslotButton.fid; + + quickslotButton.ButtonImage.sprite = s_quickSlots[index].ButtonImage.sprite; + quickslotButton.ButtonText.text = s_quickSlots[index].ButtonText.text; + quickslotButton.fid = s_quickSlots[index].fid; + + s_quickSlots[index].ButtonImage.sprite = spriteBuf; + s_quickSlots[index].ButtonText.text = textBuf; + s_quickSlots[index].fid = idBuf; + } +} diff --git a/Assets/Scripts/QuickSlotManager.cs.meta b/Assets/Scripts/QuickSlotManager.cs.meta new file mode 100644 index 0000000..ee0b287 --- /dev/null +++ b/Assets/Scripts/QuickSlotManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e6aa43b199e6044aa5a98e54710cea5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Senior A/Common/Animations/Jump--InAir.anim.fbx.meta b/Assets/Senior A/Common/Animations/Jump--InAir.anim.fbx.meta index 1845e09..c740492 100644 --- a/Assets/Senior A/Common/Animations/Jump--InAir.anim.fbx.meta +++ b/Assets/Senior A/Common/Animations/Jump--InAir.anim.fbx.meta @@ -19,12 +19,7 @@ ModelImporter: optimizeGameObjects: 0 motionNodeName: rigImportErrors: - rigImportWarnings: "Copied Avatar Rig Configuration mis-match. 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Bone length in - copied configuration does not match position in animation file:\n\t'Left_UpperLeg' - : position error = 3.626586 mm\n\t'Left_Foot' : position error = 12.542060 - mm\n\t'Left_Toes' : position error = 30.265436 mm\n\t'Right_UpperLeg' : position - error = 3.626659 mm\n\t'Right_Foot' : position error = 12.543159 mm\n\t'Right_Toes' - : position error = 30.260939 mm\n" + rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: @@ -911,8 +906,7 @@ ModelImporter: hasTranslationDoF: 1 hasExtraRoot: 0 skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 36078ab0369161e49a29d349ae3e0739, - type: 3} + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 36078ab0369161e49a29d349ae3e0739, type: 3} autoGenerateAvatarMappingIfUnspecified: 1 animationType: 3 humanoidOversampling: 1 diff --git a/Assets/Senior A/Common/Animations/Punching.fbx b/Assets/Senior A/Common/Animations/Punching.fbx index bea26c2..c51dcdc 100644 Binary files a/Assets/Senior A/Common/Animations/Punching.fbx and b/Assets/Senior A/Common/Animations/Punching.fbx differ diff --git a/Assets/Senior A/Common/Animations/Punching.fbx.meta b/Assets/Senior A/Common/Animations/Punching.fbx.meta index 22268ec..e8dcc82 100644 --- a/Assets/Senior A/Common/Animations/Punching.fbx.meta +++ b/Assets/Senior A/Common/Animations/Punching.fbx.meta @@ -95,9 +95,9 @@ ModelImporter: skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 additionalBone: 0 userData: diff --git a/Assets/Senior A/Common/Animations/StarterAssetsThirdPerson.controller b/Assets/Senior A/Common/Animations/StarterAssetsThirdPerson.controller index 6b8fc1a..38e641d 100644 --- a/Assets/Senior A/Common/Animations/StarterAssetsThirdPerson.controller +++ b/Assets/Senior A/Common/Animations/StarterAssetsThirdPerson.controller @@ -38,7 +38,7 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 6904719651407550685} - m_Position: {x: 200, y: 400, z: 0} + m_Position: {x: 200, y: 390, z: 0} - serializedVersion: 1 m_State: {fileID: -7469282255733588732} m_Position: {x: 200, y: 600, z: 0} @@ -48,6 +48,9 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 2316907928501487792} m_Position: {x: 0, y: 490, z: 0} + - serializedVersion: 1 + m_State: {fileID: 3151625487784407176} + m_Position: {x: -140, y: 390, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -105,6 +108,50 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-5071910614625811315 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 6904719651407550685} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7115385 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-4903266345418535338 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8857868 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-4639224020698590961 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -246,31 +293,37 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - 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m_ConditionMode: 1 + m_ConditionEvent: Punch + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3151625487784407176} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8857868 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &1381778882725410896 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -380,6 +484,20 @@ AnimatorStateTransition: m_InterruptionSource: 2 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1109 &2280732070210858382 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 --- !u!1102 &2316907928501487792 AnimatorState: serializedVersion: 6 @@ -429,6 +547,74 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &2513746266103553898 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: New State + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!206 &3129926751345908759 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BlendTree + m_Childs: [] + m_BlendParameter: Speed + m_BlendParameterY: Speed + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1102 &3151625487784407176 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Punch + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -5071910614625811315} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: ce655d0db1651974ea2d1e21352f574e, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &5185278855704465556 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -467,6 +653,7 @@ AnimatorState: m_Transitions: - {fileID: -4639224020698590961} - {fileID: 8635457214972911529} + - {fileID: 901916614666370303} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 1 diff --git a/Assets/Senior A/Common/Character.prefab b/Assets/Senior A/Common/Character.prefab index 46fb7b1..7ac212f 100644 --- a/Assets/Senior A/Common/Character.prefab +++ b/Assets/Senior A/Common/Character.prefab @@ -2649,6 +2649,7 @@ GameObject: - 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_MainTex: - m_Texture: {fileID: 2800000, guid: 52a2d7980a266ee42b6cfad2d157be65, type: 3} + m_Texture: {fileID: 2800000, guid: 6be5746aa2fb8d64fb222c19a1947ecb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/Senior A/Common/Scripts/CharacterControllerThirdPerson.cs b/Assets/Senior A/Common/Scripts/CharacterControllerThirdPerson.cs index d811230..c878c9b 100644 --- a/Assets/Senior A/Common/Scripts/CharacterControllerThirdPerson.cs +++ b/Assets/Senior A/Common/Scripts/CharacterControllerThirdPerson.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -21,7 +22,9 @@ public class CharacterControllerThirdPerson : MonoBehaviour protected Vector2 _input; protected bool _isRun; - protected bool _isJump; + protected bool _isJump = false; + protected bool _isPunch = false; + protected bool _isWalk = false; protected CharacterController _controller; protected GameObject _mainCamera; @@ -43,13 +46,30 @@ protected virtual void Update() _isRun = Input.GetKey(KeyCode.LeftShift); _isJump = Input.GetKey(KeyCode.Space); - + _isPunch = Input.GetKeyDown(KeyCode.Z); + _isWalk = _input.x != 0.0f || _input.y != 0.0f; //Roll(); Jump(); GroundCheck(); Move(); + Punch(); + } + + private void Punch() + { + if (!_isJump && !_isRun && _isPunch && !_isWalk) + { + _isPunch = true; + _animator.SetTrigger("Punch"); - //Punch(); + Invoke("ResetTrigger", 0.5f); + } + } + + void ResetTrigger() + { + _isPunch = false; + _animator.SetBool("Punch", false); } private void Move() diff --git a/Packages/manifest.json b/Packages/manifest.json index 7b2a7f8..003d23f 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -6,6 +6,7 @@ "com.unity.ide.rider": "2.0.7", "com.unity.ide.visualstudio": "2.0.11", "com.unity.ide.vscode": "1.2.4", + "com.unity.postprocessing": "3.1.1", "com.unity.test-framework": "1.1.29", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.4.8", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 05f5b5b..ef5ddca 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -62,6 +62,15 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.postprocessing": { + "version": "3.1.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.physics": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.services.core": { "version": "1.0.1", "depth": 1, diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 3d86880..780bf8d 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -589,7 +589,20 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + 1: UNITY_POST_PROCESSING_STACK_V2 + 7: UNITY_POST_PROCESSING_STACK_V2 + 13: UNITY_POST_PROCESSING_STACK_V2 + 14: UNITY_POST_PROCESSING_STACK_V2 + 19: UNITY_POST_PROCESSING_STACK_V2 + 21: UNITY_POST_PROCESSING_STACK_V2 + 25: UNITY_POST_PROCESSING_STACK_V2 + 27: UNITY_POST_PROCESSING_STACK_V2 + 28: UNITY_POST_PROCESSING_STACK_V2 + 29: UNITY_POST_PROCESSING_STACK_V2 + 30: UNITY_POST_PROCESSING_STACK_V2 + 32: UNITY_POST_PROCESSING_STACK_V2 + 33: UNITY_POST_PROCESSING_STACK_V2 additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 588a62e..f585376 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,7 +8,7 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - PostProcss - Water - UI - Ground